/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System; using System.IO; using System.Xml; using UnityEngine; using UnityEditor; public class BuildAssetBundles : MonoBehaviour { [MenuItem("Oculus/Tools/Build Mobile-Quest Expansion File", false, 100000)] public static void BuildBundles() { // Create expansion file directory and call build asset bundles string path = Application.dataPath + "/../Asset Bundles/"; if (!System.IO.Directory.Exists(path)) { System.IO.Directory.CreateDirectory(path); } BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.Android); // Rename asset bundle file to the proper obb string if (File.Exists(path + "Asset Bundles")) { string expansionName = "main." + PlayerSettings.Android.bundleVersionCode + "." + PlayerSettings.applicationIdentifier + ".obb"; try { if (File.Exists(path + expansionName)) { File.Delete(path + expansionName); } File.Move(path + "Asset Bundles", path + expansionName); UnityEngine.Debug.Log("OBB expansion file " + expansionName + " has been successfully created at " + path); UpdateAndroidManifest(); } catch (Exception e) { UnityEngine.Debug.LogError(e.Message); } } } public static void UpdateAndroidManifest() { string manifestFolder = Application.dataPath + "/Plugins/Android"; try { // Load android manfiest file XmlDocument doc = new XmlDocument(); doc.Load(manifestFolder + "/AndroidManifest.xml"); string androidNamepsaceURI; XmlElement element = (XmlElement)doc.SelectSingleNode("/manifest"); if(element == null) { UnityEngine.Debug.LogError("Could not find manifest tag in android manifest."); return; } // Get android namespace URI from the manifest androidNamepsaceURI = element.GetAttribute("xmlns:android"); if (!string.IsNullOrEmpty(androidNamepsaceURI)) { // Check if the android manifest already has the read external storage permission XmlNodeList nodeList = doc.SelectNodes("/manifest/application/uses-permission"); foreach (XmlElement e in nodeList) { string attr = e.GetAttribute("name", androidNamepsaceURI); if (attr == "android.permission.READ_EXTERNAL_STORAGE") { UnityEngine.Debug.Log("Android manifest already has the proper permissions."); return; } } element = (XmlElement)doc.SelectSingleNode("/manifest/application"); if (element != null) { // Insert read external storage permission XmlElement newElement = doc.CreateElement("uses-permission"); newElement.SetAttribute("name", androidNamepsaceURI, "android.permission.READ_EXTERNAL_STORAGE"); element.AppendChild(newElement); doc.Save(manifestFolder + "/AndroidManifest.xml"); UnityEngine.Debug.Log("Successfully modified android manifest with external storage permission."); return; } } UnityEngine.Debug.LogError("Could not find android naemspace URI in android manifest."); } catch (Exception e) { UnityEngine.Debug.LogError(e.Message); } } }