1
0
mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-12-19 04:15:53 +01:00
MaiDXR/Assets/Oculus/VR/Scripts/OVRInput.cs
2022-08-20 21:35:57 +02:00

3189 lines
129 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using Node = UnityEngine.XR.XRNode;
/// <summary>
/// Provides a unified input system for Oculus controllers and gamepads.
/// </summary>
public static class OVRInput
{
[Flags]
/// Virtual button mappings that allow the same input bindings to work across different controllers.
public enum Button
{
None = 0, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]
One = 0x00000001, ///< Maps to RawButton: [Gamepad, Touch, RTouch: A], [LTouch: X], [Remote: Start]
Two = 0x00000002, ///< Maps to RawButton: [Gamepad, Touch, RTouch: B], [LTouch: Y], [Remote: Back]
Three = 0x00000004, ///< Maps to RawButton: [Gamepad, Touch: X], [LTouch, RTouch, Remote: None]
Four = 0x00000008, ///< Maps to RawButton: [Gamepad, Touch: Y], [LTouch, RTouch, Remote: None]
Start = 0x00000100, ///< Maps to RawButton: [Gamepad: Start], [Touch, LTouch, Remote: Start], [RTouch: None]
Back = 0x00000200, ///< Maps to RawButton: [Gamepad, Remote: Back], [Touch, LTouch, RTouch: None]
PrimaryShoulder = 0x00001000, ///< Maps to RawButton: [Gamepad: LShoulder], [Touch, LTouch, RTouch, Remote: None]
PrimaryIndexTrigger = 0x00002000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Remote: None]
PrimaryHandTrigger = 0x00004000, ///< Maps to RawButton: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, Remote: None]
PrimaryThumbstick = 0x00008000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Remote: None]
PrimaryThumbstickUp = 0x00010000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [Remote: None]
PrimaryThumbstickDown = 0x00020000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [Remote: None]
PrimaryThumbstickLeft = 0x00040000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [Remote: None]
PrimaryThumbstickRight = 0x00080000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [Remote: None]
PrimaryTouchpad = 0x00000400, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]
SecondaryShoulder = 0x00100000, ///< Maps to RawButton: [Gamepad: RShoulder], [Touch, LTouch, RTouch, Remote: None]
SecondaryIndexTrigger = 0x00200000, ///< Maps to RawButton: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, Remote: None]
SecondaryHandTrigger = 0x00400000, ///< Maps to RawButton: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, Remote: None]
SecondaryThumbstick = 0x00800000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, Remote: None]
SecondaryThumbstickUp = 0x01000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickUp], [LTouch, RTouch, Remote: None]
SecondaryThumbstickDown = 0x02000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickDown], [LTouch, RTouch, Remote: None]
SecondaryThumbstickLeft = 0x04000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickLeft], [LTouch, RTouch, Remote: None]
SecondaryThumbstickRight = 0x08000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickRight], [LTouch, RTouch, Remote: None]
SecondaryTouchpad = 0x00000800, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, Remote: None]
DpadUp = 0x00000010, ///< Maps to RawButton: [Gamepad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
DpadDown = 0x00000020, ///< Maps to RawButton: [Gamepad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
DpadLeft = 0x00000040, ///< Maps to RawButton: [Gamepad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
DpadRight = 0x00000080, ///< Maps to RawButton: [Gamepad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
Up = 0x10000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [Remote: DpadUp]
Down = 0x20000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [Remote: DpadDown]
Left = 0x40000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [Remote: DpadLeft]
Right = unchecked((int)0x80000000),///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [Remote: DpadRight]
Any = ~None, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch: Any]
}
[Flags]
/// Raw button mappings that can be used to directly query the state of a controller.
