First Alpha Version
56
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Assets/Scripts/ButtonToKey.cs
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using System;
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using System.Runtime.InteropServices;
|
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using UnityEngine;
|
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|
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public class ButtonToKey : MonoBehaviour
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{
|
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[DllImport("user32.dll")]
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public static extern uint MapVirtualKey(uint uCode, uint uMapType);
|
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[DllImport("user32.dll")]
|
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static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo);
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//public enum VirtualKeyCode;
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public byte keyToPress;
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public Light lightTarget;
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public float frequency;
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public float amplitude;
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// Start is called before the first frame update
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void Start()
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{
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lightTarget.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 0, UIntPtr.Zero);
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lightTarget.gameObject.SetActive(true);
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}
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private void OnCollisionExit(Collision collision)
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{
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keybd_event(System.Convert.ToByte(keyToPress), (byte)MapVirtualKey((uint)keyToPress, 0), 2, UIntPtr.Zero);
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lightTarget.gameObject.SetActive(false);
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}
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Assets/Scripts/Serial.cs
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using System.Collections;
|
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using UnityEngine;
|
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using System.IO.Ports;
|
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using System;
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public class Serial : MonoBehaviour
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{
|
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static SerialPort p1Serial = new SerialPort ("COM5", 9600);
|
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int packleng = 0;
|
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byte[] incomPacket = new byte[6];
|
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byte[] settingPacket = new byte[6];
|
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static byte[] touchPacket = new byte[9];
|
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static byte[] touchPacketReset = new byte[9];
|
||||
|
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static bool startUp = false;
|
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float timer = 0;
|
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bool failed = false;
|
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byte recivData;
|
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|
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void Start()
|
||||
{
|
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SerialStartUp();
|
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}
|
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|
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void Update()
|
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{
|
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ReadPack();
|
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if (!failed)
|
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TouchSetUp();
|
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SendTouch();
|
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}
|
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|
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private void SerialStartUp()
|
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{
|
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settingPacket[0] = 40;
|
||||
settingPacket[5] = 41;
|
||||
touchPacket[0] = 40;
|
||||
touchPacket[8] = 41;
|
||||
touchPacketReset[0] = 40;
|
||||
touchPacketReset[8] = 41;
|
||||
p1Serial.Open();
|
||||
Debug.Log("Serial Started");
|
||||
}
|
||||
|
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private void TouchSetUp()
|
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{
|
||||
switch (incomPacket[3])
|
||||
{
|
||||
case 76:
|
||||
case 69:
|
||||
startUp = false;
|
||||
break;
|
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|
||||
case 107:
|
||||
for (int i=1; i<5; i++)
|
||||
settingPacket[i] = incomPacket[i];
|
||||
p1Serial.Write(settingPacket, 0, settingPacket.Length);
|
||||
Array.Clear(incomPacket, 0, incomPacket.Length);
|
||||
break;
|
||||
case 65:
|
||||
startUp = true;
|
||||
break;
|
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}
|
||||
}
|
||||
|
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private void ReadPack()
|
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{
|
||||
timer = 0f;
|
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if (p1Serial.BytesToRead == 6)
|
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{
|
||||
packleng = 0;
|
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while (packleng < 6)
|
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{
|
||||
recivData = Convert.ToByte(p1Serial.ReadByte());
|
||||
if (recivData == 123)
|
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{
|
||||
packleng = 0;
|
||||
}
|
||||
incomPacket[packleng++] = recivData;
|
||||
if(timer > 20f){ failed = true; break; }
|
||||
timer += Time.deltaTime;
|
||||
}
|
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}
|
||||
}
|
||||
|
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public static void SendTouch()
|
||||
{
|
||||
if (startUp)
|
||||
p1Serial.Write(touchPacket, 0, 9);
|
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}
|
||||
|
||||
public static void ChangeTouch(int Area, bool State)
|
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{
|
||||
if (startUp)
|
||||
ByteArrayExt.SetBit(touchPacket, Area+8, State);
|
||||
}
|
||||
|
||||
public static void ResetTouch()
|
||||
{
|
||||
if (startUp)
|
||||
p1Serial.Write(touchPacketReset, 0, 9);
|
||||
}
|
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}
|
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|
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public static class ByteArrayExt
|
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{
|
||||
public static byte[] SetBit(this byte[] self, int index, bool value)
|
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{
|
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var bitArray = new BitArray(self);
|
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bitArray.Set(index, value);
|
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bitArray.CopyTo(self, 0);
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return self;
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}
|
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}
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Assets/Scripts/TouchToSerial.cs
Normal file
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using System;
|
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using System.Runtime.InteropServices;
|
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using System.Collections;
|
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using UnityEngine;
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|
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public class TouchToSerial : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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//Serial.SendTouch();
|
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}
|
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|
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public int Area;
|
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private void OnCollisionEnter(Collision collision)
|
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{
|
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Serial.ChangeTouch((int)Area, true);
|
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Serial.SendTouch();
|
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}
|
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|
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private void OnCollisionExit(Collision collision)
|
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{
|
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Serial.ChangeTouch((int)Area, false);
|
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Serial.SendTouch();
|
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//Serial.ResetTouch();
|
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}
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}
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