using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR.Interaction.Toolkit; public class Locker : MonoBehaviour { public float Delay = 2.0f; float targetTime; public List buttons; public GameObject LocalMotion; public List RayObjects; bool isLocked = false; Material material; void Start() { targetTime = Delay; material = GetComponent().material; material.color = Color.green; Debug.Log("ButtonLock Start"); } // Update is called once per frame public void ToggleLocker() { ToggleButtons(); ToggleLocalmotion(); //ToggleRay(); isLocked = !isLocked; if (isLocked) material.color = Color.red; else material.color = Color.green; } void OnTriggerStay(Collider other) { targetTime -= Time.deltaTime; if (targetTime <= 0.0f) { ToggleLocker(); targetTime = Delay; } } void ToggleLocalmotion() { LocalMotion.GetComponent().enabled = !LocalMotion.GetComponent().enabled; LocalMotion.GetComponent().enabled = !LocalMotion.GetComponent().enabled; } void ToggleButtons() { for (int i = 0; i < buttons.Count; i++) buttons[i].SetActive(!buttons[i].activeSelf); } void ToggleRay() { for (int i = 0; i < RayObjects.Count; i++) RayObjects[i].GetComponent().RaySwitch= !RayObjects[i].GetComponent().RaySwitch; } }