mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-27 20:40:48 +01:00
switch to URP and add button lock
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34
Assets/Scripts/ButtonLock.cs
Normal file
34
Assets/Scripts/ButtonLock.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ButtonLock : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> buttons;
|
||||||
|
bool isLocked = false;
|
||||||
|
Material material;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
material = GetComponent<Renderer>().material;
|
||||||
|
material.color = Color.green;
|
||||||
|
Debug.Log("ButtonLock Start");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
{
|
||||||
|
buttons[i].SetActive(!buttons[i].activeSelf);
|
||||||
|
}
|
||||||
|
isLocked = !isLocked;
|
||||||
|
if (isLocked)
|
||||||
|
{
|
||||||
|
material.color = Color.red;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
material.color = Color.green;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -11,7 +11,6 @@ public class ButtonToKey : MonoBehaviour
|
|||||||
public VirtualKeyCode keyToPress;
|
public VirtualKeyCode keyToPress;
|
||||||
|
|
||||||
private int _insideColliderCount = 0;
|
private int _insideColliderCount = 0;
|
||||||
private bool triggered = true;
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
_insideColliderCount += 1;
|
_insideColliderCount += 1;
|
||||||
|
@ -6,10 +6,12 @@ public class CameraSmooth : MonoBehaviour {
|
|||||||
public float smoothSpeed = 0.125f;
|
public float smoothSpeed = 0.125f;
|
||||||
public Vector3 PositionOffset;
|
public Vector3 PositionOffset;
|
||||||
public int FPS = 60;
|
public int FPS = 60;
|
||||||
|
float elapsed;
|
||||||
|
Camera cam;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
QualitySettings.vSyncCount = 0;
|
QualitySettings.vSyncCount = 1;
|
||||||
Application.targetFrameRate = FPS;
|
//Application.targetFrameRate = FPS;
|
||||||
}
|
}
|
||||||
void Update ()
|
void Update ()
|
||||||
{
|
{
|
||||||
|
@ -20,6 +20,7 @@ public class LedSerial : MonoBehaviour
|
|||||||
public float DisplayLedIntensity = 0.0f;
|
public float DisplayLedIntensity = 0.0f;
|
||||||
Color32 PrevFadeColor;
|
Color32 PrevFadeColor;
|
||||||
Color32 nowCorlor;
|
Color32 nowCorlor;
|
||||||
|
Thread thread;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Debug.Log("Started LED Serial");
|
Debug.Log("Started LED Serial");
|
||||||
@ -32,7 +33,7 @@ public class LedSerial : MonoBehaviour
|
|||||||
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
Console.WriteLine($"Failed to Open Serial Ports: {ex}");
|
||||||
}
|
}
|
||||||
Debug.Log("LED Serial Started");
|
Debug.Log("LED Serial Started");
|
||||||
var thread = new Thread(new ParameterizedThreadStart(ReadDataList));
|
thread = new Thread(new ParameterizedThreadStart(ReadDataList));
|
||||||
thread.Start(p1Serial);
|
thread.Start(p1Serial);
|
||||||
}
|
}
|
||||||
void Update()
|
void Update()
|
||||||
@ -46,7 +47,7 @@ public class LedSerial : MonoBehaviour
|
|||||||
}
|
}
|
||||||
void OnDestroy()
|
void OnDestroy()
|
||||||
{
|
{
|
||||||
Thread.Sleep(0);
|
thread.Abort();
|
||||||
p1Serial.Close();
|
p1Serial.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -60,7 +61,7 @@ public class LedSerial : MonoBehaviour
|
|||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
if (!_serial.IsOpen)
|
if (!_serial.IsOpen && _serial.BytesToRead < 1)
|
||||||
continue;
|
continue;
|
||||||
else if (!isUpdateCMD)
|
else if (!isUpdateCMD)
|
||||||
headbyte = (byte)_serial.ReadByte();
|
headbyte = (byte)_serial.ReadByte();
|
||||||
|
58
Assets/Settings/URP-Performant-Renderer.asset
Normal file
58
Assets/Settings/URP-Performant-Renderer.asset
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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|
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|
m_EditorClassIdentifier:
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debugShaders:
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debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
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coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
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coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
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|
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cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
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|
type: 3}
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objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
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|
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|
m_OpaqueLayerMask:
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|
serializedVersion: 2
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|
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m_TransparentLayerMask:
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||||||
|
serializedVersion: 2
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|
m_Bits: 4294967295
|
||||||
|
m_DefaultStencilState:
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||||||
|
overrideStencilState: 0
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||||||
|
stencilReference: 0
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stencilCompareFunction: 8
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||||||
|
passOperation: 2
|
||||||
|
failOperation: 0
|
||||||
|
zFailOperation: 0
|
||||||
|
m_ShadowTransparentReceive: 1
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||||||
|
m_RenderingMode: 0
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||||||
|
m_DepthPrimingMode: 0
