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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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public class ButtonLock : MonoBehaviour
|
||||
{
|
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public List<GameObject> buttons;
|
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bool isLocked = false;
|
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Material material;
|
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void Start()
|
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{
|
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material = GetComponent<Renderer>().material;
|
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material.color = Color.green;
|
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Debug.Log("ButtonLock Start");
|
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}
|
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|
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// Update is called once per frame
|
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void OnTriggerEnter(Collider other)
|
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{
|
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for (int i = 0; i < buttons.Count; i++)
|
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{
|
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buttons[i].SetActive(!buttons[i].activeSelf);
|
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}
|
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isLocked = !isLocked;
|
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if (isLocked)
|
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{
|
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material.color = Color.red;
|
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}
|
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else
|
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{
|
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material.color = Color.green;
|
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}
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}
|
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}
|
@ -1,27 +0,0 @@
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
|
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using WindowsInput.Native;
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public class ButtonToKey : MonoBehaviour
|
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{
|
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[DllImport("user32.dll")]
|
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public static extern uint MapVirtualKey(uint uCode, uint uMapType);
|
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[DllImport("user32.dll")]
|
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
|
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public VirtualKeyCode keyToPress;
|
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|
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private int _insideColliderCount = 0;
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private void OnTriggerEnter(Collider other)
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{
|
||||
_insideColliderCount += 1;
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
_insideColliderCount -= 1;
|
||||
_insideColliderCount = Mathf.Max(0, _insideColliderCount);
|
||||
if (_insideColliderCount == 0)
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 959162235c603d347af0fd284c7d339d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,21 +0,0 @@
|
||||
using UnityEngine;
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class CameraSmooth : MonoBehaviour {
|
||||
|
||||
public Transform target;
|
||||
public float smoothSpeed = 0.125f;
|
||||
public Vector3 PositionOffset;
|
||||
public int FPS = 60;
|
||||
float elapsed;
|
||||
Camera cam;
|
||||
private void Start()
|
||||
{
|
||||
QualitySettings.vSyncCount = 1;
|
||||
//Application.targetFrameRate = FPS;
|
||||
}
|
||||
void Update ()
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
|
||||
transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ffc551ccb4dd594480259b7ba64e98a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,21 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
public class Controller : MonoBehaviour
|
||||
{
|
||||
public XRNode Hand;
|
||||
InputDevice device;
|
||||
public float duration;
|
||||
public float amplitude;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
device = InputDevices.GetDeviceAtXRNode(Hand);
|
||||
device.SendHapticImpulse(0, amplitude, duration);
