mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-30 13:44:28 +01:00
add camera smooth config
This commit is contained in:
parent
9c96af0659
commit
2d679be382
@ -3377,7 +3377,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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target: {fileID: 0}
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smoothSpeed: 0.1
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smoothSpeed: 0.0125
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PositionOffset: {x: 0, y: 0, z: 0}
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PositionOffset: {x: 0, y: 0, z: 0}
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--- !u!1 &358458036
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--- !u!1 &358458036
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GameObject:
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GameObject:
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@ -37,6 +37,8 @@ public class NoneVRSettingManager : MonoBehaviour
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{
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{
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if (JsonConfig.HasKey("NVRMode"))
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if (JsonConfig.HasKey("NVRMode"))
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Dropdown.value = JsonConfig.GetInt("NVRMode");
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Dropdown.value = JsonConfig.GetInt("NVRMode");
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if (JsonConfig.HasKey("NVRCameraSmooth"))
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CameraSmooth.smoothSpeed = JsonConfig.GetInt("NVRCameraSmooth");
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SetNVRMode();
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SetNVRMode();
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}
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}
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public void GetNVRFOV()
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public void GetNVRFOV()
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@ -86,6 +88,7 @@ public class NoneVRSettingManager : MonoBehaviour
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break;
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break;
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}
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}
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JsonConfig.SetInt("NVRMode", Dropdown.value);
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JsonConfig.SetInt("NVRMode", Dropdown.value);
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JsonConfig.SetInt("NVRCameraSmooth", Dropdown.value);
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}
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}
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public void SetNVRFOV(float fov)
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public void SetNVRFOV(float fov)
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{
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{
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@ -3,7 +3,7 @@ using UnityEngine;
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public class CameraSmooth : MonoBehaviour {
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public class CameraSmooth : MonoBehaviour {
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public Transform target;
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public Transform target;
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public float smoothSpeed = 0.1f;
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public float smoothSpeed = 0.0125f;
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public Vector3 PositionOffset;
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public Vector3 PositionOffset;
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Camera cam;
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Camera cam;
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void Update ()
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void Update ()
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@ -194,8 +194,6 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: -6018045015233401694, guid: 3999ab811e936714280a476b3a032d86, type: 2}
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- {fileID: 6536100391545742739, guid: 55d1ec7a4296de343b6d3bb6f9a19731, type: 2}
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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