mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-27 20:40:48 +01:00
add PlayerSettingManager
This commit is contained in:
parent
8c58b00ae5
commit
1726f9fecf
@ -693,6 +693,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 130317052}
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- component: {fileID: 130317053}
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- component: {fileID: 130317053}
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@ -720,7 +721,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 830, y: -141}
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m_SizeDelta: {x: 300, y: 20}
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m_SizeDelta: {x: 300, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &130317053
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--- !u!114 &130317053
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@ -773,7 +774,34 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 130317054}
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m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
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m_MethodName: SetHandPositionX
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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--- !u!114 &130317054
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m_GameObject: {fileID: 130317051}
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m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
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--- !u!1 &133412884
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GameObject:
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@ -1682,18 +1710,18 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: -0.000040978193}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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m_Father: {fileID: 1540630982}
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m_Father: {fileID: 918550814}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 873.2, y: -268}
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m_AnchoredPosition: {x: 193.20007, y: -15.000015}
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m_SizeDelta: {x: 60, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &418365314
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--- !u!114 &418365314
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@ -1797,7 +1825,7 @@ MonoBehaviour:
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m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
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m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
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m_MethodName: ChangeValue
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m_MethodName: ChangeValueContinue
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m_Mode: 4
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m_Mode: 4
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@ -1823,6 +1851,18 @@ MonoBehaviour:
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m_CallState: 1
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- m_Target: {fileID: 918550818}
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m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
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m_MethodName: SetPlayerHeight
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_CallState: 1
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--- !u!1 &437658496
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--- !u!1 &437658496
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@ -1852,7 +1892,7 @@ Transform:
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m_GameObject: {fileID: 437658496}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.01, z: -0.03}
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m_LocalPosition: {x: -0, y: 0, z: 0}
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m_LocalScale: {x: 0.07, y: 0.07, z: 0.07}
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m_LocalScale: {x: 0.07, y: 0.07, z: 0.07}
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m_ConstrainProportionsScale: 1
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Children: []
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@ -2045,6 +2085,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 446435367}
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- component: {fileID: 446435367}
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- component: {fileID: 446435368}
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@ -2072,7 +2113,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 830, y: -225}
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m_AnchoredPosition: {x: 810, y: -225}
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m_SizeDelta: {x: 300, y: 20}
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m_SizeDelta: {x: 300, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &446435368
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--- !u!114 &446435368
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@ -2125,7 +2166,34 @@ MonoBehaviour:
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- m_Target: {fileID: 446435369}
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m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
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m_MethodName: SetHandPositionZ
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m_Mode: 0
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m_Arguments:
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m_CallState: 1
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--- !u!114 &446435369
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--- !u!1 &452961286 stripped
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--- !u!1 &452961286 stripped
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@ -2224,7 +2292,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.01, z: -0.03}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 1
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m_Children: []
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@ -6217,8 +6285,9 @@ GameObject:
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -6235,7 +6304,9 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -6353,7 +6424,23 @@ MonoBehaviour:
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--- !u!108 &934521994 stripped
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@ -6445,6 +6532,7 @@ GameObject:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: -0}
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m_LocalPosition: {x: 0, y: 0, z: -0.000040978193}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2107091651}
