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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-11-24 03:50:10 +01:00

First Alpha Version

This commit is contained in:
xpeng 2022-01-05 19:44:30 +01:00
parent 1a3f68155b
commit fcb2f2ef8a
246 changed files with 24069 additions and 0 deletions

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using System;
using System.Runtime.InteropServices;
using UnityEngine;
public class ButtonToKey : MonoBehaviour
{
[DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
//public enum VirtualKeyCode;
public byte keyToPress;
public Light lightTarget;
public float frequency;
public float amplitude;
// Start is called before the first frame update
void Start()
{
lightTarget.gameObject.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
lightTarget.gameObject.SetActive(true);
}
private void OnCollisionExit(Collision collision)
{
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
lightTarget.gameObject.SetActive(false);
}
}

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using System.Collections;
using UnityEngine;
using System.IO.Ports;
using System;
public class Serial : MonoBehaviour
{
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
int packleng = 0;
byte[] incomPacket = new byte[6];
byte[] settingPacket = new byte[6];
static byte[] touchPacket = new byte[9];
static byte[] touchPacketReset = new byte[9];
static bool startUp = false;
float timer = 0;
bool failed = false;
byte recivData;
void Start()
{
SerialStartUp();
}
void Update()
{
ReadPack();
if (!failed)
TouchSetUp();
SendTouch();
}
private void SerialStartUp()
{
settingPacket[0] = 40;
settingPacket[5] = 41;
touchPacket[0] = 40;
touchPacket[8] = 41;
touchPacketReset[0] = 40;
touchPacketReset[8] = 41;
p1Serial.Open();
Debug.Log("Serial Started");
}
private void TouchSetUp()
{
switch (incomPacket[3])
{
case 76:
case 69:
startUp = false;
break;
case 114:
case 107:
for (int i=1; i<5; i++)
settingPacket[i] = incomPacket[i];
p1Serial.Write(settingPacket, 0, settingPacket.Length);
Array.Clear(incomPacket, 0, incomPacket.Length);
break;
case 65:
startUp = true;
break;
}
}
private void ReadPack()
{
timer = 0f;
if (p1Serial.BytesToRead == 6)
{
packleng = 0;
while (packleng < 6)
{
recivData = Convert.ToByte(p1Serial.ReadByte());
if (recivData == 123)
{
packleng = 0;
}
incomPacket[packleng++] = recivData;
if(timer > 20f){ failed = true; break; }
timer += Time.deltaTime;
}
}
}
public static void SendTouch()
{
if (startUp)
p1Serial.Write(touchPacket, 0, 9);
}
public static void ChangeTouch(int Area, bool State)
{
if (startUp)
ByteArrayExt.SetBit(touchPacket, Area+8, State);
}
public static void ResetTouch()
{
if (startUp)
p1Serial.Write(touchPacketReset, 0, 9);
}
}
public static class ByteArrayExt
{
public static byte[] SetBit(this byte[] self, int index, bool value)
{
var bitArray = new BitArray(self);
bitArray.Set(index, value);
bitArray.CopyTo(self, 0);
return self;
}
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using System;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine;
public class TouchToSerial : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//Serial.SendTouch();
}
public int Area;
private void OnCollisionEnter(Collision collision)
{
Serial.ChangeTouch((int)Area, true);
Serial.SendTouch();
}
private void OnCollisionExit(Collision collision)
{
Serial.ChangeTouch((int)Area, false);
Serial.SendTouch();
//Serial.ResetTouch();
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