Merge pull request #28 from xiaopeng12138/unity-2021-rework
Unity 2021 rework
2
.gitignore
vendored
@ -483,4 +483,4 @@ FodyWeavers.xsd
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# Additional files built by Visual Studio
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# Additional files built by Visual Studio
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudio,visualstudiocode
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudio,visualstudiocode
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Settings.json
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config.json
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Assets/Models/DX Unity.fbx
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BIN
Assets/Models/Room.fbx
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{
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- target: {fileID: 0}
|
||||||
|
propertyPath: m_EnableMouseInput
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_EnableTouchInput
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_PointAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 2869410428622933342, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_LeftClickAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 1855836014308820768, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_MiddleClickAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: -6289560987278519447, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_RightClickAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: -2562941478296515153, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_ScrollWheelAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 5825226938762934180, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_NavigateAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: -7967456002180160679, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_SubmitAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 3994978066732806534, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_CancelAction
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 2387711382375263438, guid: c348712bda248c246b8c49b3db54643f,
|
||||||
|
type: 3}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_EnableGamepadInput
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_EnableJoystickInput
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_HorizontalAxis
|
||||||
|
value: Horizontal
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_VerticalAxis
|
||||||
|
value: Vertical
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_SubmitButton
|
||||||
|
value: Submit
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_CancelButton
|
||||||
|
value: Cancel
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
m_ExcludedProperties: []
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2014ed4d7fbc05545aa2fc296cea157a
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
Before Width: | Height: | Size: 102 KiB |
22160
Assets/Scenes/MainScene.unity
Normal file
BIN
Assets/Scenes/MainScene/LightingData.asset
Normal file
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_dir.png
Normal file
After Width: | Height: | Size: 507 KiB |
BIN
Assets/Scenes/MainScene/Lightmap-0_comp_light.exr
Normal file
BIN
Assets/Scenes/MainScene/ReflectionProbe-0.exr
Normal file
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 424ced57360e49e46a352e4491d943f2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,34 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class ButtonLock : MonoBehaviour
|
|
||||||
{
|
|
||||||
public List<GameObject> buttons;
|
|
||||||
bool isLocked = false;
|
|
||||||
Material material;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
material = GetComponent<Renderer>().material;
|
|
||||||
material.color = Color.green;
|
|
||||||
Debug.Log("ButtonLock Start");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < buttons.Count; i++)
|
|
||||||
{
|
|
||||||
buttons[i].SetActive(!buttons[i].activeSelf);
|
|
||||||
}
|
|
||||||
isLocked = !isLocked;
|
|
||||||
if (isLocked)
|
|
||||||
{
|
|
||||||
material.color = Color.red;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
