/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using UnityEngine; /// /// Allows you to reset VR input tracking with a gamepad button press. /// public class OVRResetOrientation : MonoBehaviour { /// /// The gamepad button that will reset VR input tracking. /// public OVRInput.RawButton resetButton = OVRInput.RawButton.Y; /// /// Check input and reset orientation if necessary /// See the input mapping setup in the Unity Integration guide /// void Update() { // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller if (OVRInput.GetDown(resetButton)) { //************************* // reset orientation //************************* OVRManager.display.RecenterPose(); } } }