using TMPro; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json.Linq; public class NoneVRSettingManager : MonoBehaviour { public GameObject NVRCameraObj; public Camera NVRCamera; public Transform NVRCameraTargetFP; public Transform NVRCameraTargetTP; public CameraSmooth CameraSmooth; private TMP_Dropdown Dropdown; private Slider Slider; void Start() { Dropdown = GetComponent(); Slider = GetComponent(); switch (gameObject.name) { case "NVRModeDropdown": GetNVRMode(); break; case "NVRFOV": GetNVRFOV(); break; case "NVRFPSDropdown": GetNVRFPS(); break; case "TPCameraCube": GetTPCamTransform(); break; case "NVRCamera": GetNVRSmoothSpeed(); break; } } public void GetNVRMode() { if (Dropdown == null) return; if (JsonConfig.HasKey("NVRMode")) Dropdown.value = JsonConfig.GetInt("NVRMode"); SetNVRMode(); } void GetNVRSmoothSpeed() { if (JsonConfig.HasKey("NVRCameraSmooth")) CameraSmooth.smoothSpeed = (float)JsonConfig.GetDouble("NVRCameraSmooth"); SetNVRSmoothSpeed(); } public void GetNVRFOV() { if (JsonConfig.HasKey("NVRFOV")) Slider.value = (float)JsonConfig.GetDouble("NVRFOV"); SetNVRFOV(Slider.value); } public void GetNVRFPS() { QualitySettings.vSyncCount = 0; if (JsonConfig.HasKey("NVRFPS")) Dropdown.value = JsonConfig.GetInt("NVRFPS"); SetNVRFPS(); } public void GetTPCamTransform() { if (JsonConfig.HasKey("TPCamPosition")) gameObject.transform.position = JsonConfig.GetVector3("TPCamPosition"); if (JsonConfig.HasKey("TPCamRotation")) gameObject.transform.rotation = JsonConfig.GetQuaternion("TPCamRotation"); SetTPCamTransform(); } public void SetNVRMode() { if (NVRCameraObj == null || NVRCamera == null || CameraSmooth == null || NVRCameraTargetFP == null || NVRCameraTargetTP == null) return; switch (Dropdown.value) { case 0: if (NVRCameraObj.activeSelf) NVRCameraObj.SetActive(false); break; case 1: if (!NVRCameraObj.activeSelf) NVRCameraObj.SetActive(true); CameraSmooth.target = NVRCameraTargetFP; NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("TPSBlock"); // Enable TPBlock Layer Mask NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FPSBlock")); // Disable FPBlock Layer Mask break; case 2: if (!NVRCameraObj.activeSelf) NVRCameraObj.SetActive(true); CameraSmooth.target = NVRCameraTargetTP; NVRCamera.cullingMask |= 1 << LayerMask.NameToLayer("FPSBlock"); // Enable FPBlock Layer Mask NVRCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TPSBlock")); // Disable TPBlock Layer Mask break; } JsonConfig.SetInt("NVRMode", Dropdown.value); } void SetNVRSmoothSpeed() { JsonConfig.SetDouble("NVRCameraSmooth", CameraSmooth.smoothSpeed); } public void SetNVRFOV(float fov) { NVRCamera.fieldOfView = fov; JsonConfig.SetDouble("NVRFOV", fov); } public void SetNVRFPS() { switch (Dropdown.value) { case 0: Application.targetFrameRate = 15; break; case 1: Application.targetFrameRate = 30; break; case 2: Application.targetFrameRate = 45; break; case 3: Application.targetFrameRate = 60; break; case 4: Application.targetFrameRate = 72; break; case 5: Application.targetFrameRate = 90; break; case 6: Application.targetFrameRate = 120; break; case 7: Application.targetFrameRate = 144; break; } JsonConfig.SetInt("NVRFPS", Dropdown.value); } public void SetTPCamTransform() { JsonConfig.SetVector3("TPCamPosition", gameObject.transform.position); JsonConfig.SetQuaternion("TPCamRotation", gameObject.transform.rotation); } }