using UnityEngine; public class TouchToSerial : MonoBehaviour { public int Area; int _insideColliderCount = 0; private void Update() { if (_insideColliderCount == 0) { Serial.ChangeTouch((int)Area, true); Serial.SendTouch(); } else { Serial.ChangeTouch((int)Area, false); Serial.SendTouch(); } } private void OnTriggerEnter(Collider other) { _insideColliderCount += 1; } private void OnTriggerExit(Collider other) { _insideColliderCount -= 1; _insideColliderCount = Mathf.Max(0, _insideColliderCount); } }