|
||||
}
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
device = InputDevices.GetDeviceAtXRNode(Hand);
|
||||
device.StopHaptics();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8ef9c214e7bbfb428a17f25d6f8a44c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,177 +0,0 @@
|
||||
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
public class LedSerial : MonoBehaviour
|
||||
{
|
||||
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
|
||||
public List<List<byte>> dataListP1 = new List<List<byte>>();
|
||||
public List<List<byte>> dataListStreamP1 = new List<List<byte>>();
|
||||
public List<List<byte>> dataListInstantP1 = new List<List<byte>>();
|
||||
static bool isUpdateCMD = false;
|
||||
public List<Light> RingLeds = new List<Light>();
|
||||
public Light BodyLed;
|
||||
public Light DisplayLed;
|
||||
public float BodyLedIntensity = 0.0f;
|
||||
public float DisplayLedIntensity = 0.0f;
|
||||
Color32 PrevFadeColor;
|
||||
Color32 nowCorlor;
|
||||
Thread thread;
|
||||
void Start()
|
||||
{
|
||||
Debug.Log("Started LED Serial");
|
||||
try
|
||||
{
|
||||
p1Serial.Open();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||
}
|
||||
Debug.Log("LED Serial Started");
|
||||
thread = new Thread(new ParameterizedThreadStart(ReadDataList));
|
||||
thread.Start(p1Serial);
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if (isUpdateCMD)
|
||||
{
|
||||
UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed);
|
||||
isUpdateCMD = false;
|
||||
}
|
||||
UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed);
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
thread.Abort();
|
||||
p1Serial.Close();
|
||||
}
|
||||
|
||||
void ReadDataList(object Serial)
|
||||
{
|
||||
SerialPort _serial = (SerialPort)Serial;
|
||||
|
||||
byte headbyte = 0;
|
||||
List<byte> data = new List<byte>();
|
||||
List<List<byte>> dataList = new List<List<byte>>();
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (!_serial.IsOpen && _serial.BytesToRead < 1)
|
||||
continue;
|
||||
else if (!isUpdateCMD)
|
||||
headbyte = (byte)_serial.ReadByte();
|
||||
if (headbyte == 224)
|
||||
{
|
||||
data = ReadData(_serial);
|
||||
SeperatData(data);
|
||||
headbyte = 0;
|
||||
//Debug.Log($"data: {string.Join(", ", data)}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SeperatData(List<byte> data)
|
||||
{
|
||||
if (data[0] == 57)
|
||||
dataListStreamP1.Add(data);
|
||||
else if (data[0] == 60)
|
||||
isUpdateCMD = true;
|
||||
|
||||
if (!isUpdateCMD)
|
||||
dataListInstantP1.Add(data);
|
||||
}
|
||||
|
||||
List<byte> ReadData(SerialPort Serial)
|
||||
{
|
||||
List<byte> data = new List<byte>();
|
||||
byte[] head = new byte[3];
|
||||
Serial.Read(head, 0, 3);
|
||||
for (int i = 0; i < head[2]; i++)
|
||||
data.Add((byte)Serial.ReadByte());
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateLedListStream(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||
{
|
||||
if (dataList.Count < 1)
|
||||
return;
|
||||
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||
dataList.RemoveAt(0);
|
||||
if (dataList.Count > 64)
|
||||
dataList.Clear();
|
||||
}
|
||||
|
||||
void UpdateLedListInstant(ref List<List<byte>> dataList, List<Light> ringLeds, Light bodyLed, Light displayLed)
|
||||
{
|
||||
while (dataList.Count > 0)
|
||||
{
|
||||
UpdateLED(dataList[0], ringLeds, bodyLed, displayLed);
|
||||
dataList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateLED(List<byte> _data, List<Light> ringLeds, Light bodyLed, Light dispayLed)
|
||||
{
|
||||
var data = new List<byte>(_data);
|
||||
byte mp;
|
||||
if (data.Count < 3)
|
||||
return;
|
||||
switch (data[0])
|
||||
{
|
||||
case 49:
|
||||
//Debug.Log($"CMD49: {string.Join(", ", data)}");
|
||||
int index = data[1];
|
||||
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
|
||||
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
|
||||
if (!Serial.startUp)
|
||||
Serial.startUp = true;
|
||||
break;
|
||||
case 50:
|
||||
case 51:
|
||||
//Debug.Log($"CMD50/51: {string.Join(", ", data)}");
|
||||
if (data[2] > 8)
|
||||
data[2] = 8;
|
||||
mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765));
|
||||
nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255);
|
||||
if (data[0]==50)
|
||||
Switch(data[1], data[2], ringLeds, nowCorlor);
|
||||
else
|
||||
{
|
||||
StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||
StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7]));
|
||||
}
|
||||
PrevFadeColor = nowCorlor;
|
||||
break;
|
||||
case 57:
|
||||
//Debug.Log($"CMD57: {string.Join(", ", data)}");
|
||||
bodyLed.intensity = BodyLedIntensity * (data[1] / 255f);
