mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-23 19:40:57 +01:00
bug fix
mp head cube color bug touch position fix network package issue fix
This commit is contained in:
parent
abc010aa20
commit
b93656d29a
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@ -110,7 +110,7 @@ public class PlayerSettingManager : MonoBehaviour
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void GetHapticAmplitude()
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{
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if (PlayerConfig.HasKey("HapticAmplitude"))
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HapticManagers[0].amplitude = (float)PlayerConfig.GetDouble("HapticAmplitude") * 10;
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HapticManagers[0].amplitude = (float)PlayerConfig.GetDouble("HapticAmplitude");
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}
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@ -157,7 +157,6 @@ public class PlayerSettingManager : MonoBehaviour
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}
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public void SetHapticAmplitude(float amplitude)
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{
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amplitude /= 10;
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foreach (var controller in HapticManagers)
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{
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controller.amplitude = amplitude;
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@ -1,38 +0,0 @@
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using UnityEngine;
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using System;
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public class TouchPanelManager : MonoBehaviour
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{
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int Area;
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private int _insideColliderCount = 0;
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public static event Action touchDidChange;
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void Start()
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{
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Area = (int)Enum.Parse(typeof(TouchArea), gameObject.name);
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}
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private void OnTriggerEnter(Collider other)
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{
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_insideColliderCount += 1;
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SerialManager.ChangeTouch(true, (int)Area, true);
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touchDidChange?.Invoke();
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}
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private void OnTriggerExit(Collider other)
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{
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_insideColliderCount -= 1;
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_insideColliderCount = Mathf.Max(0, _insideColliderCount);
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if (_insideColliderCount == 0)
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{
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SerialManager.ChangeTouch(true, (int)Area, false);
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touchDidChange?.Invoke();
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}
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}
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enum TouchArea
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{
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A1 = 0, A2 = 1, A3 = 2, A4 = 3, A5 = 4,
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A6 = 8, A7 = 9, A8 = 10, B1 = 11, B2 = 12,
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B3 = 16, B4 = 17, B5 = 18, B6 = 19, B7 = 20,
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B8 = 24, C1 = 25, C2 = 26, D1 = 27, D2 = 28,
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D3 = 32, D4 = 33, D5 = 34, D6 = 35, D7 = 36,
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D8 = 40, E1 = 41, E2 = 42, E3 = 43, E4 = 44,
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E5 = 48, E6 = 49, E7 = 50, E8 = 51,
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}
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}
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15
Assets/Scripts/Networks/DebugButton.cs
Normal file
15
Assets/Scripts/Networks/DebugButton.cs
Normal file
@ -0,0 +1,15 @@
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using UnityEngine;
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using Unity.Netcode;
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public class DebugButton : MonoBehaviour
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{
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private void OnGUI() {
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GUILayout.BeginArea(new Rect(10, 10, 100, 300));
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//if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer) {
