using System.Collections; using UnityEngine; using System.IO.Ports; using System; public class Serial : MonoBehaviour { static SerialPort p1Serial = new SerialPort ("COM5", 9600); int packleng = 0; byte[] incomPacket = new byte[6]; byte[] settingPacket = new byte[6]; static byte[] touchPacket = new byte[9]; static byte[] touchPacketReset = new byte[9]; static bool startUp = true; //use ture for default start up state to prevent restart game float timer = 0; bool failed = false; byte recivData; void Start() { SerialStartUp(); } void Update() { ReadPack(); if (!failed) TouchSetUp(); //SendTouch(); } private void SerialStartUp() { settingPacket[0] = 40; settingPacket[5] = 41; touchPacket[0] = 40; touchPacket[8] = 41; touchPacketReset[0] = 40; touchPacketReset[8] = 41; p1Serial.Open(); Debug.Log("Serial Started"); } private void TouchSetUp() { switch (incomPacket[3]) { case 76: case 69: startUp = false; break; case 114: case 107: for (int i=1; i<5; i++) settingPacket[i] = incomPacket[i]; p1Serial.Write(settingPacket, 0, settingPacket.Length); Array.Clear(incomPacket, 0, incomPacket.Length); break; case 65: startUp = true; break; } } private void ReadPack() { timer = 0f; if (p1Serial.BytesToRead == 6) { packleng = 0; while (packleng < 6) { recivData = Convert.ToByte(p1Serial.ReadByte()); if (recivData == 123) { packleng = 0; } incomPacket[packleng++] = recivData; if(timer > 20f){ failed = true; break; } timer += Time.deltaTime; } } } public static void SendTouch() { if (startUp) p1Serial.Write(touchPacket, 0, 9); } public static void ChangeTouch(int Area, bool State) { if (startUp) ByteArrayExt.SetBit(touchPacket, Area+8, State); } } public static class ByteArrayExt { public static byte[] SetBit(this byte[] self, int index, bool value) { var bitArray = new BitArray(self); bitArray.Set(index, value); bitArray.CopyTo(self, 0); return self; } }