|
||||
dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
IEnumerator Fade(byte start, byte end, List<Light> ringLeds, Color32 prevColor, Color32 nowColor, float duration)
|
||||
{
|
||||
duration = 4095 / duration * 8 / 1000;
|
||||
for (float time = 0f; time < duration; time += Time.deltaTime)
|
||||
{
|
||||
float progress = time / duration;
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress);
|
||||
}
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
void Switch(byte start, byte end, List<Light> ringLeds, Color32 Color)
|
||||
{
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
ringLeds[i].color = Color;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,106 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.IO.Ports;
|
||||
using System;
|
||||
using System.Collections;
|
||||
public class Serial : MonoBehaviour
|
||||
{
|
||||
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
||||
static SerialPort p2Serial = new SerialPort ("COM6", 9600);
|
||||
byte[] settingPacket = new byte[6] {40, 0, 0, 0, 0, 41};
|
||||
static byte[] touchData = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||
static byte[] touchData2 = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41};
|
||||
public static bool startUp = false; //use ture for default start up state to prevent restart game
|
||||
public string recivData;
|
||||
|
||||
void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
Debug.Log("Try start Serial");
|
||||
p1Serial.Open();
|
||||
p2Serial.Open();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||
}
|
||||
Debug.Log("Serial Started");
|
||||
TouchToSerial.touchDidChange += UpdateTouch;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(p1Serial.IsOpen)
|
||||
ReadData(p1Serial);
|
||||
if(p2Serial.IsOpen)
|
||||
ReadData(p2Serial);
|
||||
UpdateTouch();
|
||||
if (Input.GetKeyDown(KeyCode.T))
|
||||
startUp = !startUp;
|
||||
}
|
||||
private void OnDestroy()
|
||||
{
|
||||
p1Serial.Close();
|
||||
p2Serial.Close();
|
||||
}
|
||||
|
||||
void ReadData(SerialPort Serial)
|
||||
{
|
||||
if (Serial.BytesToRead == 6)
|
||||
{
|
||||
recivData = Serial.ReadExisting();
|
||||
TouchSetUp(Serial, recivData);
|
||||
}
|
||||
}
|
||||
void TouchSetUp(SerialPort Serial, string data)
|
||||
{
|
||||
switch (Convert.ToByte(data[3]))
|
||||
{
|
||||
case 76:
|
||||
case 69:
|
||||
startUp = false;
|
||||
break;
|
||||
case 114:
|
||||
case 107:
|
||||
for (int i=1; i<5; i++)
|
||||
settingPacket[i] = Convert.ToByte(data[i]);
|
||||
Serial.Write(settingPacket, 0, settingPacket.Length);
|
||||
break;
|
||||
case 65:
|
||||
startUp = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendTouch(byte[] data)
|
||||
{
|
||||
if (startUp)
|
||||
p1Serial.Write(data, 0, 9);
|
||||
}
|
||||
public static void UpdateTouch()
|
||||
{
|
||||
if (!startUp)
|
||||
return;
|
||||
SendTouch(touchData);
|
||||
SendTouch(touchData2);
|
||||
}
|
||||
|
||||
public static void ChangeTouch(bool isP1, int Area, bool State)
|
||||
{
|
||||
if (isP1)
|
||||
ByteArrayExt.SetBit(touchData, Area+8, State);
|
||||
else
|
||||
ByteArrayExt.SetBit(touchData2, Area+8, State);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ByteArrayExt
|
||||
{
|
||||
public static byte[] SetBit(this byte[] self, int index, bool value)
|
||||
{
|
||||
var bitArray = new BitArray(self);
|
||||
bitArray.Set(index, value);
|
||||
bitArray.CopyTo(self, 0);
|
||||
return self;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c79b63131e13e244aca53cca9ae02ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,140 +0,0 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Newtonsoft.Json;
|
||||
using Unity.XR.CoreUtils;
|
||||
using uWindowCapture;
|
||||
using WindowsInput.Native;
|
||||
using System;
|
||||
public class SettingsManager : MonoBehaviour
|
||||
{
|
||||
string JsonPath;
|
||||
string JsonStr;
|
||||
Settings Setting = new Settings();
|
||||
bool FocusChecked = true;
|
||||
public GameObject LHandObj;
|
||||
public GameObject RHandObj;
|
||||
public GameObject ScreenObj;
|
||||
public Material ScreenMaterial;
|
||||
public GameObject SmoothCameraObj;
|
||||
public Camera SmoothCamera;
|
||||
public GameObject XROriginObj;
|
||||
public GameObject[] ButtonObjs;
|
||||
public GameObject SelectButton;
|
||||
public GameObject HeadCube;
|
||||
private void Awake()
|
||||
{
|
||||
FirstStart();
|
||||
UpdateFromFile();
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.F5) | !FocusChecked)
|
||||
{
|
||||
if (Application.isFocused)
|
||||
{
|
||||
FocusChecked=true;
|
||||
JsonStr = File.ReadAllText(JsonPath);
|
||||
Setting = JsonConvert.DeserializeObject<Settings>(JsonStr);
