/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; using UnityEngine.UI; using System.Collections; /// /// Visualizes progress for operations such as loading. /// public class OVRProgressIndicator : MonoBehaviour { public MeshRenderer progressImage; [Range(0, 1)] public float currentProgress = 0.7f; void Awake() { progressImage.sortingOrder = 150; } // Update is called once per frame void Update() { progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress); } }