mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-24 03:50:10 +01:00
v0.4 update
Add json config fuction Update new smooth camera display method Update framework materials
This commit is contained in:
parent
638a0c7a60
commit
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@ -455,7 +455,7 @@ Camera:
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m_FocalLength: 12
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0.1
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x: 0
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y: 0
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width: 1
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height: 1
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@ -464,7 +464,7 @@ Camera:
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field of view: 90
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_Depth: 1
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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@ -707,7 +707,7 @@ Camera:
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowMSAA: 0
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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@ -2726,11 +2726,11 @@ Transform:
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m_GameObject: {fileID: 949242374}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.8799009, y: 0.5712118, z: 0.14460258}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &995594085
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GameObject:
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@ -3209,6 +3209,54 @@ Transform:
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m_Father: {fileID: 747929426}
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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--- !u!1 &1419342721
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1419342723}
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- component: {fileID: 1419342722}
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m_Layer: 0
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m_Name: Settings Manager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5826d7e028a40364c9d0e2514ceeee6b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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LHandObj: {fileID: 1213452594}
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RHandObj: {fileID: 995594085}
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ScreenObj: {fileID: 856927129}
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SmoothCameraObj: {fileID: 366364277}
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XROriginObj: {fileID: 1647048262}
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--- !u!4 &1419342723
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Transform:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1419342721}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1522911141 stripped
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@ -3292,50 +3340,6 @@ Transform:
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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--- !u!1 &1759784305
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1759784307}
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- component: {fileID: 1759784306}
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m_Name: JsonManager
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m_Name:
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m_EditorClassIdentifier:
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JsonPath:
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--- !u!4 &1759784307
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1759784305}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -12.495436, y: -1.1547682, z: -2.1243403}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1900118868
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,6 +1,6 @@
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using UnityEngine;
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public class CameraFollow : MonoBehaviour {
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public class CameraSmooth : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.125f;
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@ -1,12 +1,13 @@
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using System.IO;
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using UnityEngine;
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using Newtonsoft.Json;
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using Unity.XR.CoreUtils;
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using uWindowCapture;
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public class SettingsManager : MonoBehaviour
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{
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public string JsonPath;
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public string JsonStr;
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public Settings Setting = new Settings();
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string JsonPath;
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string JsonStr;
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Settings Setting = new Settings();
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void Start()
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{
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JsonPath = Path.GetDirectoryName(Application.dataPath) + "/Settings.json";
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@ -16,8 +17,10 @@ public class SettingsManager : MonoBehaviour
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Settings Setting = new Settings()
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{
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HandSize = 8.5f,
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//HandPosition = new Vector3(0.01f, -0.02f, 0.06f),
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PlayerHigh = 1.7f,
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HandPositionX = 1f,
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HandPositionY = -2f,
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HandPositionZ = 6f,
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PlayerHigh = 170f,
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CaptureFrameRate = 90,
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TouchRefreshRate = 120,
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CameraSmooth = 0.1f,
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@ -34,20 +37,62 @@ public class SettingsManager : MonoBehaviour
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Setting = JsonConvert.DeserializeObject<Settings>(JsonStr);
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}
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}
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bool FocusChecked = true;
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.F5) | !FocusChecked)
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{
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if (Application.isFocused)
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{
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FocusChecked=true;
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JsonStr = File.ReadAllText(JsonPath);
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Setting = JsonConvert.DeserializeObject<Settings>(JsonStr);
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UpdateFromFile();
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Debug.Log("Setting Updated");
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}
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}
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if (!Application.isFocused)
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FocusChecked=false;
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}
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public GameObject LHandObj;
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public GameObject RHandObj;
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public GameObject ScreenObj;
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public GameObject SmoothCameraObj;
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public GameObject XROriginObj;
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void UpdateFromFile()
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{
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LHandObj.transform.localScale = new Vector3(Setting.HandSize/100,Setting.HandSize/100,Setting.HandSize/100);
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RHandObj.transform.localScale = new Vector3(Setting.HandSize/100,Setting.HandSize/100,Setting.HandSize/100);
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LHandObj.transform.localPosition = new Vector3(Setting.HandPositionX/100,Setting.HandPositionY/100,Setting.HandPositionZ/100);
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RHandObj.transform.localPosition = new Vector3(Setting.HandPositionX/-100,Setting.HandPositionY/100,Setting.HandPositionZ/100);
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XROrigin XROriginScp = XROriginObj.GetComponent<XROrigin>();
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XROriginScp.CameraYOffset = Setting.PlayerHigh;
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UwcWindowTexture ScreenScp = ScreenObj.GetComponent<UwcWindowTexture>();
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ScreenScp.captureFrameRate = Setting.CaptureFrameRate;
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CameraSmooth CameraSmoothScp = SmoothCameraObj.GetComponent<CameraSmooth>();
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CameraSmoothScp.smoothSpeed = Setting.CameraSmooth;
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Controller LHandScp = LHandObj.GetComponent<Controller>();
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LHandScp.amplitude = Setting.HapticAmplitude;
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Controller RHandScp = RHandObj.GetComponent<Controller>();
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RHandScp.amplitude = Setting.HapticAmplitude;
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XROriginScp.CameraYOffset = Setting.PlayerHigh/100;
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Time.fixedDeltaTime = 1/Setting.TouchRefreshRate;
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}
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}
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public class Settings
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{
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public float HandSize { get; set; }
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//public Vector3 HandPosition { get; set; }
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public float HandPositionX { get; set; }
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public float HandPositionY { get; set; }
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public float HandPositionZ { get; set; }
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public float PlayerHigh { get; set; }
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public int CaptureFrameRate { get; set; }
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public float TouchRefreshRate { get; set; }
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public float CameraSmooth { get; set; }
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public float HapticDuration { get; set; }
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public float HapticAmplitude { get; set; }
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}
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}
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@ -1,6 +1,9 @@
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{
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"HandSize": 8.5,
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"PlayerHigh": 1.7,
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"HandPositionX": 1,
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"HandPositionY": -2,
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"HandPositionZ": 6,
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"PlayerHigh": 170,
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"CaptureFrameRate": 90,
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"TouchRefreshRate": 120.0,
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"CameraSmooth": 0.1,
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