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MaiDXR/Assets/Oculus/VR/Editor/OVRExpansionFileGenerator.cs
2022-08-20 21:35:57 +02:00

117 lines
3.8 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.IO;
using System.Xml;
using UnityEngine;
using UnityEditor;
public class BuildAssetBundles : MonoBehaviour
{
[MenuItem("Oculus/Tools/Build Mobile-Quest Expansion File", false, 100000)]
public static void BuildBundles()
{
// Create expansion file directory and call build asset bundles
string path = Application.dataPath + "/../Asset Bundles/";
if (!System.IO.Directory.Exists(path))
{
System.IO.Directory.CreateDirectory(path);
}
BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.Android);
// Rename asset bundle file to the proper obb string
if (File.Exists(path + "Asset Bundles"))
{
string expansionName = "main." + PlayerSettings.Android.bundleVersionCode + "." + PlayerSettings.applicationIdentifier + ".obb";
try
{
if (File.Exists(path + expansionName))
{
File.Delete(path + expansionName);
}
File.Move(path + "Asset Bundles", path + expansionName);
UnityEngine.Debug.Log("OBB expansion file " + expansionName + " has been successfully created at " + path);
UpdateAndroidManifest();
}
catch (Exception e)
{
UnityEngine.Debug.LogError(e.Message);
}
}
}
public static void UpdateAndroidManifest()
{
string manifestFolder = Application.dataPath + "/Plugins/Android";
try
{
// Load android manfiest file
XmlDocument doc = new XmlDocument();
doc.Load(manifestFolder + "/AndroidManifest.xml");
string androidNamepsaceURI;
XmlElement element = (XmlElement)doc.SelectSingleNode("/manifest");
if(element == null)
{
UnityEngine.Debug.LogError("Could not find manifest tag in android manifest.");
return;
}
// Get android namespace URI from the manifest
androidNamepsaceURI = element.GetAttribute("xmlns:android");
if (!string.IsNullOrEmpty(androidNamepsaceURI))
{
// Check if the android manifest already has the read external storage permission
XmlNodeList nodeList = doc.SelectNodes("/manifest/application/uses-permission");
foreach (XmlElement e in nodeList)
{
string attr = e.GetAttribute("name", androidNamepsaceURI);
if (attr == "android.permission.READ_EXTERNAL_STORAGE")
{
UnityEngine.Debug.Log("Android manifest already has the proper permissions.");
return;
}
}
element = (XmlElement)doc.SelectSingleNode("/manifest/application");
if (element != null)
{
// Insert read external storage permission
XmlElement newElement = doc.CreateElement("uses-permission");
newElement.SetAttribute("name", androidNamepsaceURI, "android.permission.READ_EXTERNAL_STORAGE");
element.AppendChild(newElement);
doc.Save(manifestFolder + "/AndroidManifest.xml");
UnityEngine.Debug.Log("Successfully modified android manifest with external storage permission.");
return;
}
}
UnityEngine.Debug.LogError("Could not find android naemspace URI in android manifest.");
}
catch (Exception e)
{
UnityEngine.Debug.LogError(e.Message);
}
}
}