material.color = Color.green;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 959162235c603d347af0fd284c7d339d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -3,16 +3,9 @@ using UnityEngine;
|
|||||||
public class CameraSmooth : MonoBehaviour {
|
public class CameraSmooth : MonoBehaviour {
|
||||||
|
|
||||||
public Transform target;
|
public Transform target;
|
||||||
public float smoothSpeed = 0.125f;
|
public float smoothSpeed = 0.1f;
|
||||||
public Vector3 PositionOffset;
|
public Vector3 PositionOffset;
|
||||||
public int FPS = 60;
|
|
||||||
float elapsed;
|
|
||||||
Camera cam;
|
Camera cam;
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
QualitySettings.vSyncCount = 1;
|
|
||||||
//Application.targetFrameRate = FPS;
|
|
||||||
}
|
|
||||||
void Update ()
|
void Update ()
|
||||||
{
|
{
|
||||||
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
|
transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed);
|
||||||
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 2ffc551ccb4dd594480259b7ba64e98a
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
35
Assets/Scripts/Configurations/ButtonSettingManager.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using WindowsInput.Native;
|
||||||
|
|
||||||
|
public class ButtonSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ButtonToKey Button;
|
||||||
|
TMP_Dropdown Dropdown;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Dropdown = GetComponent<TMP_Dropdown>();
|
||||||
|
PopulateList();
|
||||||
|
GetKeyCode();
|
||||||
|
}
|
||||||
|
void GetKeyCode()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey(gameObject.name))
|
||||||
|
Dropdown.value = JsonConfig.GetInt(gameObject.name);
|
||||||
|
OnValueChanged(Dropdown.value);
|
||||||
|
}
|
||||||
|
public void OnValueChanged(int value)
|
||||||
|
{
|
||||||
|
Button.keyToPress = (VirtualKeyCode)Enum.GetValues(typeof(VirtualKeyCode)).GetValue(value);
|
||||||
|
JsonConfig.SetInt(gameObject.name, value);
|
||||||
|
}
|
||||||
|
void PopulateList()
|
||||||
|
{
|
||||||
|
string[] enumNames = Enum.GetNames(typeof(VirtualKeyCode));
|
||||||
|
List<string> keyNames = new List<string>(enumNames);
|
||||||
|
Dropdown.AddOptions(keyNames);
|
||||||
|
}
|
||||||
|
}
|
104
Assets/Scripts/Configurations/CaptureSettingManager.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using uWindowCapture;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class CaptureSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject CaptureDisplay;
|
||||||
|
private UwcWindowTexture WindowTexture;
|
||||||
|
private Material WindowMaterial;
|
||||||
|
private TMP_Dropdown Dropdown;
|
||||||
|
private Toggle Toggle;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
WindowTexture = CaptureDisplay.GetComponent<UwcWindowTexture>();
|
||||||
|
WindowMaterial = CaptureDisplay.GetComponent<Renderer>().material;
|
||||||
|
Dropdown = GetComponent<TMP_Dropdown>();
|
||||||
|
Toggle = GetComponent<Toggle>();
|
||||||
|
switch (gameObject.name)
|
||||||
|
{
|
||||||
|
case "CPModeDropdown":
|
||||||
|
GetCPMode();
|
||||||
|
break;
|
||||||
|
case "CPDesktop":
|
||||||
|
GetCPDesktop();
|
||||||
|
break;
|
||||||
|
case "CPFPSDropdown":
|
||||||
|
GetCPFPS();
|
||||||
|
break;
|
||||||
|
case "CP1P":
|
||||||
|
GetCP1P();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void GetCPMode()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("CaptureMode"))
|
||||||
|
Dropdown.value = JsonConfig.GetInt("CaptureMode");
|
||||||
|
SetCPMode();
|
||||||
|
}
|
||||||
|
public void GetCPDesktop()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("CaptureDesktop"))
|
||||||
|
Toggle.isOn = JsonConfig.GetBoolean("CaptureDesktop");
|
||||||
|
SetCPDesktop();
|
||||||
|
}
|
||||||
|
public void GetCPFPS()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("CaptureFPS"))
|
||||||
|
Dropdown.value = JsonConfig.GetInt("CaptureFPS");
|
||||||
|
SetCPFPS();
|
||||||
|
|
||||||
|
}
|
||||||
|
public void GetCP1P()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("Capture1P"))
|
||||||
|
Toggle.isOn = JsonConfig.GetBoolean("Capture1P");
|
||||||
|
SetCP1P();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCPMode()
|
||||||
|
{
|
||||||
|
WindowTexture.captureMode = (CaptureMode)Dropdown.value - 1;
|
||||||
|
