using UnityEngine; namespace uWindowCapture { public static class UwcWindowUtil { public static Vector3 ConvertDesktopCoordToUnityPosition(int x, int y, int width, int height, float basePixel) { var w = width; var h = height; var l = x; var t = y; var cx = l + w / 2; var cy = t + h / 2; var sw = Lib.GetScreenWidth(); var sh = Lib.GetScreenHeight(); var sl = Lib.GetScreenX(); var st = Lib.GetScreenY(); var sCX = sl + sw / 2; var sCY = st + sh / 2; var unityX = (cx - sCX) / basePixel; var unityY = (-cy + sCY) / basePixel; return new Vector3(unityX, unityY, 0f); } public static Vector3 ConvertDesktopCoordToUnityPosition(UwcWindow window, float basePixel) { return ConvertDesktopCoordToUnityPosition(window.x, window.y, window.width, window.height, basePixel); } } }