/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; /// /// Allows you to toggle chromatic aberration correction with a gamepad button press. /// public class OVRChromaticAberration : MonoBehaviour { /// /// The button that will toggle chromatic aberration correction. /// public OVRInput.RawButton toggleButton = OVRInput.RawButton.X; private bool chromatic = false; void Start () { // Enable/Disable Chromatic Aberration Correction. // NOTE: Enabling Chromatic Aberration for mobile has a large performance cost. OVRManager.instance.chromatic = chromatic; } void Update() { // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller if (OVRInput.GetDown(toggleButton)) { //************************* // toggle chromatic aberration correction //************************* chromatic = !chromatic; OVRManager.instance.chromatic = chromatic; } } }