JsonConfig.SetInt("CaptureMode", Dropdown.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCPDesktop()
|
||||||
|
{
|
||||||
|
if (Toggle.isOn)
|
||||||
|
WindowTexture.type = WindowTextureType.Desktop;
|
||||||
|
else
|
||||||
|
WindowTexture.type = WindowTextureType.Window;
|
||||||
|
JsonConfig.SetBoolean("CaptureDesktop", Toggle.isOn);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCPFPS()
|
||||||
|
{
|
||||||
|
switch (Dropdown.value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
WindowTexture.captureFrameRate = 30;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
WindowTexture.captureFrameRate = 60;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
WindowTexture.captureFrameRate = 90;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
WindowTexture.captureFrameRate = 120;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
WindowTexture.captureFrameRate = 144;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
JsonConfig.SetInt("CaptureFPS", Dropdown.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCP1P()
|
||||||
|
{
|
||||||
|
WindowMaterial.SetTextureScale("_MainTex",new Vector2(Toggle.isOn ? 1f : 0.5f, 1));
|
||||||
|
JsonConfig.SetBoolean("Capture1P", Toggle.isOn);
|
||||||
|
}
|
||||||
|
}
|
52
Assets/Scripts/Configurations/HapticSettingManager.cs
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
using UnityEngine.UI;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HapticSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<Controllers> Controllers;
|
||||||
|
Slider Slider;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Slider = GetComponent<Slider>();
|
||||||
|
switch (gameObject.name)
|
||||||
|
{
|
||||||
|
case "HpDuration":
|
||||||
|
GetHapticDuration();
|
||||||
|
break;
|
||||||
|
case "HpAmplitude":
|
||||||
|
GetHapticAmplitude();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void GetHapticDuration()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HapticDuration"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HapticDuration");
|
||||||
|
SetHapticDuration(Slider.value);
|
||||||
|
}
|
||||||
|
void GetHapticAmplitude()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HapticAmplitude"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HapticAmplitude") * 10;
|
||||||
|
SetHapticAmplitude(Slider.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetHapticDuration(float duration)
|
||||||
|
{
|
||||||
|
foreach (var controller in Controllers)
|
||||||
|
{
|
||||||
|
controller.duration = duration;
|
||||||
|
}
|
||||||
|
JsonConfig.SetDouble("HapticDuration", duration);
|
||||||
|
}
|
||||||
|
public void SetHapticAmplitude(float amplitude)
|
||||||
|
{
|
||||||
|
amplitude /= 10;
|
||||||
|
foreach (var controller in Controllers)
|
||||||
|
{
|
||||||
|
controller.amplitude = amplitude;
|
||||||
|
}
|
||||||
|
JsonConfig.SetDouble("HapticAmplitude", amplitude);
|
||||||
|
}
|
||||||
|
}
|
111
Assets/Scripts/Configurations/JsonConfig.cs
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
public static class JsonConfig {
|
||||||
|
public static bool hasInitialized = false;
|
||||||
|
private static JObject config;
|
||||||
|
|
||||||
|
private static void ensureInitialization() {
|
||||||
|
if (hasInitialized)
|
||||||
|
return;
|
||||||
|
loadFile();
|
||||||
|
hasInitialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string getFileName() {
|
||||||
|
return Application.dataPath + "/../config.json";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void saveFile() {
|
||||||
|
File.WriteAllText(getFileName(), config.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void loadFile() {
|
||||||
|
if (File.Exists(getFileName()))
|
||||||
|
config = JObject.Parse(File.ReadAllText(getFileName()));
|
||||||
|
else {
|
||||||
|
config = new JObject();
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DeleteAll() {
|
||||||
|
ensureInitialization();
|
||||||
|
config.RemoveAll();
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void DeleteKey(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
config.Remove(key);
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool HasKey(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.ContainsKey(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetBoolean(string key, bool boolean) {
