/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class OVRAudioSourceTest : MonoBehaviour { public float period = 2.0f; private float nextActionTime; // Start is called before the first frame update void Start() { Material templateMaterial = GetComponent().material; Material newMaterial = Instantiate(templateMaterial); newMaterial.color = Color.green; GetComponent().material = newMaterial; nextActionTime = Time.time + period; } // Update is called once per frame void Update() { if (Time.time > nextActionTime) { nextActionTime = Time.time + period; Material mat = GetComponent().material; if (mat.color == Color.green) { mat.color = Color.red; } else { mat.color = Color.green; } AudioSource audioSource = GetComponent(); if (audioSource == null) { Debug.LogError("Unable to find AudioSource"); } else { audioSource.Play(); } } } }