/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * Licensed under the Oculus SDK License Agreement (the "License"); * you may not use the Oculus SDK except in compliance with the License, * which is provided at the time of installation or download, or which * otherwise accompanies this software in either electronic or hard copy form. * * You may obtain a copy of the License at * * https://developer.oculus.com/licenses/oculussdk/ * * Unless required by applicable law or agreed to in writing, the Oculus SDK * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ using System.Collections; using System.Collections.Generic; using UnityEngine; // If there is a game object under the main camera which should not be cloned under Mixed Reality Capture, // attaching this component would auto destroy that after the MRC camera get cloned public class OVRAutoDestroyInMRC : MonoBehaviour { // Use this for initialization void Start () { bool underMrcCamera = false; Transform p = transform.parent; while (p != null) { if (p.gameObject.name.StartsWith("OculusMRC_")) { underMrcCamera = true; break; } p = p.parent; } if (underMrcCamera) { Destroy(gameObject); } } // Update is called once per frame void Update () { } }