using UnityEngine; using Unity.Netcode; public class DebugButton : MonoBehaviour { private void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, 100, 300)); //if (!NetworkManager.Singleton.IsClient && !NetworkManager.Singleton.IsServer) { if (GUILayout.Button("Host")) GetComponent().StartHost(); if (GUILayout.Button("Client")) GetComponent().StartClient(); if (GUILayout.Button("Stop")) GetComponent().StopAll(); //} GUILayout.EndArea(); } }