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if (GUILayout.Button("Host")) GetComponent<StartManager>().StartHost();
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if (GUILayout.Button("Client")) GetComponent<StartManager>().StartClient();
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if (GUILayout.Button("Stop")) GetComponent<StartManager>().StopAll();
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//}
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GUILayout.EndArea();
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}
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}
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@ -21,6 +21,7 @@ public class DisplaySync : NetworkBehaviour
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bool isInitialized = false;
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||||
public override void OnNetworkSpawn()
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{
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Debug.Log("DisplaySync.OnNetworkSpawn");
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NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnectedCallback;
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var DisplayP1 = GameObject.FindGameObjectWithTag("DisplayP1");
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|
@ -18,13 +18,13 @@ public class WindowEncoder : NetworkBehaviour
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{
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width = 1920,
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height = 1080,
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frameRate = 24,
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frameRate = 30,
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||||
format = uNvEncoder.Format.B8G8R8A8_UNORM,
|
||||
bitRate = 196608,
|
||||
maxFrameSize = 8192,
|
||||
bitRate = 1228800,
|
||||
maxFrameSize = 40960,
|
||||
};
|
||||
|
||||
public int idrFrameIntervalFrame = 24;
|
||||
public int idrFrameIntervalFrame = 30;
|
||||
int idrFrameCounter_ = 0;
|
||||
public int ResolutionDivider = 2;
|
||||
public Texture2D IdleTexture = null;
|
||||
@ -87,6 +87,7 @@ public class WindowEncoder : NetworkBehaviour
|
||||
|
||||
setting.width = window.window.width / ResolutionDivider;
|
||||
setting.height = window.window.height / ResolutionDivider;
|
||||
idrFrameIntervalFrame = setting.frameRate;
|
||||
encoder.Create(setting);
|
||||
|
||||
rt = new RenderTexture(setting.width, setting.height, 24);
|
||||
|
@ -2,6 +2,7 @@ using Unity.Netcode;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem.XR;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using Unity.XR.CoreUtils;
|
||||
|
||||
public class NetworkPlayer : NetworkBehaviour
|
||||
{
|
||||
@ -21,6 +22,8 @@ public class NetworkPlayer : NetworkBehaviour
|
||||
|
||||
if (!IsOwner)
|
||||
{
|
||||
var clientXROrigin = GetComponent<XROrigin>();
|
||||
var clientLocomotion = GetComponent<LocomotionSystem>();
|
||||
var clientMoveProvider = GetComponent<ActionBasedContinuousMoveProvider>();
|
||||
var clientTurnProvider = GetComponent<ActionBasedContinuousTurnProvider>();
|
||||
var clientControllers = GetComponentsInChildren<ActionBasedController>();
|
||||
@ -30,13 +33,18 @@ public class NetworkPlayer : NetworkBehaviour
|
||||
var clientCamera = GetComponentInChildren<Camera>();
|
||||
var clientAudioListener = GetComponentInChildren<AudioListener>();
|
||||
var clientLIV = GetComponent<LIV.SDK.Unity.LIV>();
|
||||
var clientWindowEncoder = GetComponent<WindowEncoder>();
|
||||
//var clientOVRManager = gameObject.transform.Find("OVRManager").gameObject;
|
||||
|
||||
clientXROrigin.enabled = false;
|
||||
clientLocomotion.enabled = false;
|
||||
clientCamera.enabled = false;
|
||||
clientAudioListener.enabled = false;
|
||||
clientMoveProvider.enabled = false;
|
||||
clientTurnProvider.enabled = false;
|
||||
clientHead.enabled = false;
|
||||
clientLIV.enabled = false;
|
||||
clientWindowEncoder.enabled = false;
|
||||
foreach (var ray in clientRays)
|
||||
{
|
||||
ray.RaySwitch = false;
|
||||
@ -55,16 +63,16 @@ public class NetworkPlayer : NetworkBehaviour
|
||||
}
|
||||
private void SetMaterials()
|
||||
{
|
||||
var HeadMat = transform.Find("Camera Offset").Find("Main Camera").Find("HeadCube").gameObject.GetComponent<Renderer>().material;
|
||||
var HeadRenderer = transform.Find("Camera Offset").Find("Main Camera").Find("HeadCube").gameObject.GetComponent<Renderer>();
|
||||
var LHandMat = transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand").GetComponent<Renderer>().material;
|
||||
var RHandMat = transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand").GetComponent<Renderer>().material;
|
||||
if (IsOwnedByServer)
|
||||
{
|
||||
HeadMat = MaterialP1;
|
||||
HeadRenderer.material = MaterialP1;
|
||||
}
|
||||
else
|
||||
{
|
||||
HeadMat = MaterialP2;
|
||||
HeadRenderer.material = MaterialP2;
|
||||
float LH, LS, LV; float RH, RS, RV;
|
||||
Color.RGBToHSV(LHandMat.color, out LH, out LS, out LV);
|
||||
Color.RGBToHSV(RHandMat.color, out RH, out RS, out RV);
|
||||
@ -79,8 +87,7 @@ public class NetworkPlayer : NetworkBehaviour
|
||||
{
|
||||
if (IsHost)
|
||||
{
|
||||
transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
|
||||
|
||||
transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user