using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.Netcode; using Unity.Netcode.Transports.UTP; using Netcode.Transports.Enet; using UnityEngine.UI; public class StartManager : MonoBehaviour { public List PlayerIOs; public List PlayerIOsOpposite; public Transform Player1Anchor; public Transform Player2Anchor; public Transform SelectButton; public GameObject XRLocal; public Button StartHostButton; public Button StartClientButton; private PlayerSettingManager PlayerSettingManager; string hostIP = "127.0.0.1"; int hostPort = 7777; void Start() { NetworkManager.Singleton.OnClientConnectedCallback += OnClientConnectedCallback; NetworkManager.Singleton.OnServerStarted += OnServerStartedCallback; NetworkManager.Singleton.OnClientDisconnectCallback += OnClientDisconnectedCallback; NetworkManager.Singleton.OnTransportFailure += OnTransportFailure; if (JsonConfig.HasKey("HostIP")) hostIP = JsonConfig.GetString("HostIP"); else JsonConfig.SetString("HostIP", hostIP); if (JsonConfig.HasKey("HostPort")) hostPort = JsonConfig.GetInt("HostPort"); else JsonConfig.SetInt("HostPort", hostPort); GetComponent().Address = hostIP; GetComponent().Port = (ushort)hostPort; PlayerSettingManager = XRLocal.GetComponent(); } private void OnClientConnectedCallback(ulong callBack) { SetMode(); } private void OnServerStartedCallback() { //SetMode(); } private void OnClientDisconnectedCallback(ulong callBack) { Debug.Log("Client Disconnected"); StopClient(); } private void OnTransportFailure() { Debug.Log("Transport Failure"); StopAll(); } private void SetMode() { if (NetworkManager.Singleton.IsHost) { foreach (var IO in PlayerIOs) IO.position = new Vector3(Player1Anchor.position.x, IO.position.y, IO.position.z); foreach (var IO in PlayerIOsOpposite) IO.position = new Vector3(Player2Anchor.position.x, IO.position.y, IO.position.z); PlayerSettingManager.SetTarget(NetworkManager.Singleton.LocalClient.PlayerObject.gameObject); XRLocal.SetActive(false); StartHostButton.interactable = false; Debug.Log("Start Host Success"); } else if (NetworkManager.Singleton.IsConnectedClient) { foreach (var IO in PlayerIOs) IO.position = new Vector3(Player2Anchor.position.x, IO.position.y, IO.position.z); foreach (var IO in PlayerIOsOpposite) IO.position = new Vector3(Player1Anchor.position.x, IO.position.y, IO.position.z); SelectButton.localScale = new Vector3(SelectButton.localScale.x * -1, SelectButton.localScale.y, SelectButton.localScale.z); PlayerSettingManager.SetTarget(NetworkManager.Singleton.LocalClient.PlayerObject.gameObject); XRLocal.SetActive(false); StartClientButton.interactable = false; Debug.Log("Start Client Success"); } } public void StartHost() { Debug.Log("Start Host"); NetworkManager.Singleton.Shutdown(); //PlayerSettingManager.SetTarget(XRLocal); //XRLocal.SetActive(true); if (!NetworkManager.Singleton.StartHost()) { Debug.Log("Start Host Failed"); StopAll(); } } public void StartClient() { Debug.Log("Start Client"); NetworkManager.Singleton.Shutdown(); //PlayerSettingManager.SetTarget(XRLocal); //XRLocal.SetActive(true); if (!NetworkManager.Singleton.StartClient()) { Debug.Log("Start Client Failed"); StopAll(); } StartClientButton.interactable = false; } public void StopAll() { if (NetworkManager.Singleton.IsClient || NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsConnectedClient) NetworkManager.Singleton.Shutdown(); PlayerSettingManager.SetTarget(XRLocal); XRLocal.SetActive(true); StartHostButton.interactable = true; StartClientButton.interactable = true; Debug.Log("Stop All"); } private void StopClient() { if (NetworkManager.Singleton.IsHost) return; NetworkManager.Singleton.Shutdown(); PlayerSettingManager.SetTarget(XRLocal); XRLocal.SetActive(true); StartHostButton.interactable = true; StartClientButton.interactable = true; Debug.Log("Stop Client"); } }