using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.XR; public class ControllerHapticManager : MonoBehaviour { public XRNode Hand; InputDevice device; public float duration = 0.1f; public float amplitude = 1f; private void OnTriggerEnter(Collider other) { device = InputDevices.GetDeviceAtXRNode(Hand); device.SendHapticImpulse(0, amplitude, duration); } private void OnTriggerExit(Collider other) { device = InputDevices.GetDeviceAtXRNode(Hand); device.StopHaptics(); } void Uppdate() { } }