using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; public class ToggleMove : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.M)) { if (GetComponent<ContinuousMoveProviderBase>().enabled) { GetComponent<ContinuousMoveProviderBase>().enabled = false; GetComponent<ContinuousTurnProviderBase>().enabled = false; } else { GetComponent<ContinuousMoveProviderBase>().enabled = true; GetComponent<ContinuousTurnProviderBase>().enabled = true; } } } }