mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-25 14:34:51 +01:00
117 lines
4.4 KiB
C#
117 lines
4.4 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEditor;
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using UnityEngine;
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using ColorMapEditorType = OVRPassthroughLayer.ColorMapEditorType;
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[CustomEditor(typeof(OVRPassthroughLayer))]
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public class OVRPassthroughLayerEditor : Editor {
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private readonly static string[] _selectableColorMapNames = {
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"None",
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"Color Adjustment",
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"Grayscale",
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"Grayscale To Color"
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};
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private readonly static string[] _colorMapNames = {
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"None",
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"Color Adjustment",
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"Grayscale",
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"Grayscale to color",
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"Custom"
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};
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private ColorMapEditorType[] _colorMapTypes = {
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ColorMapEditorType.None,
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ColorMapEditorType.ColorAdjustment,
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ColorMapEditorType.Grayscale,
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ColorMapEditorType.GrayscaleToColor,
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ColorMapEditorType.Custom
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};
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public override void OnInspectorGUI()
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{
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OVRPassthroughLayer layer = (OVRPassthroughLayer)target;
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layer.projectionSurfaceType = (OVRPassthroughLayer.ProjectionSurfaceType)EditorGUILayout.EnumPopup(
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new GUIContent("Projection Surface", "The type of projection surface for this Passthrough layer"),
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layer.projectionSurfaceType);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Compositing", EditorStyles.boldLabel);
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layer.overlayType = (OVROverlay.OverlayType)EditorGUILayout.EnumPopup(new GUIContent("Placement", "Whether this overlay should layer behind the scene or in front of it"), layer.overlayType);
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layer.compositionDepth = EditorGUILayout.IntField(new GUIContent("Composition Depth", "Depth value used to sort layers in the scene, smaller value appears in front"), layer.compositionDepth);
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Style", EditorStyles.boldLabel);
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layer.textureOpacity = EditorGUILayout.Slider("Opacity", layer.textureOpacity, 0, 1);
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EditorGUILayout.Space();
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layer.edgeRenderingEnabled = EditorGUILayout.Toggle(
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new GUIContent("Edge Rendering", "Highlight salient edges in the camera images in a specific color"),
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layer.edgeRenderingEnabled);
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layer.edgeColor = EditorGUILayout.ColorField("Edge Color", layer.edgeColor);
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EditorGUILayout.Space();
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// Custom popup for color map type to control order, names, and visibility of types
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int colorMapTypeIndex = Array.IndexOf(_colorMapTypes, layer.colorMapEditorType);
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if (colorMapTypeIndex == -1)
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{
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Debug.LogWarning("Invalid color map type encountered");
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colorMapTypeIndex = 0;
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}
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// Dropdown list contains "Custom" only if it is currently selected.
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string[] colorMapNames = layer.colorMapEditorType == ColorMapEditorType.Custom ? _colorMapNames
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: _selectableColorMapNames;
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colorMapTypeIndex = EditorGUILayout.Popup(new GUIContent("Color Control", "The type of color controls applied to this layer"), colorMapTypeIndex, colorMapNames);
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layer.colorMapEditorType = _colorMapTypes[colorMapTypeIndex];
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if (layer.colorMapEditorType == ColorMapEditorType.Grayscale
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|| layer.colorMapEditorType == ColorMapEditorType.GrayscaleToColor
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|| layer.colorMapEditorType == ColorMapEditorType.ColorAdjustment
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) {
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layer.colorMapEditorContrast = EditorGUILayout.Slider("Contrast", layer.colorMapEditorContrast, -1, 1);
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layer.colorMapEditorBrightness = EditorGUILayout.Slider("Brightness", layer.colorMapEditorBrightness, -1, 1);
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}
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if (layer.colorMapEditorType == ColorMapEditorType.Grayscale
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|| layer.colorMapEditorType == ColorMapEditorType.GrayscaleToColor)
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{
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layer.colorMapEditorPosterize = EditorGUILayout.Slider("Posterize", layer.colorMapEditorPosterize, 0, 1);
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}
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if (layer.colorMapEditorType == ColorMapEditorType.GrayscaleToColor)
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{
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layer.colorMapEditorGradient = EditorGUILayout.GradientField("Colorize", layer.colorMapEditorGradient);
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}
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if (GUI.changed)
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{
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EditorUtility.SetDirty(layer);
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}
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}
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}
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