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- {fileID: 2107091651}
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m_Father: {fileID: 1540630982}
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m_Father: {fileID: 918550814}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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||||||
m_AnchoredPosition: {x: 790, y: -268}
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m_AnchoredPosition: {x: 110, y: -15.000015}
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||||||
m_SizeDelta: {x: 60, y: 30}
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m_SizeDelta: {x: 60, y: 30}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1266541164
|
--- !u!114 &1266541164
|
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@ -8504,7 +8619,7 @@ MonoBehaviour:
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m_Calls:
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m_Calls:
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- m_Target: {fileID: 918550817}
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- m_Target: {fileID: 918550817}
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||||||
m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
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m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
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||||||
m_MethodName: ChangeValue
|
m_MethodName: ChangeValueContinue
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||||||
m_Mode: 4
|
m_Mode: 4
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||||||
m_Arguments:
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgument: {fileID: 0}
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@ -8530,6 +8645,18 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 1
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m_CallState: 1
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- m_Target: {fileID: 918550818}
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m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
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m_MethodName: SetPlayerHeight
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 1
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--- !u!1 &1270359725
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--- !u!1 &1270359725
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -9572,6 +9699,7 @@ MonoBehaviour:
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NVRCamera: {fileID: 357334434}
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NVRCamera: {fileID: 357334434}
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NVRCameraTargetFP: {fileID: 1249534342}
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NVRCameraTargetFP: {fileID: 1249534342}
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NVRCameraTargetTP: {fileID: 1585482469}
|
NVRCameraTargetTP: {fileID: 1585482469}
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||||||
|
CameraSmooth: {fileID: 357334436}
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--- !u!1 &1378887735
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--- !u!1 &1378887735
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11362,8 +11490,6 @@ RectTransform:
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- {fileID: 1652186533}
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- {fileID: 1652186533}
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- {fileID: 446435367}
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- {fileID: 446435367}
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- {fileID: 918550814}
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- {fileID: 918550814}
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- {fileID: 1266541163}
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- {fileID: 418365313}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: -45, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -45, y: 0, z: 0}
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@ -11782,6 +11908,7 @@ MonoBehaviour:
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NVRCamera: {fileID: 0}
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NVRCamera: {fileID: 0}
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NVRCameraTargetFP: {fileID: 0}
|
NVRCameraTargetFP: {fileID: 0}
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NVRCameraTargetTP: {fileID: 0}
|
NVRCameraTargetTP: {fileID: 0}
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CameraSmooth: {fileID: 0}
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--- !u!1 &1612026918 stripped
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--- !u!1 &1612026918 stripped
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GameObject:
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5048151436394606877, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
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m_CorrespondingSourceObject: {fileID: 5048151436394606877, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
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@ -12003,6 +12130,7 @@ GameObject:
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m_Component:
|
m_Component:
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- component: {fileID: 1652186533}
|
- component: {fileID: 1652186533}
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- component: {fileID: 1652186534}
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- component: {fileID: 1652186534}
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|
- component: {fileID: 1652186535}
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m_Layer: 5
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m_Layer: 5
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m_Name: HandY
|
m_Name: HandY
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m_TagString: Untagged
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m_TagString: Untagged
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@ -12030,7 +12158,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 830, y: -182}
|
m_AnchoredPosition: {x: 810, y: -182}
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m_SizeDelta: {x: 300, y: 20}
|
m_SizeDelta: {x: 300, y: 20}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
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--- !u!114 &1652186534
|
--- !u!114 &1652186534
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@ -12083,7 +12211,34 @@ MonoBehaviour:
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m_Value: 0
|
m_Value: 0
|
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m_OnValueChanged:
|
m_OnValueChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
|
m_Calls:
|
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|
- m_Target: {fileID: 1652186535}
