/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
///
/// Allows you to toggle chromatic aberration correction with a gamepad button press.
///
public class OVRChromaticAberration : MonoBehaviour
{
///
/// The button that will toggle chromatic aberration correction.
///
public OVRInput.RawButton toggleButton = OVRInput.RawButton.X;
private bool chromatic = false;
void Start ()
{
// Enable/Disable Chromatic Aberration Correction.
// NOTE: Enabling Chromatic Aberration for mobile has a large performance cost.
OVRManager.instance.chromatic = chromatic;
}
void Update()
{
// NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller
if (OVRInput.GetDown(toggleButton))
{
//*************************
// toggle chromatic aberration correction
//*************************
chromatic = !chromatic;
OVRManager.instance.chromatic = chromatic;
}
}
}