|
||||||
|
ensureInitialization();
|
||||||
|
config[key] = boolean;
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void SetString(string key, string text) {
|
||||||
|
ensureInitialization();
|
||||||
|
config[key] = text;
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void SetInt(string key, int number) {
|
||||||
|
ensureInitialization();
|
||||||
|
config[key] = number;
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void SetDouble(string key, double number) {
|
||||||
|
ensureInitialization();
|
||||||
|
config[key] = number;
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void SetFloatArray(string key, float[] numbers) {
|
||||||
|
ensureInitialization();
|
||||||
|
config[key] = JArray.FromObject(numbers);
|
||||||
|
saveFile();
|
||||||
|
}
|
||||||
|
public static void SetVector3(string key, Vector3 vector) {
|
||||||
|
SetFloatArray(key, new float[] { vector.x, vector.y, vector.z });
|
||||||
|
}
|
||||||
|
public static void SetQuaternion(string key, Quaternion quaternion) {
|
||||||
|
SetFloatArray(key, new float[] { quaternion.x, quaternion.y, quaternion.z, quaternion.w });
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool GetBoolean(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.Value<bool>(key);
|
||||||
|
}
|
||||||
|
public static string GetString(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.Value<string>(key);
|
||||||
|
}
|
||||||
|
public static int GetInt(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.Value<int>(key);
|
||||||
|
}
|
||||||
|
public static double GetDouble(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.Value<double>(key);
|
||||||
|
}
|
||||||
|
public static float[] GetFloatArray(string key) {
|
||||||
|
ensureInitialization();
|
||||||
|
return config.Value<JArray>(key).ToObject<float[]>();
|
||||||
|
}
|
||||||
|
public static Vector3 GetVector3(string key) {
|
||||||
|
return new Vector3(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2]);
|
||||||
|
}
|
||||||
|
public static Quaternion GetQuaternion(string key) {
|
||||||
|
return new Quaternion(GetFloatArray(key)[0], GetFloatArray(key)[1], GetFloatArray(key)[2], GetFloatArray(key)[3]);
|
||||||
|
}
|
||||||
|
}
|
15
Assets/Scripts/Configurations/LightSettingManager.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LightSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<GameObject> Lights;
|
||||||
|
public void OnStateChanges(bool isOn)
|
||||||
|
{
|
||||||
|
foreach (var light in Lights)
|
||||||
|
{
|
||||||
|
light.SetActive(isOn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
Assets/Scripts/Configurations/Locker.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class Locker : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float Delay = 2.0f;
|
||||||
|
float targetTime;
|
||||||
|
public List<GameObject> buttons;
|
||||||
|
public GameObject LocalMotion;
|
||||||
|
public List<GameObject> RayObjects;
|
||||||
|
bool isLocked = false;
|
||||||
|
Material material;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
targetTime = Delay;
|
||||||
|
material = GetComponent<Renderer>().material;
|
||||||
|
material.color = Color.green;
|
||||||
|
Debug.Log("ButtonLock Start");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void ToggleLocker()
|
||||||
|
{
|
||||||
|
ToggleButtons();
|
||||||
|
ToggleLocalmotion();
|
||||||
|
ToggleRay();
|
||||||
|
isLocked = !isLocked;
|
||||||
|
if (isLocked)
|
||||||
|
material.color = Color.red;
|
||||||
|
else
|
||||||
|
material.color = Color.green;
|
||||||
|
}
|
||||||
|
void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
targetTime -= Time.deltaTime;
|
||||||
|
if (targetTime <= 0.0f)
|
||||||
|
{
|
||||||
|
ToggleLocker();
|
||||||
|
targetTime = Delay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void ToggleLocalmotion()
|
||||||
|
{
|
||||||
|
LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousMoveProviderBase>().enabled;
|
||||||
|
LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled = !LocalMotion.GetComponent<ContinuousTurnProviderBase>().enabled;
|
||||||
|
}
|
||||||
|
void ToggleButtons()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
buttons[i].SetActive(!buttons[i].activeSelf);
|
||||||
|
}
|
||||||
|
