1
0
mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-24 03:50:10 +01:00

add PlayerSettingManager

This commit is contained in:
xpeng 2022-08-18 00:50:50 +02:00
parent 8c58b00ae5
commit 1726f9fecf
3 changed files with 295 additions and 29 deletions

View File

@ -693,6 +693,7 @@ GameObject:
m_Component:
- component: {fileID: 130317052}
- component: {fileID: 130317053}
- component: {fileID: 130317054}
m_Layer: 5
m_Name: HandX
m_TagString: Untagged
@ -720,7 +721,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 830, y: -141}
m_AnchoredPosition: {x: 810, y: -141}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &130317053
@ -773,7 +774,34 @@ MonoBehaviour:
m_Value: 0
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 130317054}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetHandPositionX
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
--- !u!114 &130317054
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 130317051}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
m_Name:
m_EditorClassIdentifier:
LHandTransform: {fileID: 475555733}
RHandTransform: {fileID: 437658497}
PlayerTransform: {fileID: 0}
--- !u!1 &133412884
GameObject:
m_ObjectHideFlags: 0
@ -1682,18 +1710,18 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 418365312}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.000040978193}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2100912094}
m_Father: {fileID: 1540630982}
m_RootOrder: 14
m_Father: {fileID: 918550814}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 873.2, y: -268}
m_AnchoredPosition: {x: 193.20007, y: -15.000015}
m_SizeDelta: {x: 60, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &418365314
@ -1797,7 +1825,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 918550817}
m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
m_MethodName: ChangeValue
m_MethodName: ChangeValueContinue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -1823,6 +1851,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
- m_Target: {fileID: 918550818}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetPlayerHeight
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
--- !u!1 &437658496
GameObject:
m_ObjectHideFlags: 0
@ -1852,7 +1892,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 437658496}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.01, z: -0.03}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 0.07, y: 0.07, z: 0.07}
m_ConstrainProportionsScale: 1
m_Children: []
@ -2045,6 +2085,7 @@ GameObject:
m_Component:
- component: {fileID: 446435367}
- component: {fileID: 446435368}
- component: {fileID: 446435369}
m_Layer: 5
m_Name: HandZ
m_TagString: Untagged
@ -2072,7 +2113,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 830, y: -225}
m_AnchoredPosition: {x: 810, y: -225}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &446435368
@ -2125,7 +2166,34 @@ MonoBehaviour:
m_Value: 0
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 446435369}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetHandPositionZ
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
--- !u!114 &446435369
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 446435366}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
m_Name:
m_EditorClassIdentifier:
LHandTransform: {fileID: 475555733}
RHandTransform: {fileID: 437658497}
PlayerTransform: {fileID: 0}
--- !u!1 &452961286 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 2009740602367058978, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
@ -2224,7 +2292,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 475555729}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.01, z: -0.03}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.07, y: 0.07, z: 0.07}
m_ConstrainProportionsScale: 1
m_Children: []
@ -6217,8 +6285,9 @@ GameObject:
- component: {fileID: 918550816}
- component: {fileID: 918550815}
- component: {fileID: 918550817}
- component: {fileID: 918550818}
m_Layer: 5
m_Name: PlayerHVar
m_Name: PlayerH
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -6235,7 +6304,9 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Children:
- {fileID: 1266541163}
- {fileID: 418365313}
m_Father: {fileID: 1540630982}
m_RootOrder: 12
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -6353,7 +6424,23 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2741c97e96d043044b88f783f1f16738, type: 3}
m_Name:
m_EditorClassIdentifier:
Value: 0
isPointerDown: 0
--- !u!114 &918550818
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 918550813}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
m_Name:
m_EditorClassIdentifier:
LHandTransform: {fileID: 0}
RHandTransform: {fileID: 0}
PlayerTransform: {fileID: 1270359727}
--- !u!108 &934521994 stripped
Light:
m_CorrespondingSourceObject: {fileID: -8256158229178198027, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
@ -6445,6 +6532,7 @@ GameObject:
m_Component:
- component: {fileID: 958357356}
- component: {fileID: 958357357}
- component: {fileID: 958357358}
m_Layer: 5
m_Name: HandS
m_TagString: Untagged
@ -6472,7 +6560,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 830, y: -100}
m_AnchoredPosition: {x: 810, y: -100}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &958357357
@ -6525,7 +6613,34 @@ MonoBehaviour:
m_Value: 8
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 958357358}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetHandSize
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &958357358
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 958357355}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
m_Name:
m_EditorClassIdentifier:
LHandTransform: {fileID: 475555733}
RHandTransform: {fileID: 437658497}
PlayerTransform: {fileID: 0}
--- !u!1 &965250220 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5910539533559942829, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
@ -8389,18 +8504,18 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1266541162}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.000040978193}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2107091651}
m_Father: {fileID: 1540630982}
m_RootOrder: 13
m_Father: {fileID: 918550814}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 790, y: -268}
m_AnchoredPosition: {x: 110, y: -15.000015}
m_SizeDelta: {x: 60, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1266541164
@ -8504,7 +8619,7 @@ MonoBehaviour:
m_Calls:
- m_Target: {fileID: 918550817}
m_TargetAssemblyTypeName: ValueManager, Assembly-CSharp
m_MethodName: ChangeValue
m_MethodName: ChangeValueContinue
m_Mode: 4
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -8530,6 +8645,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
- m_Target: {fileID: 918550818}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetPlayerHeight
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
--- !u!1 &1270359725
GameObject:
m_ObjectHideFlags: 0
@ -9572,6 +9699,7 @@ MonoBehaviour:
NVRCamera: {fileID: 357334434}
NVRCameraTargetFP: {fileID: 1249534342}
NVRCameraTargetTP: {fileID: 1585482469}
CameraSmooth: {fileID: 357334436}
--- !u!1 &1378887735
GameObject:
m_ObjectHideFlags: 0
@ -11362,8 +11490,6 @@ RectTransform:
- {fileID: 1652186533}
- {fileID: 446435367}
- {fileID: 918550814}
- {fileID: 1266541163}
- {fileID: 418365313}
m_Father: {fileID: 0}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: -45, y: 0, z: 0}
@ -11782,6 +11908,7 @@ MonoBehaviour:
NVRCamera: {fileID: 0}
NVRCameraTargetFP: {fileID: 0}
NVRCameraTargetTP: {fileID: 0}
CameraSmooth: {fileID: 0}
--- !u!1 &1612026918 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5048151436394606877, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
@ -12003,6 +12130,7 @@ GameObject:
m_Component:
- component: {fileID: 1652186533}
- component: {fileID: 1652186534}
- component: {fileID: 1652186535}
m_Layer: 5
m_Name: HandY
m_TagString: Untagged
@ -12030,7 +12158,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 830, y: -182}
m_AnchoredPosition: {x: 810, y: -182}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1652186534
@ -12083,7 +12211,34 @@ MonoBehaviour:
m_Value: 0
m_OnValueChanged:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 1652186535}
m_TargetAssemblyTypeName: PlayerSettingManager, Assembly-CSharp
m_MethodName: SetHandPositionY
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 1
--- !u!114 &1652186535
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1652186532}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3f4b84873f4a3b447a498596e8ce2421, type: 3}
m_Name:
m_EditorClassIdentifier:
LHandTransform: {fileID: 475555733}
RHandTransform: {fileID: 437658497}
PlayerTransform: {fileID: 0}
--- !u!1 &1668787586 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 2679881929026633987, guid: 4cbf0dbca1ca1a5499c4b7806ab6aac5,
@ -12795,6 +12950,7 @@ MonoBehaviour:
NVRCamera: {fileID: 357334434}
NVRCameraTargetFP: {fileID: 1249534342}
NVRCameraTargetTP: {fileID: 1585482469}
CameraSmooth: {fileID: 357334436}
--- !u!1 &1793844388
GameObject:
m_ObjectHideFlags: 0
@ -13241,6 +13397,7 @@ MonoBehaviour:
NVRCamera: {fileID: 357334434}
NVRCameraTargetFP: {fileID: 1249534342}
NVRCameraTargetTP: {fileID: 1585482469}
CameraSmooth: {fileID: 357334436}
--- !u!1 &1892076584
GameObject:
m_ObjectHideFlags: 0

