using UnityEngine; [RequireComponent(typeof(Camera))] public class CameraSmooth : MonoBehaviour { public Transform target; public float smoothSpeed = 0.0125f; public Vector3 PositionOffset; Camera cam; void Update () { transform.position = Vector3.Lerp(transform.position, target.position + PositionOffset, smoothSpeed); transform.rotation = Quaternion.Lerp(transform.rotation, target.rotation, smoothSpeed); } }