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Fix touch and button issue (based on #16)
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@ -11,28 +11,18 @@ public class ButtonToKey : MonoBehaviour
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public VirtualKeyCode keyToPress;
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private int _insideColliderCount = 0;
|
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|
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private void Update()
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{
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if (_insideColliderCount == 0)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||
}
|
||||
}
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private bool triggered = true;
|
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private void OnTriggerEnter(Collider other)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||
_insideColliderCount += 1;
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}
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private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (_insideColliderCount == 0)
|
||||
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
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_insideColliderCount -= 1;
|
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_insideColliderCount = Mathf.Max(0, _insideColliderCount);
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}
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}
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|
@ -3,29 +3,21 @@ using UnityEngine;
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public class TouchToSerial : MonoBehaviour
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{
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public int Area;
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int _insideColliderCount = 0;
|
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|
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private void Update()
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{
|
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if (_insideColliderCount == 0)
|
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{
|
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Serial.ChangeTouch((int)Area, true);
|
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Serial.SendTouch();
|
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}
|
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else
|
||||
{
|
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Serial.ChangeTouch((int)Area, false);
|
||||
Serial.SendTouch();
|
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}
|
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}
|
||||
|
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private int _insideColliderCount = 0;
|
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private void OnTriggerEnter(Collider other)
|
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{
|
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Serial.ChangeTouch((int)Area, true);
|
||||
Serial.SendTouch();
|
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_insideColliderCount += 1;
|
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}
|
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|
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private void OnTriggerExit(Collider other)
|
||||
{
|
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if (_insideColliderCount == 0)
|
||||
{
|
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Serial.ChangeTouch((int)Area, false);
|
||||
Serial.SendTouch();
|
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}
|
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_insideColliderCount -= 1;
|
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_insideColliderCount = Mathf.Max(0, _insideColliderCount);
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}
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|
@ -32,7 +32,7 @@ MonoBehaviour:
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m_Name: MicrosoftMotionControllerProfile Standalone
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m_EditorClassIdentifier:
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m_enabled: 1
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m_enabled: 0
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nameUi: Microsoft Motion Controller Profile
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version: 0.0.1
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featureIdInternal: com.unity.openxr.feature.input.microsoftmotioncontroller
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@ -195,7 +195,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f928d0d73a35f294fbe357ca17aa3547, type: 3}
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m_Name: MicrosoftHandInteraction Standalone
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m_EditorClassIdentifier:
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m_enabled: 1
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m_enabled: 0
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nameUi: Microsoft Hand Interaction Profile
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version: 0.0.1
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featureIdInternal: com.unity.openxr.feature.input.handtracking
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m_Scale: {x: 0.5, y: 1}
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m_Scale: {x: 1, y: 1}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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@ -137,6 +137,13 @@ PlayerSettings:
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bundleVersion: 0.7.2
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preloadedAssets:
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@ -282,7 +289,9 @@ PlayerSettings:
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Android: 1
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iPhone: 1
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tvOS: 1
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m_BuildTargetGroupLightmapEncodingQuality: []
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m_BuildTargetGroupLightmapEncodingQuality:
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- m_BuildTarget: Standalone
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m_EncodingQuality: 0
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetNormalMapEncoding: []
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playModeTestRunnerEnabled: 0
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@ -232,7 +232,7 @@ QualitySettings:
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PS4: 5
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PS5: 5
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Stadia: 5
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Standalone: 5
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Standalone: 0
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WebGL: 3
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Windows Store Apps: 5
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XboxOne: 5
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|
Loading…
x
Reference in New Issue
Block a user