View File

@ -0,0 +1,104 @@
using UnityEngine.UI;
using UnityEngine;
public class PlayerSettingManager : MonoBehaviour
{
public Transform LHandTransform;
public Transform RHandTransform;
public Transform PlayerTransform;
private ValueManager PlayerHeightValue;
private Slider Slider;
void Start()
{
Slider = GetComponent<Slider>();
PlayerHeightValue = GetComponent<ValueManager>();
switch (gameObject.name)
{
case "PlayerHAdd":
case "PlayerHSub":
GetPlayerHeight();
break;
case "HandS":
GetHandSize();
break;
case "HandX":
GetHandPositionX();
SetHandPositionX(Slider.value);
break;
case "HandY":
GetHandPositionY();
SetHandPositionY(Slider.value);
break;
case "HandZ":
GetHandPositionZ();
SetHandPositionZ(Slider.value);
break;
}
}
public void GetPlayerHeight()
{
if (JsonConfig.HasKey("PlayerHeight"))
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
SetPlayerHeight();
}
public void GetHandSize()
{
if (JsonConfig.HasKey("HandSize"))
Slider.value = (float)JsonConfig.GetDouble("HandSize");
SetHandSize(Slider.value);
}
public void GetHandPositionX()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
SetHandPositionX(Slider.value);
}
public void GetHandPositionY()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
SetHandPositionY(Slider.value);
}
public void GetHandPositionZ()
{
if (JsonConfig.HasKey("HandPosition"))
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
SetHandPositionZ(Slider.value);
}
public void SetPlayerHeight()
{
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
}
public void SetHandSize(float value)
{
JsonConfig.SetDouble("HandSize", value);
value = value / 100;
LHandTransform.localScale = new Vector3(value, value, value);
RHandTransform.localScale = new Vector3(value, value, value);
}
public void SetHandPositionX(float value)
{
JsonConfig.SetDouble("HandPositionX", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
}
public void SetHandPositionY(float value)
{
JsonConfig.SetDouble("HandPositionY", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
}
public void SetHandPositionZ(float value)
{
JsonConfig.SetDouble("HandPositionZ", value);
value = value / 100;
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
}
}

View File

@ -7,7 +7,7 @@ using TMPro;
public class ValueManager : MonoBehaviour
{
TMP_Text tmp;
float Value;
public float Value;
float tempValue;
public bool isPointerDown = false;
void Start()
@ -18,11 +18,11 @@ public class ValueManager : MonoBehaviour
{
if (isPointerDown)
{
ChangeValue(tempValue);
ChangeValueContinue(tempValue);
}
}
public void ChangeValue(float value)
public void ChangeValueContinue(float value)
{
tempValue = value;
Value += value;
@ -33,4 +33,9 @@ public class ValueManager : MonoBehaviour
{
isPointerDown = state;
}
public void ChangeValue(float value)
{
Value += value;
tmp.text = String.Format("{0:F2}", Value);
}
}