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fix hand transparency issue
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parent
9d02f0585e
commit
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@ -68,14 +68,15 @@ public class NetworkPlayer : NetworkBehaviour
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float LH, LS, LV; float RH, RS, RV;
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float LH, LS, LV; float RH, RS, RV;
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Color.RGBToHSV(LHandMat.color, out LH, out LS, out LV);
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Color.RGBToHSV(LHandMat.color, out LH, out LS, out LV);
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Color.RGBToHSV(RHandMat.color, out RH, out RS, out RV);
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Color.RGBToHSV(RHandMat.color, out RH, out RS, out RV);
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LH += HandHueShift; RH += HandHueShift;
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var LColor = Color.HSVToRGB(LH + HandHueShift, RS, RV);
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LHandMat.color = Color.HSVToRGB(LH, RS, RV);
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var RColor = Color.HSVToRGB(RH + HandHueShift, RS, RV);
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RHandMat.color = Color.HSVToRGB(RH, RS, RV);
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LColor.a = LHandMat.color.a; RColor.a = RHandMat.color.a;
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LHandMat.color = LColor;
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RHandMat.color = RColor;
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}
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}
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}
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}
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private void Start()
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private void Start()
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{
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{
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if (IsHost)
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if (IsHost)
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{
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{
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transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
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transform.position = new Vector3(Player1Position.x, transform.position.y, transform.position.z + Player1Position.y);
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: cbf498d537c04dd4e9f2720eed7a1319
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1 +0,0 @@
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{"Keys":["com.unity.services.core.cloud-environment","com.unity.services.qos.version","com.unity.services.lobby.version","com.unity.services.core.version","com.unity.services.authentication.version","com.unity.services.relay.version"],"Values":[{"m_Value":"production","m_IsReadOnly":true},{"m_Value":"1.0.1","m_IsReadOnly":true},{"m_Value":"1.0.1","m_IsReadOnly":true},{"m_Value":"1.4.2","m_IsReadOnly":true},{"m_Value":"2.1.1","m_IsReadOnly":true},{"m_Value":"1.0.3","m_IsReadOnly":true}]}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 5850fa29d5b8ecb4a90d8708db37eb9d
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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