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new file mode 100644 index 0000000..b262735 Binary files /dev/null and b/Assets/Scenes/MainScene/ReflectionProbe-0.exr differ diff --git a/Assets/Scripts/ButtonToKey.cs b/Assets/Scripts/ButtonToKey.cs new file mode 100644 index 0000000..fba698d --- /dev/null +++ b/Assets/Scripts/ButtonToKey.cs @@ -0,0 +1,27 @@ +using System; +using System.Runtime.InteropServices; +using UnityEngine; +using WindowsInput.Native; +public class ButtonToKey : MonoBehaviour +{ + [DllImport("user32.dll")] + public static extern uint MapVirtualKey(uint uCode, uint uMapType); + [DllImport("user32.dll")] + static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo); + public VirtualKeyCode keyToPress; + + private int _insideColliderCount = 0; + private void OnTriggerEnter(Collider other) + { + _insideColliderCount += 1; + keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero); + } + + private void OnTriggerExit(Collider other) + { + _insideColliderCount -= 1; + _insideColliderCount = Mathf.Max(0, _insideColliderCount); + if (_insideColliderCount == 0) + keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero); + } +} diff --git a/Assets/Scripts/CameraSmooth.cs b/Assets/Scripts/CameraSmooth.cs new file mode 100644 index 0000000..25f1a51 --- /dev/null +++ b/Assets/Scripts/CameraSmooth.cs @@ -0,0 +1,21 @@ +using UnityEngine; +[RequireComponent(typeof(Camera))] +public class CameraSmooth : MonoBehaviour { + + public Transform target; + public float smoothSpeed = 0.125f; + public Vector3 PositionOffset; + public int FPS = 60; + float elapsed; + Camera cam; + private void Start() + { + QualitySettings.vSyncCount = 1; + //Application.targetFrameRate = FPS; + } + void Update () + { + transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed); + transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed); + } +} diff --git a/Assets/Scripts/Controllers.cs b/Assets/Scripts/Controllers.cs new file mode 100644 index 0000000..dca2581 --- /dev/null +++ b/Assets/Scripts/Controllers.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.XR; +public class Controllers : MonoBehaviour +{ + public XRNode Hand; + InputDevice device; + public float duration; + public float amplitude; + private void OnTriggerEnter(Collider other) + { + device = InputDevices.GetDeviceAtXRNode(Hand); + device.SendHapticImpulse(0, amplitude, duration); + } + private void OnTriggerExit(Collider other) + { + device = InputDevices.GetDeviceAtXRNode(Hand); + device.StopHaptics(); + } +} diff --git a/Assets/Scripts/LightManager.cs b/Assets/Scripts/LightManager.cs new file mode 100644 index 0000000..972228f --- /dev/null +++ b/Assets/Scripts/LightManager.cs @@ -0,0 +1,177 @@ + +using UnityEngine; +using System.IO.Ports; +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading; + +public class LightManager : MonoBehaviour +{ + static SerialPort p1Serial = new SerialPort ("COM51", 115200); + public List> dataListP1 = new List>(); + public List> dataListStreamP1 = new List>(); + public List> dataListInstantP1 = new List>(); + static bool isUpdateCMD = false; + public List RingLeds = new List(); + public Light BodyLed; + public Light DisplayLed; + public float BodyLedIntensity = 0.0f; + public float DisplayLedIntensity = 0.0f; + Color32 PrevFadeColor; + Color32 nowCorlor; + Thread thread; + void Start() + { + Debug.Log("Started LED Serial"); + try + { + p1Serial.Open(); + } + catch (Exception ex) + { + Console.WriteLine($"Failed to Open Serial Ports: {ex}"); + } + Debug.Log("LED Serial Started"); + thread = new Thread(new ParameterizedThreadStart(ReadDataList)); + thread.Start(p1Serial); + } + void Update() + { + if (isUpdateCMD) + { + UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed); + isUpdateCMD = false; + } + UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed); + } + void OnDestroy() + { + thread.Abort(); + p1Serial.Close(); + } + + void ReadDataList(object Serial) + { + SerialPort _serial = (SerialPort)Serial; + + byte headbyte = 0; + List data = new List(); + List> dataList = new List>(); + + while (true) + { + if (!