public enum RawButton
{
None = 0, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]
A = 0x00000001, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: A], [LTouch, Remote: None]
B = 0x00000002, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: B], [LTouch, Remote: None]
X = 0x00000100, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: X], [RTouch, Remote: None]
Y = 0x00000200, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: Y], [RTouch, Remote: None]
Start = 0x00100000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, Remote: Start], [RTouch: None]
Back = 0x00200000, ///< Maps to Physical Button: [Gamepad, Remote: Back], [Touch, LTouch, RTouch: None]
LShoulder = 0x00000800, ///< Maps to Physical Button: [Gamepad: LShoulder], [Touch, LTouch, RTouch, Remote: None]
LIndexTrigger = 0x10000000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, Remote: None]
LHandTrigger = 0x20000000, ///< Maps to Physical Button: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, Remote: None]
LThumbstick = 0x00000400, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, Remote: None]
LThumbstickUp = 0x00000010, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch, Remote: None]
LThumbstickDown = 0x00000020, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch, Remote: None]
LThumbstickLeft = 0x00000040, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch, Remote: None]
LThumbstickRight = 0x00000080, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch, Remote: None]
LTouchpad = 0x40000000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]
RShoulder = 0x00000008, ///< Maps to Physical Button: [Gamepad: RShoulder], [Touch, LTouch, RTouch, Remote: None]
RIndexTrigger = 0x04000000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, Remote: None]
RHandTrigger = 0x08000000, ///< Maps to Physical Button: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, Remote: None]
RThumbstick = 0x00000004, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, Remote: None]
RThumbstickUp = 0x00001000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickUp], [LTouch, Remote: None]
RThumbstickDown = 0x00002000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickDown], [LTouch, Remote: None]
RThumbstickLeft = 0x00004000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickLeft], [LTouch, Remote: None]
RThumbstickRight = 0x00008000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickRight], [LTouch, Remote: None]
RTouchpad = unchecked((int)0x80000000),///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: None]
DpadUp = 0x00010000, ///< Maps to Physical Button: [Gamepad, Remote: DpadUp], [Touch, LTouch, RTouch: None]
DpadDown = 0x00020000, ///< Maps to Physical Button: [Gamepad, Remote: DpadDown], [Touch, LTouch, RTouch: None]
DpadLeft = 0x00040000, ///< Maps to Physical Button: [Gamepad, Remote: DpadLeft], [Touch, LTouch, RTouch: None]
DpadRight = 0x00080000, ///< Maps to Physical Button: [Gamepad, Remote: DpadRight], [Touch, LTouch, RTouch: None]
Any = ~None, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, Remote: Any]
}
[Flags]
/// Virtual capacitive touch mappings that allow the same input bindings to work across different controllers with capacitive touch support.
public enum Touch
{
None = 0, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
One = Button.One, ///< Maps to RawTouch: [Touch, RTouch: A], [LTouch: X], [Gamepad, Remote: None]
Two = Button.Two, ///< Maps to RawTouch: [Touch, RTouch: B], [LTouch: Y], [Gamepad, Remote: None]
Three = Button.Three, ///< Maps to RawTouch: [Touch: X], [Gamepad, LTouch, RTouch, Remote: None]
Four = Button.Four, ///< Maps to RawTouch: [Touch: Y], [Gamepad, LTouch, RTouch, Remote: None]
PrimaryIndexTrigger = Button.PrimaryIndexTrigger, ///< Maps to RawTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, Remote: None]
PrimaryThumbstick = Button.PrimaryThumbstick, ///< Maps to RawTouch: [Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Gamepad, Remote: None]
PrimaryThumbRest = 0x00001000, ///< Maps to RawTouch: [Touch, LTouch: LThumbRest], [RTouch: RThumbRest], [Gamepad, Remote: None]
PrimaryTouchpad = Button.PrimaryTouchpad, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
SecondaryIndexTrigger = Button.SecondaryIndexTrigger, ///< Maps to RawTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, Remote: None]
SecondaryThumbstick = Button.SecondaryThumbstick, ///< Maps to RawTouch: [Touch: RThumbstick], [Gamepad, LTouch, RTouch, Remote: None]
SecondaryThumbRest = 0x00100000, ///< Maps to RawTouch: [Touch: RThumbRest], [Gamepad, LTouch, RTouch, Remote: None]
SecondaryTouchpad = Button.SecondaryTouchpad, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to RawTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]
}
[Flags]
/// Raw capacitive touch mappings that can be used to directly query the state of a controller.
