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https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-24 03:50:10 +01:00
add PlayerSettingManager
This commit is contained in:
parent
8c58b00ae5
commit
1726f9fecf
@ -693,6 +693,7 @@ GameObject:
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||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 2679881929026633987, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
|
||||
@ -12795,6 +12950,7 @@ MonoBehaviour:
|
||||
NVRCamera: {fileID: 357334434}
|
||||
NVRCameraTargetFP: {fileID: 1249534342}
|
||||
NVRCameraTargetTP: {fileID: 1585482469}
|
||||
CameraSmooth: {fileID: 357334436}
|
||||
--- !u!1 &1793844388
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -13241,6 +13397,7 @@ MonoBehaviour:
|
||||
NVRCamera: {fileID: 357334434}
|
||||
NVRCameraTargetFP: {fileID: 1249534342}
|
||||
NVRCameraTargetTP: {fileID: 1585482469}
|
||||
CameraSmooth: {fileID: 357334436}
|
||||
--- !u!1 &1892076584
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
104
Assets/Scripts/Configurations/PlayerSettingManager.cs
Normal file
104
Assets/Scripts/Configurations/PlayerSettingManager.cs
Normal file
@ -0,0 +1,104 @@
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerSettingManager : MonoBehaviour
|
||||
{
|
||||
public Transform LHandTransform;
|
||||
public Transform RHandTransform;
|
||||
public Transform PlayerTransform;
|
||||
private ValueManager PlayerHeightValue;
|
||||
private Slider Slider;
|
||||
void Start()
|
||||
{
|
||||
Slider = GetComponent<Slider>();
|
||||
PlayerHeightValue = GetComponent<ValueManager>();
|
||||
switch (gameObject.name)
|
||||
{
|
||||
case "PlayerHAdd":
|
||||
case "PlayerHSub":
|
||||
GetPlayerHeight();
|
||||
break;
|
||||
case "HandS":
|
||||
GetHandSize();
|
||||
break;
|
||||
case "HandX":
|
||||
GetHandPositionX();
|
||||
SetHandPositionX(Slider.value);
|
||||
break;
|
||||
case "HandY":
|
||||
GetHandPositionY();
|
||||
SetHandPositionY(Slider.value);
|
||||
break;
|
||||
case "HandZ":
|
||||
GetHandPositionZ();
|
||||
SetHandPositionZ(Slider.value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void GetPlayerHeight()
|
||||
{
|
||||
if (JsonConfig.HasKey("PlayerHeight"))
|
||||
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
|
||||
SetPlayerHeight();
|
||||
}
|
||||
public void GetHandSize()
|
||||
{
|
||||
if (JsonConfig.HasKey("HandSize"))
|
||||
Slider.value = (float)JsonConfig.GetDouble("HandSize");
|
||||
SetHandSize(Slider.value);
|
||||
}
|
||||
public void GetHandPositionX()
|
||||
{
|
||||
if (JsonConfig.HasKey("HandPosition"))
|
||||
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
|
||||
SetHandPositionX(Slider.value);
|
||||
}
|
||||
public void GetHandPositionY()
|
||||
{
|
||||
if (JsonConfig.HasKey("HandPosition"))
|
||||
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
|
||||
SetHandPositionY(Slider.value);
|
||||
}
|
||||
public void GetHandPositionZ()
|
||||
{
|
||||
if (JsonConfig.HasKey("HandPosition"))
|
||||
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
|
||||
SetHandPositionZ(Slider.value);
|
||||
}
|
||||
|
||||
public void SetPlayerHeight()
|
||||
{
|
||||
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
|
||||
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
|
||||
}
|
||||
public void SetHandSize(float value)
|
||||
{
|
||||
JsonConfig.SetDouble("HandSize", value);
|
||||
value = value / 100;
|
||||
LHandTransform.localScale = new Vector3(value, value, value);
|
||||
RHandTransform.localScale = new Vector3(value, value, value);
|
||||
}
|
||||
public void SetHandPositionX(float value)
|
||||
{
|
||||
JsonConfig.SetDouble("HandPositionX", value);
|
||||
value = value / 100;
|
||||
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
|
||||
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
|
||||
}
|
||||
public void SetHandPositionY(float value)
|
||||
{
|
||||
JsonConfig.SetDouble("HandPositionY", value);
|
||||
value = value / 100;
|
||||
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
|
||||
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
|
||||
}
|
||||
public void SetHandPositionZ(float value)
|
||||
{
|
||||
JsonConfig.SetDouble("HandPositionZ", value);
|
||||
value = value / 100;
|
||||
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
|
||||
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -7,7 +7,7 @@ using TMPro;
|
||||
public class ValueManager : MonoBehaviour
|
||||
{
|
||||
TMP_Text tmp;
|
||||
float Value;
|
||||
public float Value;
|
||||
float tempValue;
|
||||
public bool isPointerDown = false;
|
||||
void Start()
|
||||
@ -18,11 +18,11 @@ public class ValueManager : MonoBehaviour
|
||||
{
|
||||
if (isPointerDown)
|
||||
{
|
||||
ChangeValue(tempValue);
|
||||
ChangeValueContinue(tempValue);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeValue(float value)
|
||||
public void ChangeValueContinue(float value)
|
||||
{
|
||||
tempValue = value;
|
||||
Value += value;
|
||||
@ -33,4 +33,9 @@ public class ValueManager : MonoBehaviour
|
||||
{
|
||||
isPointerDown = state;
|
||||
}
|
||||
public void ChangeValue(float value)
|
||||
{
|
||||
Value += value;
|
||||
tmp.text = String.Format("{0:F2}", Value);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user