using UnityEngine.UI; using UnityEngine; public class PlayerSettingManager : MonoBehaviour { public Transform LHandTransform; public Transform RHandTransform; public Transform PlayerTransform; private ValueManager PlayerHeightValue; private Slider Slider; void Start() { Slider = GetComponent(); PlayerHeightValue = GetComponent(); switch (gameObject.name) { case "PlayerHAdd": case "PlayerHSub": GetPlayerHeight(); break; case "HandS": GetHandSize(); break; case "HandX": GetHandPositionX(); SetHandPositionX(Slider.value); break; case "HandY": GetHandPositionY(); SetHandPositionY(Slider.value); break; case "HandZ": GetHandPositionZ(); SetHandPositionZ(Slider.value); break; } } public void GetPlayerHeight() { if (JsonConfig.HasKey("PlayerHeight")) PlayerHeightValue.Value = (float)JsonConfig.GetDouble("PlayerHeight"); SetPlayerHeight(); } public void GetHandSize() { if (JsonConfig.HasKey("HandSize")) Slider.value = (float)JsonConfig.GetDouble("HandSize"); SetHandSize(Slider.value); } public void GetHandPositionX() { if (JsonConfig.HasKey("HandPositionX")) Slider.value = (float)JsonConfig.GetDouble("HandPositionX"); SetHandPositionX(Slider.value); } public void GetHandPositionY() { if (JsonConfig.HasKey("HandPositionY")) Slider.value = (float)JsonConfig.GetDouble("HandPositionY"); SetHandPositionY(Slider.value); } public void GetHandPositionZ() { if (JsonConfig.HasKey("HandPositionZ")) Slider.value = (float)JsonConfig.GetDouble("HandPositionZ"); SetHandPositionZ(Slider.value); } public void SetPlayerHeight() { PlayerTransform.position = new Vector3(PlayerTransform.position.x, PlayerHeightValue.Value, PlayerTransform.position.z); JsonConfig.SetDouble("PlayerHeight", PlayerHeightValue.Value); } public void SetHandSize(float value) { JsonConfig.SetDouble("HandSize", value); value = value / 100; LHandTransform.localScale = new Vector3(value, value, value); RHandTransform.localScale = new Vector3(value, value, value); } public void SetHandPositionX(float value) { JsonConfig.SetDouble("HandPositionX", value); value = value / 100; LHandTransform.localPosition = new Vector3(value, LHandTransform.localPosition.y, LHandTransform.localPosition.z); RHandTransform.localPosition = new Vector3(-value, RHandTransform.localPosition.y, RHandTransform.localPosition.z); } public void SetHandPositionY(float value) { JsonConfig.SetDouble("HandPositionY", value); value = value / 100; LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, value, LHandTransform.localPosition.z); RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, value, RHandTransform.localPosition.z); } public void SetHandPositionZ(float value) { JsonConfig.SetDouble("HandPositionZ", value); value = value / 100; LHandTransform.localPosition = new Vector3(LHandTransform.localPosition.x, LHandTransform.localPosition.y, value); RHandTransform.localPosition = new Vector3(RHandTransform.localPosition.x, RHandTransform.localPosition.y, value); } }