using UnityEngine; using System.IO.Ports; using System; using System.Collections; using System.Collections.Generic; using System.Threading; public class LightManager : MonoBehaviour { static SerialPort p1Serial = new SerialPort ("COM51", 115200); public List> dataListP1 = new List>(); public List> dataListStreamP1 = new List>(); public List> dataListInstantP1 = new List>(); static bool isUpdateCMD = false; public List RingLeds = new List(); public Light BodyLed; public Light DisplayLed; public float BodyLedIntensity = 0.0f; public float DisplayLedIntensity = 0.0f; Color32 PrevFadeColor; Color32 nowCorlor; Thread thread; void Start() { Debug.Log("Started LED Serial"); try { p1Serial.Open(); } catch (Exception ex) { Console.WriteLine($"Failed to Open Serial Ports: {ex}"); } Debug.Log("LED Serial Started"); thread = new Thread(new ParameterizedThreadStart(ReadDataList)); thread.Start(p1Serial); } void Update() { if (isUpdateCMD) { UpdateLedListInstant(ref dataListInstantP1, RingLeds, BodyLed, DisplayLed); isUpdateCMD = false; } UpdateLedListStream(ref dataListStreamP1, RingLeds, BodyLed, DisplayLed); } void OnDestroy() { thread.Abort(); p1Serial.Close(); } void ReadDataList(object Serial) { SerialPort _serial = (SerialPort)Serial; byte headbyte = 0; List data = new List(); List> dataList = new List>(); while (true) { if (!_serial.IsOpen && _serial.BytesToRead < 1) continue; else if (!isUpdateCMD) headbyte = (byte)_serial.ReadByte(); if (headbyte == 224) { data = ReadData(_serial); SeperatData(data); headbyte = 0; //Debug.Log($"data: {string.Join(", ", data)}"); } } } void SeperatData(List data) { if (data[0] == 57) dataListStreamP1.Add(data); else if (data[0] == 60) isUpdateCMD = true; if (!isUpdateCMD) dataListInstantP1.Add(data); } List ReadData(SerialPort Serial) { List data = new List(); byte[] head = new byte[3]; Serial.Read(head, 0, 3); for (int i = 0; i < head[2]; i++) data.Add((byte)Serial.ReadByte()); return data; } void UpdateLedListStream(ref List> dataList, List ringLeds, Light bodyLed, Light displayLed) { if (dataList.Count < 1) return; UpdateLED(dataList[0], ringLeds, bodyLed, displayLed); dataList.RemoveAt(0); if (dataList.Count > 64) dataList.Clear(); } void UpdateLedListInstant(ref List> dataList, List ringLeds, Light bodyLed, Light displayLed) { while (dataList.Count > 0) { UpdateLED(dataList[0], ringLeds, bodyLed, displayLed); dataList.RemoveAt(0); } } void UpdateLED(List _data, List ringLeds, Light bodyLed, Light dispayLed) { var data = new List(_data); byte mp; if (data.Count < 3) return; switch (data[0]) { case 49: //Debug.Log($"CMD49: {string.Join(", ", data)}"); int index = data[1]; mp = Convert.ToByte(127 * ((data[2]+data[3]+data[4]) / 765)); ringLeds[index].color = new Color32((byte)(data[2] - mp), (byte)(data[3] - mp), (byte)(data[4] - mp), 255); if (!SerialManager.startUp) SerialManager.startUp = true; break; case 50: case 51: //Debug.Log($"CMD50/51: {string.Join(", ", data)}"); if (data[2] > 8) data[2] = 8; mp = Convert.ToByte(127 * ((data[4]+data[5]+data[6]) / 765)); nowCorlor = new Color32((byte)(data[4] - mp), (byte)(data[5] - mp), (byte)(data[6] - mp), 255); if (data[0]==50) Switch(data[1], data[2], ringLeds, nowCorlor); else { StopCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7])); StartCoroutine(Fade(data[1], data[2], ringLeds, PrevFadeColor, nowCorlor, data[7])); } PrevFadeColor = nowCorlor; break; case 57: //Debug.Log($"CMD57: {string.Join(", ", data)}"); bodyLed.intensity = BodyLedIntensity * (data[1] / 255f); dispayLed.intensity = DisplayLedIntensity * (data[2] / 255f); break; } } IEnumerator Fade(byte start, byte end, List ringLeds, Color32 prevColor, Color32 nowColor, float duration) { duration = 4095 / duration * 8 / 1000; for (float time = 0f; time < duration; time += Time.deltaTime) { float progress = time / duration; for (int i = start; i < end; i++) { ringLeds[i].color = Color.Lerp(prevColor, nowColor, progress); } yield return null; } } void Switch(byte start, byte end, List ringLeds, Color32 Color) { for (int i = start; i < end; i++) { ringLeds[i].color = Color; } } }