First Alpha Version
56
.vscode/settings.json
vendored
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8
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137
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8
Assets/Model/Material.meta
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Normal file
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8
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8
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3097
Assets/Scenes/Main Scene.unity
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8
Assets/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: 424ced57360e49e46a352e4491d943f2
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41
Assets/Scripts/ButtonToKey.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ButtonToKey : MonoBehaviour
|
||||||
|
{
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern uint MapVirtualKey(uint uCode, uint uMapType);
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
|
||||||
|
//public enum VirtualKeyCode;
|
||||||
|
public byte keyToPress;
|
||||||
|
public Light lightTarget;
|
||||||
|
public float frequency;
|
||||||
|
public float amplitude;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lightTarget.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
|
||||||
|
lightTarget.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit(Collision collision)
|
||||||
|
{
|
||||||
|
keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
|
||||||
|
lightTarget.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/ButtonToKey.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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113
Assets/Scripts/Serial.cs
Normal file
@ -0,0 +1,113 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO.Ports;
|
||||||
|
using System;
|
||||||
|
public class Serial : MonoBehaviour
|
||||||
|
{
|
||||||
|
static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
||||||
|
int packleng = 0;
|
||||||
|
byte[] incomPacket = new byte[6];
|
||||||
|
byte[] settingPacket = new byte[6];
|
||||||
|
static byte[] touchPacket = new byte[9];
|
||||||
|
static byte[] touchPacketReset = new byte[9];
|
||||||
|
|
||||||
|
static bool startUp = false;
|
||||||
|
float timer = 0;
|
||||||
|
bool failed = false;
|
||||||
|
byte recivData;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
SerialStartUp();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
ReadPack();
|
||||||
|
if (!failed)
|
||||||
|
TouchSetUp();
|
||||||
|
SendTouch();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SerialStartUp()
|
||||||
|
{
|
||||||
|
settingPacket[0] = 40;
|
||||||
|
settingPacket[5] = 41;
|
||||||
|
touchPacket[0] = 40;
|
||||||
|
touchPacket[8] = 41;
|
||||||
|
touchPacketReset[0] = 40;
|
||||||
|
touchPacketReset[8] = 41;
|
||||||
|
p1Serial.Open();
|
||||||
|
Debug.Log("Serial Started");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TouchSetUp()
|
||||||
|
{
|
||||||
|
switch (incomPacket[3])
|
||||||
|
{
|
||||||
|
case 76:
|
||||||
|
case 69:
|
||||||
|
startUp = false;
|
||||||
|
break;
|
||||||
|
case 114:
|
||||||
|
case 107:
|
||||||
|
for (int i=1; i<5; i++)
|
||||||
|
settingPacket[i] = incomPacket[i];
|
||||||
|
p1Serial.Write(settingPacket, 0, settingPacket.Length);
|
||||||
|
Array.Clear(incomPacket, 0, incomPacket.Length);
|
||||||
|
break;
|
||||||
|
case 65:
|
||||||
|
startUp = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ReadPack()
|
||||||
|
{
|
||||||
|
timer = 0f;
|
||||||
|
if (p1Serial.BytesToRead == 6)
|
||||||
|
{
|
||||||
|
packleng = 0;
|
||||||
|
while (packleng < 6)
|
||||||
|
{
|
||||||
|
recivData = Convert.ToByte(p1Serial.ReadByte());
|
||||||
|
if (recivData == 123)
|
||||||
|
{
|
||||||
|
packleng = 0;
|
||||||
|
}
|
||||||
|
incomPacket[packleng++] = recivData;
|
||||||
|
if(timer > 20f){ failed = true; break; }
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SendTouch()
|
||||||
|
{
|
||||||
|
if (startUp)
|
||||||
|
p1Serial.Write(touchPacket, 0, 9);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ChangeTouch(int Area, bool State)
|
||||||
|
{
|
||||||
|
if (startUp)
|
||||||
|
ByteArrayExt.SetBit(touchPacket, Area+8, State);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void ResetTouch()
|
||||||
|
{
|
||||||
|
if (startUp)
|
||||||
|
p1Serial.Write(touchPacketReset, 0, 9);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class ByteArrayExt
|
||||||
|
{
|
||||||
|
public static byte[] SetBit(this byte[] self, int index, bool value)
|
||||||
|
{
|
||||||
|
var bitArray = new BitArray(self);
|
||||||
|
bitArray.Set(index, value);
|
||||||
|
bitArray.CopyTo(self, 0);
|
||||||
|
return self;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Serial.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 2c79b63131e13e244aca53cca9ae02ab
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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34
Assets/Scripts/TouchToSerial.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TouchToSerial : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
//Serial.SendTouch();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Area;
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
Serial.ChangeTouch((int)Area, true);
|
||||||
|
Serial.SendTouch();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit(Collision collision)
|
||||||
|
{
|
||||||
|
Serial.ChangeTouch((int)Area, false);
|
||||||
|
Serial.SendTouch();
|
||||||
|
//Serial.ResetTouch();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/TouchToSerial.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: d95c6af7b873b3c4ab3bbce8fa2daec5
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|
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|
externalObjects: {}
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|
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|
executionOrder: 0
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|
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