# MaiDXR Open Source VR Arcade Simulator ## About this project - This project is an update of https://github.com/xiaopeng12138/MaiMai-VR. - Support DX version or above - The model is almost 1:1 to DX cabinet/framework - Native touch input and light outupt - 90hz or 120hz capture (Bitblt) (Thanks @Thalesalex for the recommendation) - Customizable haptic feedback - 3rd person camera and smooth camera - 4 customizable buttons (+ 1 select button) - only 1 player ## Inspired by - https://github.com/derole1/MaiMai-VR - https://github.com/HelloKS/MaiMai-VR ## Used repository - https://github.com/HelloKS/MaiMai-VR - https://github.com/hecomi/uWindowCapture - https://github.com/Sucareto/Mai2Touch ## Build requirements - Current Unity version: 2020.3.30f1 - [InputSimulator](https://www.nuget.org/packages/InputSimulator) (You need to extract the .dll file and put it in to assets folder) - [uWindowCapture](https://github.com/hecomi/uWindowCapture) (just import/install it on your unity project) ## Supported platform - All SteamVR device - All Oculus device - Tested on Quest 2 through Oculus link (Native and via SteamVR) and ALVR (via SteamVR). The Hand Balls position is by default adjusted for the Quest 2 controller. ## Declaimer - This project is non-profit and some resources came from Internet! - Although this is under the MIT license, do not use this in commercial/profitable scenarios! - Please support your local arcade if you can! ## Changelog Please see Changes.md ## How to use - Get game somehow and make sure it will run properly. (DO NOT ASK ANYTHING THAT IS DIRECTLY RELATED TO THE GAME IT SELF) - Download [latest version of MaiDXR](https://github.com/xiaopeng12138/MaiDXR/releases) - Download and install [com0com](https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/powersdr-iq/setup_com0com_W7_x64_signed.exe) - Configure com0com to bind COM3 and COM5 (it must be these two ports), COM4 and COM6 is optional (bind them will make your startup process faster). - You must enable the enable buffer option in com2com on both ports of all pairs. Otherwise, your MaiDXR will crash after the Unity logo. - Disable DummyTouchPanel in xxxx.ini. - If you need button light, pls bind COM21 to COM51 (it must be these two ports)(Do not disable DummyLED!). - Run the game in window mode by adding [Unity Standalone Player command line arguments](https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html) in xxxxx.bat and make sure there is no black bar. Recommend setting for 1080p display: "xxxxxx.exe -screen-fullscreen 0 -screen-width 1170 -screen-height 1050" - Start MaiDXR. - Enable somehow Test mod then exit Test mode. ## Configuration In MaiDXR window press "M" on the keyboard to toggle local motion on-off. Edit Settings.json file under the root directory. Press F5 in the MaiDXR window or defocus then focus window again to update settings. HandSize, HandPosition, PlayerHigh: in CM CaptureFrameRate, TouchRefreshRate: in FPS Capture1PlayerOnly: true (9:16 aspect ratio) or false (default) (2*9:16 aspect ratio) CameraSmooth: 0.0 - 1.0, 1.0 = no smoothing CameraFOV: in degree CameraPosition: in M To enable 3rd person mod: set CameraSmooth to 0 then move your headset to where your camera wants to be. Then focus/select MaiDXR window to lock position. You can show your head by enabling the setting below. ShowHeadCube: true or false HapticDuration: in second HapticAmplitude: 0.0 - 1.0, 1.0 = max vibration SelectButton and Button(1-4: top to bottom): Pls see [VK Code](https://docs.microsoft.com/windows/win32/inputdev/virtual-key-codes). Some keys do not require "VK_" at the beginning. ## Preview ![Image Capture](https://github.com/xiaopeng12138/MaiDXR/blob/main/PreviewImage/MaiDXR_PreviewImage.png?raw=true) ## ToDo - √ Add user-adjustable settings (controller position etc.) - √ Add non-VR window and camera smooth - √ Add button light - √ Add button vibration - √ Add 3rd person camera - Add 2p - √ Add custom button - √ support 1p only capture Huge thanks to HelloKS and derole1 If you want to add any function pls commit PR, I will accept it as soon as possible and make a new build/release.