void ToggleRay()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < RayObjects.Count; i++)
|
||||||
|
RayObjects[i].GetComponent<RayManager>().RaySwitch= !RayObjects[i].GetComponent<RayManager>().RaySwitch;
|
||||||
|
}
|
||||||
|
}
|
123
Assets/Scripts/Configurations/NoneVRSettingManager.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class NoneVRSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject NVRCameraObj;
|
||||||
|
public Camera NVRCamera;
|
||||||
|
public Transform NVRCameraTargetFP;
|
||||||
|
public Transform NVRCameraTargetTP;
|
||||||
|
public CameraSmooth CameraSmooth;
|
||||||
|
private TMP_Dropdown Dropdown;
|
||||||
|
private Slider Slider;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Dropdown = GetComponent<TMP_Dropdown>();
|
||||||
|
Slider = GetComponent<Slider>();
|
||||||
|
switch (gameObject.name)
|
||||||
|
{
|
||||||
|
case "NVRModeDropdown":
|
||||||
|
GetNVRMode();
|
||||||
|
break;
|
||||||
|
case "NVRFOV":
|
||||||
|
GetNVRFOV();
|
||||||
|
break;
|
||||||
|
case "NVRFPSDropdown":
|
||||||
|
GetNVRFPS();
|
||||||
|
break;
|
||||||
|
case "TPCameraCube":
|
||||||
|
GetTPCamTransform();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetNVRMode()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("NVRMode"))
|
||||||
|
Dropdown.value = JsonConfig.GetInt("NVRMode");
|
||||||
|
SetNVRMode();
|
||||||
|
}
|
||||||
|
public void GetNVRFOV()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("NVRFOV"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("NVRFOV");
|
||||||
|
SetNVRFOV(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetNVRFPS()
|
||||||
|
{
|
||||||
|
QualitySettings.vSyncCount = 0;
|
||||||
|
if (JsonConfig.HasKey("NVRFPS"))
|
||||||
|
Dropdown.value = JsonConfig.GetInt("NVRFPS");
|
||||||
|
SetNVRFPS();
|
||||||
|
}
|
||||||
|
public void GetTPCamTransform()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("TPCamPosition"))
|
||||||
|
gameObject.transform.position = JsonConfig.GetVector3("TPCamPosition");
|
||||||
|
if (JsonConfig.HasKey("TPCamRotation"))
|
||||||
|
gameObject.transform.rotation = JsonConfig.GetQuaternion("TPCamRotation");
|
||||||
|
|
||||||
|
SetTPCamTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetNVRMode()
|
||||||
|
{
|
||||||
|
switch (Dropdown.value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if (NVRCameraObj.activeSelf)
|
||||||
|
NVRCameraObj.SetActive(false);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (!NVRCameraObj.activeSelf)
|
||||||
|
NVRCameraObj.SetActive(true);
|
||||||
|
CameraSmooth.target = NVRCameraTargetFP;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (!NVRCameraObj.activeSelf)
|
||||||
|
NVRCameraObj.SetActive(true);
|
||||||
|
CameraSmooth.target = NVRCameraTargetTP;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
JsonConfig.SetInt("NVRMode", Dropdown.value);
|
||||||
|
}
|
||||||
|
public void SetNVRFOV(float fov)
|
||||||
|
{
|
||||||
|
NVRCamera.fieldOfView = fov;
|
||||||
|
JsonConfig.SetDouble("NVRFOV", fov);
|
||||||
|
}
|
||||||
|
public void SetNVRFPS()
|
||||||
|
{
|
||||||
|
switch (Dropdown.value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Application.targetFrameRate = 15;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
Application.targetFrameRate = 30;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
Application.targetFrameRate = 45;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
Application.targetFrameRate = 60;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
Application.targetFrameRate = 90;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
Application.targetFrameRate = 120;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
Application.targetFrameRate = 144;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
JsonConfig.SetInt("NVRFPS", Dropdown.value);
|
||||||
|
}
|
||||||
|
public void SetTPCamTransform()
|
||||||
|
{
|
||||||
|
JsonConfig.SetVector3("TPCamPosition", gameObject.transform.position);
|
||||||
|
JsonConfig.SetQuaternion("TPCamRotation", gameObject.transform.rotation);
|
||||||
|
}
|
||||||
|
}
|
102
Assets/Scripts/Configurations/PlayerSettingManager.cs
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform LHandTransform;
|
||||||
|
public Transform RHandTransform;
|