_serial.IsOpen && _serial.BytesToRead < 1) + continue; + else if (!isUpdateCMD) + headbyte = (byte)_serial.ReadByte(); + if (headbyte == 224) + { + data = ReadData(_serial); + SeperatData(data); + headbyte = 0; + //Debug.Log($"data: {string.Join(", ", data)}"); + } + } + } + + void SeperatData(List data) + { + if (data[0] == 57) + dataListStreamP1.Add(data); + else if (data[0] == 60) + isUpdateCMD = true; + + if (!isUpdateCMD) + dataListInstantP1.Add(data); + } + + List ReadData(SerialPort Serial) + { + List data = new List(); + byte[] head = new byte[3]; + Serial.Read(head, 0, 3); + for (int i = 0; i < head[2]; i++) + data.Add((byte)Serial.ReadByte()); + return data; + } + + void UpdateLedListStream(ref List> dataList, List ringLeds, Light bodyLed, Light displayLed) + { + if (dataList.Count < 1) + return; + UpdateLED(dataList[0], ringLeds, bodyLed, displayLed); + dataList.RemoveAt(0); + if (dataList.Count > 64) + dataList.Clear(); + } + + void UpdateLedListInstant(ref List> dataList, List ringLeds, Light bodyLed, Light displayLed) + { + while (dataList.Count > 0) + { + UpdateLED(dataList[0], ringLeds, bodyLed, displayLed); + dataList.RemoveAt(0); + } + } + + void UpdateLED(List _data, List ringLeds, Light bodyLed, Light dispayLed) + { + var data = new List(_data); + byte mp; + if (data.Count < 3) + return; + switch (data[0]) + { + case 49: + //Debug.Log($"CMD49: {string.Join(", ", data)}"); + int index = data[1]; + mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765)); + ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255); + if (!SerialManager.startUp) + SerialManager.startUp = true; + break; + case 50: + case 51: + //Debug.Log($"CMD50/51: {string.Join(", ", data)}"); + if (data[2] > 8) + data[2] = 8; + mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765)); + nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255); + if (data[0]==50) + Switch(data[1], data[2], ringLeds, nowCorlor); + else + { + StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7])); + StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7])); + } + PrevFadeColor = nowCorlor; + break; + case 57: + //Debug.Log($"CMD57: {string.Join(", ", data)}"); + bodyLed.intensity = BodyLedIntensity * (data[1] / 255f); + dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f); + break; + } + } + IEnumerator Fade(byte start, byte end, List ringLeds, Color32 prevColor, Color32 nowColor, float duration) + { + duration = 4095 / duration * 8 / 1000; + for (float time = 0f; time < duration; time += Time.deltaTime) + { + float progress = time / duration; + for (int i = start; i < end; i++) + { + ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress); + } + yield return null; + } + } + void Switch(byte start, byte end, List ringLeds, Color32 Color) + { + for (int i = start; i < end; i++) + { + ringLeds[i].color = Color; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Locker.cs b/Assets/Scripts/Locker.cs new file mode 100644 index 0000000..e81e265 --- /dev/null +++ b/Assets/Scripts/Locker.