mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2025-02-17 11:18:37 +01:00
change xr render to multipass
change xr render to multi pass and update touch refresh rate and other small change
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331c4459bf
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86347453f7
@ -694,8 +694,8 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.01
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far clip plane: 100
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field of view: 90
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far clip plane: 50
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field of view: 80
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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@ -707,7 +707,7 @@ Camera:
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowMSAA: 0
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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@ -3324,7 +3324,7 @@ MonoBehaviour:
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m_OriginBaseGameObject: {fileID: 1647048262}
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m_CameraFloorOffsetObject: {fileID: 281366679}
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m_RequestedTrackingOriginMode: 2
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m_CameraYOffset: 1.8
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m_CameraYOffset: 1.7
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--- !u!4 &1647048264
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Transform:
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m_ObjectHideFlags: 0
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@ -28,7 +28,10 @@ public class Serial : MonoBehaviour
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TouchSetUp();
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//SendTouch();
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}
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void FixedUpdate()
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{
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SendTouch();
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}
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private void SerialStartUp()
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{
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settingPacket[0] = 40;
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@ -14,7 +14,7 @@ public class TouchToSerial : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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Serial.SendTouch();
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//Serial.SendTouch();
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}
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public int Area;
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@ -181,7 +181,7 @@ MonoBehaviour:
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- {fileID: 4348102888642519376}
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- {fileID: -7213667705548381564}
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- {fileID: -2082883846374214224}
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m_renderMode: 1
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m_renderMode: 0
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m_depthSubmissionMode: 0
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--- !u!114 &2816132510496509941
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MonoBehaviour:
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@ -3,13 +3,14 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 11
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serializedVersion: 13
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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m_DefaultSolverIterations: 3
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m_DefaultSolverVelocityIterations: 1
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m_QueriesHitBackfaces: 0
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m_QueriesHitTriggers: 1
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@ -22,6 +23,7 @@ PhysicsManager:
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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@ -31,4 +33,5 @@ PhysicsManager:
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_DefaultMaxAngluarSpeed: 7
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 7
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@ -151,6 +151,9 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 1708333901713763777, guid: c32bea96a9d497047888cff51152a827, type: 2}
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- {fileID: 0}
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- {fileID: -9008817870737138221, guid: dac1673e162f8724aada57cd5b44f68b, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@ -85,13 +85,13 @@ QualitySettings:
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shadowResolution: 0
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shadowProjection: 0
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shadowCascades: 1
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shadowDistance: 20
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shadowDistance: 5
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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textureQuality: 1
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skinWeights: 1
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textureQuality: 2
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anisotropicTextures: 1
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antiAliasing: 0
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softParticles: 0
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@ -3,7 +3,7 @@
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Fixed Timestep: 0.005
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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