public enum RawTouch
{
None = 0, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
A = RawButton.A, ///< Maps to Physical Touch: [Touch, RTouch: A], [Gamepad, LTouch, Remote: None]
B = RawButton.B, ///< Maps to Physical Touch: [Touch, RTouch: B], [Gamepad, LTouch, Remote: None]
X = RawButton.X, ///< Maps to Physical Touch: [Touch, LTouch: X], [Gamepad, RTouch, Remote: None]
Y = RawButton.Y, ///< Maps to Physical Touch: [Touch, LTouch: Y], [Gamepad, RTouch, Remote: None]
LIndexTrigger = 0x00001000, ///< Maps to Physical Touch: [Touch, LTouch: LIndexTrigger], [Gamepad, RTouch, Remote: None]
LThumbstick = RawButton.LThumbstick, ///< Maps to Physical Touch: [Touch, LTouch: LThumbstick], [Gamepad, RTouch, Remote: None]
LThumbRest = 0x00000800, ///< Maps to Physical Touch: [Touch, LTouch: LThumbRest], [Gamepad, RTouch, Remote: None]
LTouchpad = RawButton.LTouchpad, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
RIndexTrigger = 0x00000010, ///< Maps to Physical Touch: [Touch, RTouch: RIndexTrigger], [Gamepad, LTouch, Remote: None]
RThumbstick = RawButton.RThumbstick, ///< Maps to Physical Touch: [Touch, RTouch: RThumbstick], [Gamepad, LTouch, Remote: None]
RThumbRest = 0x00000008, ///< Maps to Physical Touch: [Touch, RTouch: RThumbRest], [Gamepad, LTouch, Remote: None]
RTouchpad = RawButton.RTouchpad, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to Physical Touch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]
}
[Flags]
/// Virtual near touch mappings that allow the same input bindings to work across different controllers with near touch support.
/// A near touch uses the capacitive touch sensors of a controller to detect approximate finger proximity prior to a full touch being reported.
public enum NearTouch
{
None = 0, ///< Maps to RawNearTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
PrimaryIndexTrigger = 0x00000001, ///< Maps to RawNearTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, Remote: None]
PrimaryThumbButtons = 0x00000002, ///< Maps to RawNearTouch: [Touch, LTouch: LThumbButtons], [RTouch: RThumbButtons], [Gamepad, Remote: None]
SecondaryIndexTrigger = 0x00000004, ///< Maps to RawNearTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, Remote: None]
SecondaryThumbButtons = 0x00000008, ///< Maps to RawNearTouch: [Touch: RThumbButtons], [Gamepad, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to RawNearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]
}
[Flags]
/// Raw near touch mappings that can be used to directly query the state of a controller.
public enum RawNearTouch
{
None = 0, ///< Maps to Physical NearTouch: [Gamepad, Touch, LTouch, RTouch, Remote: None]
LIndexTrigger = 0x00000001, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies finger is in close proximity to LIndexTrigger.], [Gamepad, RTouch, Remote: None]
LThumbButtons = 0x00000002, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies thumb is in close proximity to LThumbstick OR X/Y buttons.], [Gamepad, RTouch, Remote: None]
RIndexTrigger = 0x00000004, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies finger is in close proximity to RIndexTrigger.], [Gamepad, LTouch, Remote: None]
RThumbButtons = 0x00000008, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies thumb is in close proximity to RThumbstick OR A/B buttons.], [Gamepad, LTouch, Remote: None]
Any = ~None, ///< Maps to Physical NearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, Remote: None]
}
[Flags]
/// Virtual 1-dimensional axis (float) mappings that allow the same input bindings to work across different controllers.
public enum Axis1D
{
None = 0, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
PrimaryIndexTrigger = 0x01, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Remote: None]
PrimaryHandTrigger = 0x04, ///< Maps to RawAxis1D: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, Remote: None]
SecondaryIndexTrigger = 0x02, ///< Maps to RawAxis1D: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, Remote: None]
SecondaryHandTrigger = 0x08, ///< Maps to RawAxis1D: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]
}
[Flags]
/// Raw 1-dimensional axis (float) mappings that can be used to directly query the state of a controller.
public enum RawAxis1D
{
None = 0, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
LIndexTrigger = 0x01, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, Remote: None]
LHandTrigger = 0x04, ///< Maps to Physical Axis1D: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, Remote: None]
RIndexTrigger = 0x02, ///< Maps to Physical Axis1D: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, Remote: None]
RHandTrigger = 0x08, ///< Maps to Physical Axis1D: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, Remote: None]
Any = ~None, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]
}
[Flags]
/// Virtual 2-dimensional axis (Vector2) mappings that allow the same input bindings to work across different controllers.
public enum Axis2D
{
None = 0, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
PrimaryThumbstick = 0x01, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Remote: None]
PrimaryTouchpad = 0x04, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
SecondaryThumbstick = 0x02, ///< Maps to RawAxis2D: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, Remote: None]
SecondaryTouchpad = 0x08, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]
}
[Flags]
/// Raw 2-dimensional axis (Vector2) mappings that can be used to directly query the state of a controller.