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +public class Locker : MonoBehaviour +{ + public float Delay = 2.0f; + float targetTime; + public List buttons; + public GameObject LocalMotion; + bool isLocked = false; + Material material; + void Start() + { + targetTime = Delay; + material = GetComponent().material; + material.color = Color.green; + Debug.Log("ButtonLock Start"); + } + + // Update is called once per frame + void ToggleLocker() + { + for (int i = 0; i < buttons.Count; i++) + buttons[i].SetActive(!buttons[i].activeSelf); + + LocalMotion.GetComponent().enabled = !LocalMotion.GetComponent().enabled; + LocalMotion.GetComponent().enabled = !LocalMotion.GetComponent().enabled; + + isLocked = !isLocked; + if (isLocked) + material.color = Color.red; + else + material.color = Color.green; + } + void OnTriggerStay(Collider other) + { + targetTime -= Time.deltaTime; + if (targetTime <= 0.0f) + { + ToggleLocker(); + targetTime = Delay; + } + } +} diff --git a/Assets/Scripts/SerialManager.cs b/Assets/Scripts/SerialManager.cs new file mode 100644 index 0000000..c1450c9 --- /dev/null +++ b/Assets/Scripts/SerialManager.cs @@ -0,0 +1,106 @@ +using UnityEngine; +using System.IO.Ports; +using System; +using System.Collections; +public class SerialManager : MonoBehaviour +{ + static SerialPort p1Serial = new SerialPort ("COM5", 9600); + static SerialPort p2Serial = new SerialPort ("COM6", 9600); + byte[] settingPacket = new byte[6] {40, 0, 0, 0, 0, 41}; + static byte[] touchData = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41}; + static byte[] touchData2 = new byte[9] {40, 0, 0, 0, 0, 0, 0, 0, 41}; + public static bool startUp = false; //use ture for default start up state to prevent restart game + public string recivData; + + void Start() + { + try + { + Debug.Log("Try start Serial"); + p1Serial.Open(); + p2Serial.Open(); + } + catch (Exception ex) + { + Console.WriteLine($"Failed to Open Serial Ports: {ex}"); + } + Debug.Log("Serial Started"); + TouchPanelManager.touchDidChange += UpdateTouch; + } + + void Update() + { + if(p1Serial.IsOpen) + ReadData(p1Serial); + if(p2Serial.IsOpen) + ReadData(p2Serial); + UpdateTouch(); + if (Input.GetKeyDown(KeyCode.T)) + startUp = !startUp; + } + private void OnDestroy() + { + p1Serial.Close(); + p2Serial.Close(); + } + + void ReadData(SerialPort Serial) + { + if (Serial.BytesToRead == 6) + { + recivData = Serial.ReadExisting(); + TouchSetUp(Serial, recivData); + } + } + void TouchSetUp(SerialPort Serial, string data) + { + switch (Convert.ToByte(data[3])) + { + case 76: + case 69: + startUp = false; + break; + case 114: + case 107: + for (int i=1; i<5; i++) + settingPacket[i] = Convert.ToByte(data[i]); + Serial.Write(settingPacket, 0, settingPacket.Length); + break; + case 65: + startUp = true; + break; + } + } + + public static void SendTouch(byte[] data) + { + if (startUp) + p1Serial.Write(data, 0, 9); + } + public static void UpdateTouch() + { + if (!startUp) + return; + SendTouch(touchData); + SendTouch(touchData2); + } + + public static void ChangeTouch(bool isP1, int Area, bool State) + { + if (isP1) + ByteArrayExt.SetBit(touchData, Area+8, State); + else + ByteArrayExt.SetBit(touchData2, Area+8, State); + } +} + +public static class ByteArrayExt +{ + public static byte[] SetBit(this byte[] self, int index, bool value) + { + var bitArray = new BitArray(self); + bitArray.Set(index, value); + bitArray.CopyTo(self, 0); + return self; + } +} \ No newline at end of file diff --git a/Assets/Scripts/TouchPanelManager.cs b/Assets/Scripts/TouchPanelManager.cs new file mode 100644 index 0000000..3d63d35 --- /dev/null +++ b/Assets/Scripts/TouchPanelManager.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using System; +public class TouchPanelManager : MonoBehaviour +{ + public int Area; + private int _insideColliderCount = 0; + public static event Action touchDidChange; + private void OnTriggerEnter(Collider other) + { + _insideColliderCount += 1; + SerialManager.ChangeTouch(true, (int)Area, true); + touchDidChange?.Invoke(); + } + + private void OnTriggerExit(Collider other) + { + _insideColliderCount -= 1; + _insideColliderCount = Mathf.Max(0, _insideColliderCount); + if (_insideColliderCount == 0) + { + SerialManager.ChangeTouch(true, (int)Area, false); + touchDidChange?.Invoke(); + } + } +} diff --git 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