mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-11-24 03:50:10 +01:00
bug fix
locker bug mp haptic bug mp hand size bug mp endcode bug mp decode bug
This commit is contained in:
parent
effb639e86
commit
d00d192af5
@ -1552,6 +1552,8 @@ MonoBehaviour:
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propertyPath: Locker
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@ -24652,7 +24745,7 @@ MonoBehaviour:
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createChildWindows_: 0
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@ -25,7 +25,7 @@ public class Locker : MonoBehaviour
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{
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ToggleButtons();
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ToggleLocalmotion();
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ToggleRay();
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//ToggleRay();
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isLocked = !isLocked;
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if (isLocked)
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material.color = Color.red;
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@ -16,7 +16,8 @@ public class PlayerSettingManager : MonoBehaviour
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public float HandPositionY = 0;
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public float HandPositionZ = 0;
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public List<Slider> Sliders;
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public Locker Locker;
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public NoneVRSettingManager NVRManager;
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void Start()
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{
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SetTarget(gameObject);
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@ -27,7 +28,10 @@ public class PlayerSettingManager : MonoBehaviour
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LHandTransform = XRObj.transform.Find("Camera Offset").Find("LeftHand Controller").Find("LHand");
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RHandTransform = XRObj.transform.Find("Camera Offset").Find("RightHand Controller").Find("RHand");
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PlayerTransform = XRObj.transform;
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HapticManagers = GetComponentsInChildren<ControllerHapticManager>();
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HapticManagers = XRObj.GetComponentsInChildren<ControllerHapticManager>();
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Locker.LocalMotion = XRObj;
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NVRManager.NVRCameraTargetFP = XRObj.transform.Find("Camera Offset").Find("Main Camera");
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NVRManager.GetNVRMode();
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GetSetConfigs();
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}
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private void GetSetConfigs()
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@ -6,8 +6,8 @@ public class ControllerHapticManager : MonoBehaviour
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{
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public XRNode Hand;
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InputDevice device;
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public float duration;
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public float amplitude;
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public float duration = 0.1f;
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public float amplitude = 1f;
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private void OnTriggerEnter(Collider other)
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{
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device = InputDevices.GetDeviceAtXRNode(Hand);
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@ -18,4 +18,8 @@ public class ControllerHapticManager : MonoBehaviour
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device = InputDevices.GetDeviceAtXRNode(Hand);
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device.StopHaptics();
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}
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void Uppdate()
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{
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}
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}
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@ -19,7 +19,7 @@ public class DisplaySync : NetworkBehaviour
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public uint timeout = 100;
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Assembler assembler = new Assembler();
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bool isInitialized = false;
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void Start()
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public override void OnNetworkSpawn()
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{
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NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnectedCallback;
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@ -41,6 +41,7 @@ public class DisplaySync : NetworkBehaviour
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Encoder.encoder.onEncoded.AddListener(OnEncoded);
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}
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}
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void Update()
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{
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@ -28,7 +28,7 @@ public class WindowEncoder : NetworkBehaviour
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public int ResolutionDivider = 2;
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Texture2D sTexture;
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void Start()
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public override void OnNetworkSpawn()
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{
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if (!IsOwner) return;
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GetSetting();
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@ -48,6 +48,7 @@ public class WindowEncoder : NetworkBehaviour
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var _setting = JsonConfig.GetJObject("EncoderSetting");
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ResolutionDivider = _setting.Value<int>("ResolutionDivider");
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_setting.Remove("ResolutionDivider");
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_setting["format"] = (int)uNvEncoder.Format.B8G8R8A8_UNORM;
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setting = _setting.ToObject<uNvEncoder.EncoderDesc>();
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}
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@ -15,7 +15,7 @@ public class NetworkPlayer : NetworkBehaviour
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private void DisableClientInput()
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{
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if (!IsOwner && IsClient)
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if (!IsOwner)
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{
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var clientMoveProvider = GetComponent<ActionBasedContinuousMoveProvider>();
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var clientTurnProvider = GetComponent<ActionBasedContinuousTurnProvider>();
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@ -43,7 +43,7 @@ public class NetworkPlayer : NetworkBehaviour
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}
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foreach (var haptic in clientHaptics)
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{
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haptic.enabled = false;
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Destroy(haptic);
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}
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clientLIV.enabled = false;
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//clientOVRManager.SetActive(false);
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@ -8,7 +8,7 @@
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main",
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@ -138,12 +138,12 @@
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"url": "https://packages.unity.com"
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},
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"url": "https://packages.unity.com"
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},
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@ -312,7 +312,7 @@
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"url": "https://packages.unity.com"
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},
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"source": "registry",
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"dependencies": {
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