public enum RawAxis2D
{
None = 0, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
LThumbstick = 0x01, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, Remote: None]
LTouchpad = 0x04, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
RThumbstick = 0x02, ///< Maps to Physical Axis2D: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, Remote: None]
RTouchpad = 0x08, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, Remote: None]
Any = ~None, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch: Any], [Remote: None]
}
[Flags]
/// OpenVR Controller State Enum
public enum OpenVRButton : ulong
{
None = 0,
Two = 0x0002,
Thumbstick = 0x100000000,
Grip = 0x0004,
}
[Flags]
/// Identifies a controller which can be used to query the virtual or raw input state.
public enum Controller
{
None = OVRPlugin.Controller.None, ///< Null controller.
LTouch = OVRPlugin.Controller.LTouch, ///< Left Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
RTouch = OVRPlugin.Controller.RTouch, ///< Right Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping.
Touch = OVRPlugin.Controller.Touch, ///< Combined Left/Right pair of Oculus Touch controllers.
Remote = OVRPlugin.Controller.Remote, ///< Oculus Remote controller.
Gamepad = OVRPlugin.Controller.Gamepad, ///< Xbox 360 or Xbox One gamepad on PC. Generic gamepad on Android.
Hands = OVRPlugin.Controller.Hands, ///< Left Hand provided by hand-tracking.
LHand = OVRPlugin.Controller.LHand, ///< Left Hand provided by hand-tracking.
RHand = OVRPlugin.Controller.RHand, ///< Right Hand provided by hand-tracking.
Active = OVRPlugin.Controller.Active, ///< Default controller. Represents the controller that most recently registered a button press from the user.
All = OVRPlugin.Controller.All, ///< Represents the logical OR of all controllers.
}
public enum Handedness
{
Unsupported = OVRPlugin.Handedness.Unsupported,
LeftHanded = OVRPlugin.Handedness.LeftHanded,
RightHanded = OVRPlugin.Handedness.RightHanded,
}
private static readonly float AXIS_AS_BUTTON_THRESHOLD = 0.5f;
private static readonly float AXIS_DEADZONE_THRESHOLD = 0.2f;
private static List<OVRControllerBase> controllers;
private static Controller activeControllerType = Controller.None;
private static Controller connectedControllerTypes = Controller.None;
private static OVRPlugin.Step stepType = OVRPlugin.Step.Render;
private static int fixedUpdateCount = 0;
private static bool _pluginSupportsActiveController = false;
private static bool _pluginSupportsActiveControllerCached = false;
private static System.Version _pluginSupportsActiveControllerMinVersion = new System.Version(1, 9, 0);
private static bool pluginSupportsActiveController
{
get
{
if (!_pluginSupportsActiveControllerCached)
{
bool isSupportedPlatform = true;
#if (UNITY_ANDROID && !UNITY_EDITOR) || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
isSupportedPlatform = false;
#endif
_pluginSupportsActiveController = isSupportedPlatform && (OVRPlugin.version >= _pluginSupportsActiveControllerMinVersion);
_pluginSupportsActiveControllerCached = true;
}
return _pluginSupportsActiveController;
}
}
/// <summary>
/// Creates an instance of OVRInput.
/// </summary>
static OVRInput()
{
controllers = new List<OVRControllerBase>
{
#if UNITY_ANDROID && !UNITY_EDITOR
new OVRControllerGamepadAndroid(),
new OVRControllerTouch(),
new OVRControllerLTouch(),
new OVRControllerRTouch(),
new OVRControllerHands(),
new OVRControllerLHand(),
new OVRControllerRHand(),
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
new OVRControllerGamepadMac(),
#else
new OVRControllerGamepadPC(),
new OVRControllerTouch(),
new OVRControllerLTouch(),
new OVRControllerRTouch(),
new OVRControllerHands(),
new OVRControllerLHand(),
new OVRControllerRHand(),
new OVRControllerRemote(),
#endif
};
InitHapticInfo();
}
/// <summary>
/// Updates the internal state of OVRInput. Must be called manually if used independently from OVRManager.
