/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.OVR.Scripts { public class Record { public int sortOrder; public string category; public string message; public Record(int order, string cat, string msg) { sortOrder = order; category = cat; message = msg; } } public class RangedRecord : Record { public float value; public float min; public float max; public RangedRecord(int order, string cat, string msg, float val, float minVal, float maxVal) : base(order, cat, msg) { value = val; min = minVal; max = maxVal; } } public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex); public class FixRecord : Record { public FixMethodDelegate fixMethod; public UnityEngine.Object targetObject; public string[] buttonNames; public bool editModeRequired; public bool complete; public FixRecord(int order, string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, bool editRequired, string[] buttons) : base(order, cat, msg) { buttonNames = buttons; fixMethod = fix; targetObject = target; editModeRequired = editRequired; complete = false; } } }