mirror of
https://github.com/xiaopeng12138/MaiDXR.git
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93 lines
2.9 KiB
C#
93 lines
2.9 KiB
C#
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#if USING_XR_SDK_OPENXR
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using System.IO;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.XR.OpenXR;
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using UnityEditor.XR.OpenXR.Features;
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namespace Oculus.XR
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{
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/// <summary>
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/// Automatically enables the OculusXRFeature feature
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/// </summary>
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[InitializeOnLoad]
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public class OculusXRFeatureEnabler : MonoBehaviour
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{
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static OculusXRFeatureEnabler()
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{
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EditorApplication.update += EnableOculusXRFeature;
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}
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private static void EnableOculusXRFeature()
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{
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EditorApplication.update -= EnableOculusXRFeature;
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bool unityRunningInBatchmode = false;
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if (System.Environment.CommandLine.Contains("-batchmode"))
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{
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unityRunningInBatchmode = true;
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}
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bool needEnable = false;
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var featureStandalone = FeatureHelpers.GetFeatureWithIdForBuildTarget(BuildTargetGroup.Standalone, OculusXRFeature.featureId);
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var featureAndroid = FeatureHelpers.GetFeatureWithIdForBuildTarget(BuildTargetGroup.Android, OculusXRFeature.featureId);
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if (featureStandalone != null && !featureStandalone.enabled)
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needEnable = true;
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if (featureAndroid != null && !featureAndroid.enabled)
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needEnable = true;
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if (needEnable && !unityRunningInBatchmode)
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{
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bool result = EditorUtility.DisplayDialog("Enable OculusXR Feature", "OculusXR Feature must be enabled in OpenXR Feature Groups to support Oculus Utilities. Do you want to enable it now?", "Enable", "Cancel");
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if (!result)
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{
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needEnable = false;
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EditorUtility.DisplayDialog("OculusXR Feature not enabled", "You can enable OculusXR Feature in XR Plugin-in Management / OpenXR for using Oculus Utilities functionalities. Please enable it in both Standalone and Android settings.", "Ok");
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}
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}
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if (needEnable)
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{
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if (featureStandalone != null && !featureStandalone.enabled)
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{
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Debug.Log("OculusXRFeature enabled on Standalone");
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featureStandalone.enabled = true;
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}
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if (featureAndroid != null && !featureAndroid.enabled)
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{
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Debug.Log("OculusXRFeature enabled on Android");
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featureAndroid.enabled = true;
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}
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}
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}
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}
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}
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#endif
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