/// </summary>
public static void Update()
{
connectedControllerTypes = Controller.None;
stepType = OVRPlugin.Step.Render;
fixedUpdateCount = 0;
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
{
UpdateXRControllerNodeIds();
UpdateXRControllerHaptics();
}
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
connectedControllerTypes |= controller.Update();
if ((connectedControllerTypes & controller.controllerType) != 0)
{
RawButton rawButtonMask = RawButton.Any;
RawTouch rawTouchMask = RawTouch.Any;
if (Get(rawButtonMask, controller.controllerType)
|| Get(rawTouchMask, controller.controllerType))
{
activeControllerType = controller.controllerType;
}
}
}
if ((activeControllerType == Controller.LTouch) || (activeControllerType == Controller.RTouch))
{
if ((connectedControllerTypes & Controller.Touch) == Controller.Touch)
{
// If either Touch controller is Active and both Touch controllers are connected, set both to Active.
activeControllerType = Controller.Touch;
}
}
if ((activeControllerType == Controller.LHand) || (activeControllerType == Controller.RHand))
{
if ((connectedControllerTypes & Controller.Hands) == Controller.Hands)
{
// If either Hand controller is Active and both Hand controllers are connected, set both to Active.
activeControllerType = Controller.Hands;
}
}
if ((connectedControllerTypes & activeControllerType) == 0)
{
activeControllerType = Controller.None;
}
if ( OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus && pluginSupportsActiveController)
{
Controller localActiveController = activeControllerType;
// override locally derived active and connected controllers if plugin provides more accurate data
connectedControllerTypes = (OVRInput.Controller)OVRPlugin.GetConnectedControllers();
activeControllerType = (OVRInput.Controller)OVRPlugin.GetActiveController();
// unless the plugin reports none and we locally detected hands as the active controller
if (activeControllerType == Controller.None && ((localActiveController & Controller.Hands) != 0))
{
activeControllerType = localActiveController;
}
}
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
{
activeControllerType = connectedControllerTypes;
}
}
/// <summary>
/// Updates the internal physics state of OVRInput. Must be called manually if used independently from OVRManager.
/// </summary>
public static void FixedUpdate()
{
if (OVRPlugin.nativeXrApi != OVRPlugin.XrApi.OpenXR)
{
stepType = OVRPlugin.Step.Physics;
double predictionSeconds = (double)fixedUpdateCount * Time.fixedDeltaTime / Mathf.Max(Time.timeScale, 1e-6f);
fixedUpdateCount++;
OVRPlugin.UpdateNodePhysicsPoses(0, predictionSeconds);
}
}
/// <summary>
/// Returns true if the given Controller's orientation is currently tracked.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
/// </summary>
public static bool GetControllerOrientationTracked(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandLeft);
case Controller.RTouch:
case Controller.RHand:
return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandRight);
default:
return false;
}
}
/// <summary>
/// Returns true if the given Controller's orientation is currently valid.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
/// </summary>
public static bool GetControllerOrientationValid(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
return OVRPlugin.GetNodeOrientationValid(OVRPlugin.Node.HandLeft);
case Controller.RTouch:
case Controller.RHand:
return OVRPlugin.GetNodeOrientationValid(OVRPlugin.Node.HandRight);
default:
return false;
}
}
/// <summary>
/// Returns true if the given Controller's position is currently tracked.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
/// </summary>
public static bool GetControllerPositionTracked(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandLeft);
case Controller.RTouch:
case Controller.RHand:
return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandRight);
default:
return false;
}
}
/// <summary>
/// Returns true if the given Controller's position is currently valid.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false.
/// </summary>
public static bool GetControllerPositionValid(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
return OVRPlugin.GetNodePositionValid(OVRPlugin.Node.HandLeft);
case Controller.RTouch:
case Controller.RHand:
return OVRPlugin.GetNodePositionValid(OVRPlugin.Node.HandRight);
default:
return false;
}
}
/// <summary>
/// Gets the position of the given Controller local to its tracking space.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
/// </summary>
public static Vector3 GetLocalControllerPosition(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().position;
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
return openVRControllerDetails[0].localPosition;
else
{
Vector3 retVec;
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.LeftHand, NodeStatePropertyType.Position, OVRPlugin.Node.HandLeft, stepType, out retVec))
return retVec;
return Vector3.zero; //Will never be hit, but is a final fallback.