|
||||||
|
m_AccurateGbufferNormals: 0
|
||||||
|
m_ClusteredRendering: 0
|
||||||
|
m_TileSize: 32
|
||||||
|
m_IntermediateTextureMode: 1
|
59
Assets/Settings/URP-Performant.asset
Normal file
59
Assets/Settings/URP-Performant.asset
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
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m_EditorClassIdentifier:
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|
k_AssetPreviousVersion: 9
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m_RendererDataList:
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m_RequireOpaqueTexture: 0
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||||||
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m_SupportsTerrainHoles: 1
|
||||||
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m_StoreActionsOptimization: 0
|
||||||
|
m_SupportsHDR: 0
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||||||
|
m_MSAA: 1
|
||||||
|
m_RenderScale: 1
|
||||||
|
m_MainLightRenderingMode: 1
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||||||
|
m_MainLightShadowsSupported: 0
|
||||||
|
m_MainLightShadowmapResolution: 1024
|
||||||
|
m_AdditionalLightsRenderingMode: 1
|
||||||
|
m_AdditionalLightsPerObjectLimit: 8
|
||||||
|
m_AdditionalLightShadowsSupported: 0
|
||||||
|
m_AdditionalLightsShadowmapResolution: 512
|
||||||
|
m_ShadowDistance: 50
|
||||||
|
m_ShadowCascadeCount: 1
|
||||||
|
m_Cascade2Split: 0.25
|
||||||
|
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||||
|
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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|
m_ShadowDepthBias: 1
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||||||
|
m_ShadowNormalBias: 1
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||||||
|
m_SoftShadowsSupported: 0
|
||||||
|
m_UseSRPBatcher: 1
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|
m_SupportsDynamicBatching: 0
|
||||||
|
m_MixedLightingSupported: 1
|
||||||
|
m_DebugLevel: 0
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|
m_UseAdaptivePerformance: 1
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||||||
|
m_ColorGradingMode: 0
|
||||||
|
m_ColorGradingLutSize: 16
|
||||||
|
m_ShadowType: 1
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||||||
|
m_LocalShadowsSupported: 0
|
||||||
|
m_LocalShadowsAtlasResolution: 256
|
||||||
|
m_MaxPixelLights: 0
|
||||||
|
m_ShadowAtlasResolution: 256
|
||||||
|
m_ShaderVariantLogLevel: 0
|
||||||
|
m_VolumeFrameworkUpdateMode: 0
|
||||||
|
m_ShadowCascades: 0
|
59
Assets/UniversalRenderPipelineAsset.asset
Normal file
59
Assets/UniversalRenderPipelineAsset.asset
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
|
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|
--- !u!114 &11400000
|
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|
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m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
|
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|
m_Name: UniversalRenderPipelineAsset
|
||||||
|
m_EditorClassIdentifier:
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|
k_AssetVersion: 5
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|
k_AssetPreviousVersion: 5
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|
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||||||
|
m_SupportsTerrainHoles: 1
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|
m_StoreActionsOptimization: 0
|
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|
m_SupportsHDR: 1
|
||||||
|
m_MSAA: 1
|
||||||
|
m_RenderScale: 1
|
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|
m_MainLightRenderingMode: 1
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|
m_MainLightShadowsSupported: 1
|
||||||
|
m_MainLightShadowmapResolution: 2048
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||||||
|
m_AdditionalLightsRenderingMode: 1
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|
m_AdditionalLightsPerObjectLimit: 4
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|
m_AdditionalLightShadowsSupported: 0
|
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|
m_AdditionalLightsShadowmapResolution: 512
|
||||||
|
m_ShadowDistance: 50
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||||||
|
m_ShadowCascadeCount: 1
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||||||
|
m_Cascade2Split: 0.25
|
||||||
|
m_Cascade3Split: {x: 0.1, y: 0.3}
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|
m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467}
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|
m_ShadowDepthBias: 1
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|
m_ShadowNormalBias: 1
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|
m_SoftShadowsSupported: 0
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||||||
|
m_UseSRPBatcher: 1
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|
m_SupportsDynamicBatching: 0
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m_MixedLightingSupported: 1
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m_DebugLevel: 0
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m_UseAdaptivePerformance: 1
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|
m_ColorGradingLutSize: 32
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|
m_ShadowType: 1
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|
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m_ShadowAtlasResolution: 256
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m_ShaderVariantLogLevel: 0
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||||||
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m_VolumeFrameworkUpdateMode: 0