||||||
|
public Transform PlayerTransform;
|
||||||
|
private ValueManager PlayerHeightValue;
|
||||||
|
private Slider Slider;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Slider = GetComponent<Slider>();
|
||||||
|
PlayerHeightValue = GetComponent<ValueManager>();
|
||||||
|
switch (gameObject.name)
|
||||||
|
{
|
||||||
|
case "PlayerHAdd":
|
||||||
|
case "PlayerHSub":
|
||||||
|
GetPlayerHeight();
|
||||||
|
break;
|
||||||
|
case "HandS":
|
||||||
|
GetHandSize();
|
||||||
|
break;
|
||||||
|
case "HandX":
|
||||||
|
GetHandPositionX();
|
||||||
|
SetHandPositionX(Slider.value);
|
||||||
|
break;
|
||||||
|
case "HandY":
|
||||||
|
GetHandPositionY();
|
||||||
|
SetHandPositionY(Slider.value);
|
||||||
|
break;
|
||||||
|
case "HandZ":
|
||||||
|
GetHandPositionZ();
|
||||||
|
SetHandPositionZ(Slider.value);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void GetPlayerHeight()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("PlayerHeight"))
|
||||||
|
PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight");
|
||||||
|
SetPlayerHeight();
|
||||||
|
}
|
||||||
|
public void GetHandSize()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandSize"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandSize");
|
||||||
|
SetHandSize(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionX()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionX");
|
||||||
|
SetHandPositionX(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionY()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionY");
|
||||||
|
SetHandPositionY(Slider.value);
|
||||||
|
}
|
||||||
|
public void GetHandPositionZ()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("HandPosition"))
|
||||||
|
Slider.value = (float)JsonConfig.GetDouble("HandPositionZ");
|
||||||
|
SetHandPositionZ(Slider.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayerHeight()
|
||||||
|
{
|
||||||
|
PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z);
|
||||||
|
JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value);
|
||||||
|
}
|
||||||
|
public void SetHandSize(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandSize", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localScale = new Vector3(value, value, value);
|
||||||
|
RHandTransform.localScale = new Vector3(value, value, value);
|
||||||
|
}
|
||||||
|
public void SetHandPositionX(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionX", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z);
|
||||||
|
RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z);
|
||||||
|
}
|
||||||
|
public void SetHandPositionY(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionY", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z);
|
||||||
|
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z);
|
||||||
|
}
|
||||||
|
public void SetHandPositionZ(float value)
|
||||||
|
{
|
||||||
|
JsonConfig.SetDouble("HandPositionZ", value);
|
||||||
|
value = value / 100;
|
||||||
|
LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value);
|
||||||
|
RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value);
|
||||||
|
}
|
||||||
|
}
|
23
Assets/Scripts/Configurations/TabManager.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TabManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject Tab1Object;
|
||||||
|
public GameObject Tab2Object;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
OnTab1Click();
|
||||||
|
}
|
||||||
|
public void OnTab1Click()
|
||||||
|
{
|
||||||
|
Tab1Object.SetActive(true);
|
||||||
|
Tab2Object.SetActive(false);
|
||||||
|
}
|
||||||
|
public void OnTab2Click()
|
||||||
|
{
|
||||||
|
Tab1Object.SetActive(false);
|
||||||
|
Tab2Object.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
51
Assets/Scripts/Configurations/TouchSettingManager.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class TouchSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
TMP_Dropdown Dropdown;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Dropdown = GetComponent<TMP_Dropdown>();
|
||||||
|
GetTouchFPS();
|
||||||
|
}
|
||||||
|
void GetTouchFPS()
|
||||||
|
{
|
||||||
|
if (JsonConfig.HasKey("TouchFPS"))
|
||||||
|
Dropdown.value = JsonConfig.GetInt("TouchFPS");
|
||||||
|
SetTouchFPS();
|
||||||
|
}
