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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-27 20:40:48 +01:00

add PlayerSettingManager

This commit is contained in:
xpeng 2022-08-18 00:50:50 +02:00
parent 8c58b00ae5
commit 1726f9fecf
3 changed files with 295 additions and 29 deletions

View File

@ -693,6 +693,7 @@ GameObject:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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View File

@ -0,0 +1,104 @@
using UnityEngine.UI;
using UnityEngine;
public class PlayerSettingManager : MonoBehaviour
{
public Transform LHandTransform;
public Transform RHandTransform;
public Transform PlayerTransform;
private ValueManager PlayerHeightValue;
private Slider Slider;
void Start()
{
Slider = GetComponent<Slider>();
PlayerHeightValue = GetComponent<ValueManager>();
switch (gameObject.name)
{
case "PlayerHAdd":
case "PlayerHSub":
GetPlayerHeight();
break;
case "HandS":
GetHandSize();
break;
case "HandX":
GetHandPositionX();
SetHandPositionX(Slider.value);
break;
case "HandY":
GetHandPositionY();
SetHandPositionY(Slider.value);
break;
case "HandZ":
GetHandPositionZ();
SetHandPositionZ(Slider.value);
break;
}
}
public void GetPlayerHeight()
{
if (JsonConfig.HasKey("PlayerHeight"))
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
SetPlayerHeight();
}
public void GetHandSize()
{
if (JsonConfig.HasKey("HandSize"))
Slider.value = (float)JsonConfig.GetDouble("HandSize");
SetHandSize(Slider.value);
}
public void GetHandPositionX()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
SetHandPositionX(Slider.value);
}
public void GetHandPositionY()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
SetHandPositionY(Slider.value);
}
public void GetHandPositionZ()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
SetHandPositionZ(Slider.value);
}
public void SetPlayerHeight()
{
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
}
public void SetHandSize(float value)
{
JsonConfig.SetDouble("HandSize", value);
value = value / 100;
LHandTransform.localScale = new Vector3(value, value, value);
RHandTransform.localScale = new Vector3(value, value, value);
}
public void SetHandPositionX(float value)
{
JsonConfig.SetDouble("HandPositionX", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
}
public void SetHandPositionY(float value)
{
JsonConfig.SetDouble("HandPositionY", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
}
public void SetHandPositionZ(float value)
{
JsonConfig.SetDouble("HandPositionZ", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
}
}

View File

@ -7,7 +7,7 @@ using TMPro;
public class ValueManager : MonoBehaviour public class ValueManager : MonoBehaviour
{ {
TMP_Text tmp; TMP_Text tmp;
float Value; public float Value;
float tempValue; float tempValue;
public bool isPointerDown = false; public bool isPointerDown = false;
void Start() void Start()
@ -18,11 +18,11 @@ public class ValueManager : MonoBehaviour
{ {
if (isPointerDown) if (isPointerDown)
{ {
ChangeValue(tempValue); ChangeValueContinue(tempValue);
} }
} }
public void ChangeValue(float value) public void ChangeValueContinue(float value)
{ {
tempValue = value; tempValue = value;
Value += value; Value += value;
@ -33,4 +33,9 @@ public class ValueManager : MonoBehaviour
{ {
isPointerDown = state; isPointerDown = state;
} }
public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
} }