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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-24 03:50:10 +01:00

switch to URP and add button lock

This commit is contained in:
xpeng 2022-08-04 23:38:59 +02:00
parent 518bb0cdde
commit 3a7882ba7b
31 changed files with 1497 additions and 119 deletions

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonLock : MonoBehaviour
{
public List<GameObject> buttons;
bool isLocked = false;
Material material;
void Start()
{
material = GetComponent<Renderer>().material;
material.color = Color.green;
Debug.Log("ButtonLock Start");
}
// Update is called once per frame
void OnTriggerEnter(Collider other)
{
for (int i = 0; i < buttons.Count; i++)
{
buttons[i].SetActive(!buttons[i].activeSelf);
}
isLocked = !isLocked;
if (isLocked)
{
material.color = Color.red;
}
else
{
material.color = Color.green;
}
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}

View File

@ -11,7 +11,6 @@ public class ButtonToKey : MonoBehaviour
public VirtualKeyCode keyToPress;
private int _insideColliderCount = 0;
private bool triggered = true;
private void OnTriggerEnter(Collider other)
{
_insideColliderCount += 1;

View File

@ -6,10 +6,12 @@ public class CameraSmooth : MonoBehaviour {
public float smoothSpeed = 0.125f;
public Vector3 PositionOffset;
public int FPS = 60;
float elapsed;
Camera cam;
private void Start()
{
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = FPS;
QualitySettings.vSyncCount = 1;
//Application.targetFrameRate = FPS;
}
void Update ()
{

View File

@ -20,6 +20,7 @@ public class LedSerial : MonoBehaviour
public float DisplayLedIntensity = 0.0f;
Color32 PrevFadeColor;
Color32 nowCorlor;
Thread thread;
void Start()
{
Debug.Log("Started LED Serial");
@ -32,7 +33,7 @@ public class LedSerial : MonoBehaviour
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
}
Debug.Log("LED Serial Started");
var thread = new Thread(new ParameterizedThreadStart(ReadDataList));
thread = new Thread(new ParameterizedThreadStart(ReadDataList));
thread.Start(p1Serial);
}
void Update()
@ -46,7 +47,7 @@ public class LedSerial : MonoBehaviour
}
void OnDestroy()
{
Thread.Sleep(0);
thread.Abort();
p1Serial.Close();
}
@ -60,7 +61,7 @@ public class LedSerial : MonoBehaviour
while (true)
{
if (!_serial.IsOpen)
if (!_serial.IsOpen && _serial.BytesToRead < 1)
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else if (!isUpdateCMD)
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