|
||||||
|
public void SetTouchFPS()
|
||||||
|
{
|
||||||
|
switch (Dropdown.value)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Time.fixedDeltaTime = 1 / 30f;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
Time.fixedDeltaTime = 1 / 60f;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
Time.fixedDeltaTime = 1 / 90f;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
Time.fixedDeltaTime = 1 / 120f;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
Time.fixedDeltaTime = 1 / 140f;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
Time.fixedDeltaTime = 1 / 160f;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
Time.fixedDeltaTime = 1 / 180f;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
Time.fixedDeltaTime = 1 / 200f;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
JsonConfig.SetInt("TouchFPS", Dropdown.value);
|
||||||
|
}
|
||||||
|
}
|
41
Assets/Scripts/Configurations/ValueManager.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class ValueManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
TMP_Text tmp;
|
||||||
|
public float Value;
|
||||||
|
float tempValue;
|
||||||
|
public bool isPointerDown = false;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
tmp = GetComponent<TMP_Text>();
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (isPointerDown)
|
||||||
|
{
|
||||||
|
ChangeValueContinue(tempValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeValueContinue(float value)
|
||||||
|
{
|
||||||
|
tempValue = value;
|
||||||
|
Value += Time.deltaTime * value;
|
||||||
|
tmp.text = String.Format("{0:F2}", Value);
|
||||||
|
isPointerDown = true;
|
||||||
|
}
|
||||||
|
public void PointerState(bool state)
|
||||||
|
{
|
||||||
|
isPointerDown = state;
|
||||||
|
}
|
||||||
|
public void ChangeValue(float value)
|
||||||
|
{
|
||||||
|
Value += value;
|
||||||
|
tmp.text = String.Format("{0:F2}", Value);
|
||||||
|
}
|
||||||
|
}
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c8ef9c214e7bbfb428a17f25d6f8a44c
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.XR;
|
using UnityEngine.XR;
|
||||||
public class Controller : MonoBehaviour
|
public class Controllers : MonoBehaviour
|
||||||
{
|
{
|
||||||
public XRNode Hand;
|
public XRNode Hand;
|
||||||
InputDevice device;
|
InputDevice device;
|
@ -6,7 +6,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
public class LedSerial : MonoBehaviour
|
public class LightManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
|
static SerialPort p1Serial = new SerialPort ("COM51", 115200);
|
||||||
public List<List<byte>> dataListP1 = new List<List<byte>>();
|
public List<List<byte>> dataListP1 = new List<List<byte>>();
|
||||||
@ -128,8 +128,8 @@ public class LedSerial : MonoBehaviour
|
|||||||
int index = data[1];
|
int index = data[1];
|
||||||
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
|
mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765));
|
||||||
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
|
ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255);
|
||||||
if (!Serial.startUp)
|
if (!SerialManager.startUp)
|
||||||
Serial.startUp = true;
|
SerialManager.startUp = true;
|
||||||
break;
|
break;
|
||||||
case 50:
|
case 50:
|
||||||
case 51:
|
case 51:
|
36
Assets/Scripts/RayManager.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
|
||||||
|
public class RayManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool RaySwitch = true;
|
||||||
|
public float Distance = 0.3f;
|
||||||
|
XRRayInteractor interactor;
|
||||||
|
XRInteractorLineVisual lineVisual;
|
||||||
|
LineRenderer lineRenderer;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
interactor = GetComponent<XRRayInteractor>();
|
||||||
|
lineVisual = GetComponent<XRInteractorLineVisual>();
|
||||||
|
lineRenderer = lineVisual.GetComponent<LineRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (gameObject.transform.position.z > Distance || !RaySwitch)
|
||||||
|
{
|
||||||
|
interactor.enabled = false;
|
||||||
|
lineRenderer.enabled = false;
|
||||||
|
lineVisual.enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
interactor.enabled = true;
|
||||||
|
lineRenderer.enabled = true;
|
||||||
|
lineVisual.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|