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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-27 20:40:48 +01:00

switch to URP and add button lock

This commit is contained in:
xpeng 2022-08-04 23:38:59 +02:00
parent 518bb0cdde
commit 3a7882ba7b
31 changed files with 1497 additions and 119 deletions

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View File

@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonLock : MonoBehaviour
{
public List<GameObject> buttons;
bool isLocked = false;
Material material;
void Start()
{
material = GetComponent<Renderer>().material;
material.color = Color.green;
Debug.Log("ButtonLock Start");
}
// Update is called once per frame
void OnTriggerEnter(Collider other)
{
for (int i = 0; i < buttons.Count; i++)
{
buttons[i].SetActive(!buttons[i].activeSelf);
}
isLocked = !isLocked;
if (isLocked)
{
material.color = Color.red;
}
else
{
material.color = Color.green;
}
}
}

View File

@ -11,7 +11,6 @@ public class ButtonToKey : MonoBehaviour
public VirtualKeyCode keyToPress; public VirtualKeyCode keyToPress;
private int _insideColliderCount = 0; private int _insideColliderCount = 0;
private bool triggered = true;
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
_insideColliderCount += 1; _insideColliderCount += 1;

View File

@ -6,10 +6,12 @@ public class CameraSmooth : MonoBehaviour {
public float smoothSpeed = 0.125f; public float smoothSpeed = 0.125f;
public Vector3 PositionOffset; public Vector3 PositionOffset;
public int FPS = 60; public int FPS = 60;
float elapsed;
Camera cam;
private void Start() private void Start()
{ {
QualitySettings.vSyncCount = 0; QualitySettings.vSyncCount = 1;
Application.targetFrameRate = FPS; //Application.targetFrameRate = FPS;
} }
void Update () void Update ()
{ {

View File

@ -20,6 +20,7 @@ public class LedSerial : MonoBehaviour
public float DisplayLedIntensity = 0.0f; public float DisplayLedIntensity = 0.0f;
Color32 PrevFadeColor; Color32 PrevFadeColor;
Color32 nowCorlor; Color32 nowCorlor;
Thread thread;
void Start() void Start()
{ {
Debug.Log("Started LED Serial"); Debug.Log("Started LED Serial");
@ -32,7 +33,7 @@ public class LedSerial : MonoBehaviour
Console.WriteLine($"Failed to Open Serial Ports: {ex}"); Console.WriteLine($"Failed to Open Serial Ports: {ex}");
} }
Debug.Log("LED Serial Started"); Debug.Log("LED Serial Started");
var thread = new Thread(new ParameterizedThreadStart(ReadDataList)); thread = new Thread(new ParameterizedThreadStart(ReadDataList));
thread.Start(p1Serial); thread.Start(p1Serial);
} }
void Update() void Update()
@ -46,7 +47,7 @@ public class LedSerial : MonoBehaviour
} }
void OnDestroy() void OnDestroy()
{ {
Thread.Sleep(0); thread.Abort();
p1Serial.Close(); p1Serial.Close();
} }
@ -60,7 +61,7 @@ public class LedSerial : MonoBehaviour
while (true) while (true)
{ {
if (!_serial.IsOpen) if (!_serial.IsOpen && _serial.BytesToRead < 1)
continue; continue;
else if (!isUpdateCMD) else if (!isUpdateCMD)
headbyte = (byte)_serial.ReadByte(); headbyte = (byte)_serial.ReadByte();

View File

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