using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MRCHelpers { /// /// Copies the position of a transform every frame /// public class CopyTransform : MonoBehaviour { /// /// The transform to follow /// [SerializeField] private Transform m_originalTransform; /// /// Update /// void Update() { //copy the pose of the other transform each frame transform.position = m_originalTransform.position; transform.rotation = m_originalTransform.rotation; } } }