|
||||||
|
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
|
||||||
|
m_MethodName: SetHandPositionY
|
||||||
|
m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 1
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--- !u!114 &1652186535
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1652186532}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
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m_Name:
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|
m_EditorClassIdentifier:
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LHandTransform: {fileID: 475555733}
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|
RHandTransform: {fileID: 437658497}
|
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|
PlayerTransform: {fileID: 0}
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--- !u!1 &1668787586 stripped
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--- !u!1 &1668787586 stripped
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GameObject:
|
GameObject:
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m_CorrespondingSourceObject: {fileID: 2679881929026633987, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
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m_CorrespondingSourceObject: {fileID: 2679881929026633987, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
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@ -12795,6 +12950,7 @@ MonoBehaviour:
|
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NVRCamera: {fileID: 357334434}
|
NVRCamera: {fileID: 357334434}
|
||||||
NVRCameraTargetFP: {fileID: 1249534342}
|
NVRCameraTargetFP: {fileID: 1249534342}
|
||||||
NVRCameraTargetTP: {fileID: 1585482469}
|
NVRCameraTargetTP: {fileID: 1585482469}
|
||||||
|
CameraSmooth: {fileID: 357334436}
|
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--- !u!1 &1793844388
|
--- !u!1 &1793844388
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -13241,6 +13397,7 @@ MonoBehaviour:
|
|||||||
NVRCamera: {fileID: 357334434}
|
NVRCamera: {fileID: 357334434}
|
||||||
NVRCameraTargetFP: {fileID: 1249534342}
|
NVRCameraTargetFP: {fileID: 1249534342}
|
||||||
NVRCameraTargetTP: {fileID: 1585482469}
|
NVRCameraTargetTP: {fileID: 1585482469}
|
||||||
|
CameraSmooth: {fileID: 357334436}
|
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--- !u!1 &1892076584
|
--- !u!1 &1892076584
|
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GameObject:
|
GameObject:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
104
Assets/Scripts/Configurations/PlayerSettingManager.cs
Normal file
104
Assets/Scripts/Configurations/PlayerSettingManager.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform LHandTransform;
|
||||||
|
public Transform RHandTransform;
|
||||||
|
public Transform PlayerTransform;
|
||||||
|
private ValueManager PlayerHeightValue;
|
||||||
|
private Slider Slider;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Slider = GetComponent<Slider>();
|
||||||
|
PlayerHeightValue = GetComponent<ValueManager>();
|
||||||
|
switch (gameObject.name)
|
||||||
|
{
|
||||||
|
case "PlayerHAdd":
|
||||||
|
case "PlayerHSub":
|
||||||
|
GetPlayerHeight();
|
||||||
|
break;
|
||||||
|
case "HandS":
|
||||||
|
GetHandSize();
|
||||||
|
break;
|
||||||
|
case "HandX":
|
||||||
|
GetHandPositionX();
|
||||||
|
SetHandPositionX(Slider.value);
|
||||||
|
break;
|
||||||
|
case "HandY":
|
||||||
|
GetHandPositionY();
|
||||||
|
SetHandPositionY(Slider.value);
|
||||||
|
break;
|
||||||
|
case "HandZ":
|
||||||
|
GetHandPositionZ();
|
||||||
|
SetHandPositionZ(Slider.value);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void GetPlayerHeight()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("PlayerHeight"))
|
||||||
|
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
|
||||||
|
SetPlayerHeight();
|
||||||
|
}
|
||||||
|
public void GetHandSize()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandSize"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandSize");
|
||||||
|
SetHandSize(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionX()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
|
||||||
|
SetHandPositionX(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionY()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
|
||||||
|
SetHandPositionY(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionZ()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
|
||||||
|
SetHandPositionZ(Slider.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerHeight()
|
||||||
|
{
|
||||||
|
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
|
||||||
|
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
|
||||||
|
}
|
||||||
|
public void SetHandSize(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandSize", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localScale = new Vector3(value, value, value);
|
||||||
|
RHandTransform.localScale = new Vector3(value, value, value);
|
||||||
|
}
|
||||||
|
public void SetHandPositionX(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionX", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
|
||||||
|
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
|
||||||
|
}
|
||||||
|
public void SetHandPositionY(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionY", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
|
||||||
|
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
|
||||||
|
}
|
||||||
|
public void SetHandPositionZ(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionZ", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
|
||||||
|
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
@ -7,7 +7,7 @@ using TMPro;
|
|||||||
public class ValueManager : MonoBehaviour
|
public class ValueManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
TMP_Text tmp;
|
TMP_Text tmp;
|
||||||
float Value;
|
public float Value;
|
||||||
float tempValue;
|
float tempValue;
|
||||||
public bool isPointerDown = false;
|
public bool isPointerDown = false;
|
||||||
void Start()
|
void Start()
|
||||||
@ -18,11 +18,11 @@ public class ValueManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (isPointerDown)
|
if (isPointerDown)
|
||||||
{
|
{
|
||||||
ChangeValue(tempValue);
|
ChangeValueContinue(tempValue);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeValue(float value)
|
public void ChangeValueContinue(float value)
|
||||||
{
|
{
|
||||||
tempValue = value;
|
tempValue = value;
|
||||||
Value += value;
|
Value += value;
|
||||||
@ -33,4 +33,9 @@ public class ValueManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
isPointerDown = state;
|
isPointerDown = state;
|
||||||
}
|
}
|
||||||
|
public void ChangeValue(float value)
|
||||||
|
{
|
||||||
|
Value += value;
|
||||||
|
tmp.text = String.Format("{0:F2}", Value);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user