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||||||
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m_ShadowCascades: 0
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44
Assets/UniversalRenderPipelineAsset_Renderer.asset
Normal file
44
Assets/UniversalRenderPipelineAsset_Renderer.asset
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
%YAML 1.1
|
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
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|
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@ -5,6 +5,7 @@
|
|||||||
"com.unity.ide.visualstudio": "2.0.14",
|
"com.unity.ide.visualstudio": "2.0.14",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.nuget.newtonsoft-json": "2.0.2",
|
"com.unity.nuget.newtonsoft-json": "2.0.2",
|
||||||
|
"com.unity.render-pipelines.universal": "10.8.1",
|
||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
|
@ -48,6 +48,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.mathematics": {
|
||||||
|
"version": "1.1.0",
|
||||||
|
"depth": 1,
|
||||||
|
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|
||||||
|
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|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
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|
"com.unity.nuget.newtonsoft-json": {
|
||||||
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|
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||||||
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|
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|
||||||
@ -55,6 +62,35 @@
|
|||||||
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|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
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|
||||||
|
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|
||||||
|
"depth": 1,
|
||||||
|
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||||||
|
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|
||||||
|
"com.unity.ugui": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.render-pipelines.universal": {
|
||||||
|
"version": "10.8.1",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.1.0",
|
||||||
|
"com.unity.render-pipelines.core": "10.8.1",
|
||||||
|
"com.unity.shadergraph": "10.8.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.searcher": {
|
||||||
|
"version": "4.3.2",
|
||||||
|
"depth": 2,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.services.core": {
|
"com.unity.services.core": {
|
||||||
"version": "1.0.1",
|
"version": "1.0.1",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
@ -64,6 +100,16 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.shadergraph": {
|
||||||
|
"version": "10.8.1",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.render-pipelines.core": "10.8.1",
|
||||||
|
"com.unity.searcher": "4.3.2"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.subsystemregistration": {
|
"com.unity.subsystemregistration": {
|
||||||
"version": "1.0.6",
|
"version": "1.0.6",
|
||||||
"depth": 1,
|
"depth": 1,
|
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|
@ -38,7 +38,7 @@ GraphicsSettings:
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_CustomRenderPipeline: {fileID: 0}
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m_CustomRenderPipeline: {fileID: 11400000, guid: b8c78ccc503f6ab4da73c3c1969ac5ee, type: 2}
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m_TransparencySortMode: 0
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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m_DefaultRenderingPath: 1
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||||||
@ -57,7 +57,7 @@ GraphicsSettings:
|
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m_FogKeepExp: 1
|
m_FogKeepExp: 1
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m_FogKeepExp2: 1
|
m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 0
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m_LightsUseColorTemperature: 0
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m_DefaultRenderingLayerMask: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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m_LogWhenShaderIsCompiled: 0
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@ -159,6 +159,18 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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m_HolographicPauseOnTrackingLoss: 1
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@ -40,7 +40,7 @@ QualitySettings:
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asyncUploadBufferSize: 16
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asyncUploadBufferSize: 16
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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customRenderPipeline: {fileID: 0}
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customRenderPipeline: {fileID: 11400000, guid: b8c78ccc503f6ab4da73c3c1969ac5ee, type: 2}
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excludedTargetPlatforms: []
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- serializedVersion: 2
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- serializedVersion: 2
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name: Low
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name: Low
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|
15
ProjectSettings/URPProjectSettings.asset
Normal file
15
ProjectSettings/URPProjectSettings.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &1
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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|
m_LastMaterialVersion: 4
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Loading…
Reference in New Issue
Block a user