/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #if USING_XR_MANAGEMENT && (USING_XR_SDK_OCULUS || USING_XR_SDK_OPENXR) #define USING_XR_SDK #endif using System.Runtime.InteropServices; // C# wrapper for Unity XR SDK Native APIs. #if USING_XR_SDK_OCULUS public static class OculusXRPlugin { [DllImport("OculusXRPlugin")] public static extern void SetColorScale(float x, float y, float z, float w); [DllImport("OculusXRPlugin")] public static extern void SetColorOffset(float x, float y, float z, float w); [DllImport("OculusXRPlugin")] public static extern void SetSpaceWarp(OVRPlugin.Bool on); [DllImport("OculusXRPlugin")] public static extern void SetAppSpacePosition(float x, float y, float z); [DllImport("OculusXRPlugin")] public static extern void SetAppSpaceRotation(float x, float y, float z, float w); } #endif