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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-27 20:40:48 +01:00

fix fixedtime issue and small adjustment

This commit is contained in:
xpeng 2022-08-19 00:08:42 +02:00
parent d2dfe88b46
commit 8a9fe6d33a
6 changed files with 399 additions and 29 deletions

View File

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View File

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonSettingManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -60,7 +60,7 @@ public class CaptureSettingManager : MonoBehaviour
public void SetCPMode()
{
WindowTexture.captureMode = (CaptureMode)Dropdown.value;
WindowTexture.captureMode = (CaptureMode)Dropdown.value - 1;
JsonConfig.SetInt("CaptureMode", Dropdown.value);
}

View File

@ -22,28 +22,28 @@ public class TouchSettingManager : MonoBehaviour
switch (Dropdown.value)
{
case 0:
Time.fixedDeltaTime = 1 / 30;
Time.fixedDeltaTime = 1 / 30f;
break;
case 1:
Time.fixedDeltaTime = 1 / 60;
Time.fixedDeltaTime = 1 / 60f;
break;
case 2:
Time.fixedDeltaTime = 1 / 90;
Time.fixedDeltaTime = 1 / 90f;
break;
case 3:
Time.fixedDeltaTime = 1 / 120;
Time.fixedDeltaTime = 1 / 120f;
break;
case 4:
Time.fixedDeltaTime = 1 / 140;
Time.fixedDeltaTime = 1 / 140f;
break;
case 5:
Time.fixedDeltaTime = 1 / 160;
Time.fixedDeltaTime = 1 / 160f;
break;
case 6:
Time.fixedDeltaTime = 1 / 180;
Time.fixedDeltaTime = 1 / 180f;
break;
case 7:
Time.fixedDeltaTime = 1 / 200;
Time.fixedDeltaTime = 1 / 200f;
break;
}
JsonConfig.SetInt("TouchFPS", Dropdown.value);

View File

@ -6,6 +6,7 @@ using UnityEngine.XR.Interaction.Toolkit;
public class RayManager : MonoBehaviour
{
public bool RaySwitch = true;
public float Distance = 0.3f;
XRRayInteractor interactor;
XRInteractorLineVisual lineVisual;
LineRenderer lineRenderer;
@ -19,7 +20,7 @@ public class RayManager : MonoBehaviour
// Update is called once per frame
void Update()
{
if (gameObject.transform.position.z > 0.2 || !RaySwitch)
if (gameObject.transform.position.z > Distance || !RaySwitch)
{
interactor.enabled = false;
lineRenderer.enabled = false;

View File

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