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MaiDXR/Assets/Oculus/VR/Editor/OVRDeviceSelector.cs
2022-08-20 21:35:57 +02:00

69 lines
2.0 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
#if PRIORITIZE_OCULUS_XR_SETTINGS
using Unity.XR.Oculus;
#endif
public class OVRDeviceSelector
{
public static bool isTargetDeviceQuestFamily
{
get
{
return isTargetDeviceQuest || isTargetDeviceQuest2;
}
}
public static bool isTargetDeviceQuest
{
get
{
#if PRIORITIZE_OCULUS_XR_SETTINGS
OculusSettings settings;
UnityEditor.EditorBuildSettings.TryGetConfigObject<OculusSettings>("Unity.XR.Oculus.Settings", out settings);
return settings.TargetQuest;
#else
OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest);
#endif
}
}
public static bool isTargetDeviceQuest2
{
get
{
#if PRIORITIZE_OCULUS_XR_SETTINGS
OculusSettings settings;
UnityEditor.EditorBuildSettings.TryGetConfigObject<OculusSettings>("Unity.XR.Oculus.Settings", out settings);
return settings.TargetQuest2;
#else
OVRProjectConfig projectConfig = OVRProjectConfig.GetProjectConfig();
return projectConfig.targetDeviceTypes.Contains(OVRProjectConfig.DeviceType.Quest2);
#endif
}
}
}