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https://github.com/xiaopeng12138/MaiDXR.git
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Add camera smooth
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@ -403,6 +403,96 @@ Transform:
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@ -604,7 +694,7 @@ Camera:
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@ -8,34 +8,24 @@ public class ButtonToKey : MonoBehaviour
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public static extern uint MapVirtualKey(uint uCode, uint uMapType);
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[DllImport("user32.dll")]
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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//public enum VirtualKeyCode;
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public byte keyToPress;
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public Light lightTarget;
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public float frequency;
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public float amplitude;
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//public Light lightTarget;
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// Start is called before the first frame update
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void Start()
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{
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lightTarget.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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//lightTarget.gameObject.SetActive(false);
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}
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private void OnTriggerEnter(Collider other)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
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lightTarget.gameObject.SetActive(true);
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//lightTarget.gameObject.SetActive(true);
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}
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private void OnTriggerExit(Collider other)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
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lightTarget.gameObject.SetActive(false);
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//lightTarget.gameObject.SetActive(false);
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}
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}
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38
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14
Assets/Scripts/CameraFollow.cs
Normal file
14
Assets/Scripts/CameraFollow.cs
Normal file
@ -0,0 +1,14 @@
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using UnityEngine;
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public class CameraFollow : MonoBehaviour {
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public Transform target;
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public float smoothSpeed = 0.125f;
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public Vector3 PosotionOffset;
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void FixedUpdate ()
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{
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transform.position = Vector3.Lerp(transform.position, target.position + PosotionOffset, smoothSpeed);
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transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed);
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}
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
18
Assets/Scripts/RefreshResolution.cs
Normal file
18
Assets/Scripts/RefreshResolution.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RefreshResolution : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/RefreshResolution.cs.meta
Normal file
11
Assets/Scripts/RefreshResolution.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc346b594af94984daa3682599352549
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -42,8 +42,8 @@ PlayerSettings:
|
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m_SplashScreenLogos: []
|
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m_VirtualRealitySplashScreen: {fileID: 0}
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m_HolographicTrackingLossScreen: {fileID: 0}
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defaultScreenWidth: 1024
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defaultScreenHeight: 1024
|
||||
defaultScreenWidth: 1280
|
||||
defaultScreenHeight: 720
|
||||
defaultScreenWidthWeb: 960
|
||||
defaultScreenHeightWeb: 600
|
||||
m_StereoRenderingPath: 0
|
||||
@ -88,7 +88,7 @@ PlayerSettings:
|
||||
bakeCollisionMeshes: 0
|
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forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
resizableWindow: 0
|
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resizableWindow: 1
|
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useMacAppStoreValidation: 0
|
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macAppStoreCategory: public.app-category.games
|
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gpuSkinning: 1
|
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@ -134,13 +134,18 @@ PlayerSettings:
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16:10: 1
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16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 0.1
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bundleVersion: 0.2
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preloadedAssets:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
|
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- {fileID: 0}
|
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
|
||||
|
Loading…
x
Reference in New Issue
Block a user