|
||||
UpdateFromFile();
|
||||
}
|
||||
}
|
||||
if (!Application.isFocused)
|
||||
FocusChecked=false;
|
||||
}
|
||||
void UpdateFromFile()
|
||||
{
|
||||
LHandObj.transform.localScale = new Vector3(Setting.HandSize/100,Setting.HandSize/100,Setting.HandSize/100);
|
||||
RHandObj.transform.localScale = new Vector3(Setting.HandSize/100,Setting.HandSize/100,Setting.HandSize/100);
|
||||
LHandObj.transform.localPosition = new Vector3(Setting.HandPosition[0]/100,Setting.HandPosition[1]/100,Setting.HandPosition[2]/100);
|
||||
RHandObj.transform.localPosition = new Vector3(Setting.HandPosition[0]/-100,Setting.HandPosition[1]/100,Setting.HandPosition[2]/100);
|
||||
XROrigin XROriginScp = XROriginObj.GetComponent<XROrigin>();
|
||||
XROriginScp.CameraYOffset = Setting.PlayerHigh;
|
||||
UwcWindowTexture ScreenScp = ScreenObj.GetComponent<UwcWindowTexture>();
|
||||
ScreenScp.captureFrameRate = Setting.CaptureFrameRate;
|
||||
ScreenMaterial.SetTextureScale("_MainTex",new Vector2(Setting.Capture1PlayerOnly ? 1f : 0.5f, -1));
|
||||
CameraSmooth CameraSmoothScp = SmoothCameraObj.GetComponent<CameraSmooth>();
|
||||
CameraSmoothScp.smoothSpeed = Setting.CameraSmooth;
|
||||
SmoothCamera.fieldOfView = Setting.CameraFOV;
|
||||
CameraSmoothScp.PositionOffset = new Vector3(Setting.CameraPosition[0],Setting.CameraPosition[1],Setting.CameraPosition[2]);
|
||||
MeshRenderer HeadCubeMesh = HeadCube.GetComponent<MeshRenderer>();
|
||||
HeadCubeMesh.enabled = Setting.ShowHeadCube;
|
||||
Controller LHandScp = LHandObj.GetComponent<Controller>();
|
||||
LHandScp.amplitude = Setting.HapticAmplitude;
|
||||
Controller RHandScp = RHandObj.GetComponent<Controller>();
|
||||
RHandScp.amplitude = Setting.HapticAmplitude;
|
||||
XROriginScp.CameraYOffset = Setting.PlayerHigh/100;
|
||||
Time.fixedDeltaTime = 1/Setting.TouchRefreshRate;
|
||||
ButtonToKey SelectButtonScp = SelectButton.GetComponent<ButtonToKey>();
|
||||
SelectButtonScp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.SelectButton);
|
||||
ButtonToKey Button1Scp = ButtonObjs[0].GetComponent<ButtonToKey>();
|
||||
Button1Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button1);
|
||||
ButtonToKey Button2Scp = ButtonObjs[1].GetComponent<ButtonToKey>();
|
||||
Button2Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button2);
|
||||
ButtonToKey Button3Scp = ButtonObjs[2].GetComponent<ButtonToKey>();
|
||||
Button3Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button3);
|
||||
ButtonToKey Button4Scp = ButtonObjs[3].GetComponent<ButtonToKey>();
|
||||
Button4Scp.keyToPress = (VirtualKeyCode)Enum.Parse(typeof(VirtualKeyCode), Setting.Button4);
|
||||
Debug.Log("Setting Updated");
|
||||
}
|
||||
|
||||
void FirstStart()
|
||||
{
|
||||
Debug.Log("FirstStart");
|
||||
Debug.Log("Append Setting File");
|
||||
JsonPath = Path.GetDirectoryName(Application.dataPath) + "/Settings.json";
|
||||
Debug.Log(JsonPath);
|
||||
if (!File.Exists (JsonPath))
|
||||
{
|
||||
Settings Setting = new Settings()
|
||||
{
|
||||
HandSize = 8f,
|
||||
HandPosition = new float[3]{2f, -2f, 7f},
|
||||
PlayerHigh = 180f,
|
||||
CaptureFrameRate = 90,
|
||||
Capture1PlayerOnly = false,
|
||||
TouchRefreshRate = 120,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
};
|
||||
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|
||||
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|
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|
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|
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}
|
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|
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|
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public class Settings
|
||||
{
|
||||
public float HandSize { get; set; }
|
||||
public float[] HandPosition { get; set; }
|
||||
public float PlayerHigh { get; set; }
|
||||
public int CaptureFrameRate { get; set; }
|
||||
public bool Capture1PlayerOnly { get; set; }
|
||||
public float TouchRefreshRate { get; set; }
|
||||
public float CameraSmooth { get; set; }
|
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|
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|
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public bool ShowHeadCube { get; set; }
|
||||
public float HapticDuration { get; set; }
|
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|
||||
public string SelectButton { get; set; }
|
||||
public string Button1 { get; set; }
|
||||
public string Button2 { get; set; }
|
||||
public string Button3 { get; set; }
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