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MaiDXR/Assets/Shaders/Resize.compute

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#pragma kernel Resize
int divideSize;
Texture2D inputTexture;
RWTexture2D <float4> outputTexture;
[numthreads(8, 8, 1)]
void Resize(uint3 id : SV_DispatchThreadID)
{
outputTexture[id.xy / divideSize] = inputTexture[id.xy];
}