}
case Controller.RTouch:
case Controller.RHand:
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().position;
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
return openVRControllerDetails[1].localPosition;
else
{
Vector3 retVec;
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.RightHand, NodeStatePropertyType.Position, OVRPlugin.Node.HandRight, stepType, out retVec))
return retVec;
return Vector3.zero;
}
default:
return Vector3.zero;
}
}
/// <summary>
/// Gets the linear velocity of the given Controller local to its tracking space.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
/// </summary>
public static Vector3 GetLocalControllerVelocity(OVRInput.Controller controllerType)
{
Vector3 velocity = Vector3.zero;
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.LeftHand, NodeStatePropertyType.Velocity, OVRPlugin.Node.HandLeft, stepType, out velocity))
{
return velocity;
}
else
{
return Vector3.zero;
}
case Controller.RTouch:
case Controller.RHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.RightHand, NodeStatePropertyType.Velocity, OVRPlugin.Node.HandRight, stepType, out velocity))
{
return velocity;
}
else
{
return Vector3.zero;
}
default:
return Vector3.zero;
}
}
/// <summary>
/// Gets the linear acceleration of the given Controller local to its tracking space.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
/// </summary>
public static Vector3 GetLocalControllerAcceleration(OVRInput.Controller controllerType)
{
Vector3 accel = Vector3.zero;
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.LeftHand, NodeStatePropertyType.Acceleration, OVRPlugin.Node.HandLeft, stepType, out accel))
{
return accel;
}
else
{
return Vector3.zero;
}
case Controller.RTouch:
case Controller.RHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.RightHand, NodeStatePropertyType.Acceleration, OVRPlugin.Node.HandRight, stepType, out accel))
{
return accel;
}
else
{
return Vector3.zero;
}
default:
return Vector3.zero;
}
}
/// <summary>
/// Gets the rotation of the given Controller local to its tracking space.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity.
/// </summary>
public static Quaternion GetLocalControllerRotation(OVRInput.Controller controllerType)
{
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().orientation;
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
return openVRControllerDetails[0].localOrientation;
else
{
Quaternion retQuat;
if (OVRNodeStateProperties.GetNodeStatePropertyQuaternion(Node.LeftHand, NodeStatePropertyType.Orientation, OVRPlugin.Node.HandLeft, stepType, out retQuat))
return retQuat;
return Quaternion.identity;
}
case Controller.RTouch:
case Controller.RHand:
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().orientation;
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
return openVRControllerDetails[1].localOrientation;
else
{
Quaternion retQuat;
if (OVRNodeStateProperties.GetNodeStatePropertyQuaternion(Node.RightHand, NodeStatePropertyType.Orientation, OVRPlugin.Node.HandRight, stepType, out retQuat))
return retQuat;
return Quaternion.identity;
}
default:
return Quaternion.identity;
}
}
/// <summary>
/// Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
/// </summary>
public static Vector3 GetLocalControllerAngularVelocity(OVRInput.Controller controllerType)
{
Vector3 velocity = Vector3.zero;
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.LeftHand, NodeStatePropertyType.AngularVelocity, OVRPlugin.Node.HandLeft, stepType, out velocity))
{
return velocity;
}
else
{
return Vector3.zero;
}
case Controller.RTouch:
case Controller.RHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.RightHand, NodeStatePropertyType.AngularVelocity, OVRPlugin.Node.HandRight, stepType, out velocity))
{
return velocity;
}
else
{
return Vector3.zero;
}
default:
return Vector3.zero;
}
}
/// <summary>
/// Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis.
/// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero.
/// </summary>
public static Vector3 GetLocalControllerAngularAcceleration(OVRInput.Controller controllerType)
{
Vector3 accel = Vector3.zero;
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.LeftHand, NodeStatePropertyType.AngularAcceleration, OVRPlugin.Node.HandLeft, stepType, out accel))
{
return accel;
}
else
{
return Vector3.zero;
}
case Controller.RTouch:
case Controller.RHand:
if (OVRNodeStateProperties.GetNodeStatePropertyVector3(Node.RightHand, NodeStatePropertyType.AngularAcceleration, OVRPlugin.Node.HandRight, stepType, out accel))
{
return accel;
}
else
{
return Vector3.zero;
}
default:
return Vector3.zero;
}
}
/// <summary>
/// Gets the current position, rotation and velocity of given Controller local to its tracking space without prediction.
/// Only supported for Oculus LTouch and RTouch controllers, when using OpenXR backend
/// </summary>
public static bool GetLocalControllerStatesWithoutPrediction(OVRInput.Controller controllerType, out Vector3 position, out Quaternion rotation, out Vector3 velocity, out Vector3 angularVelocity)
{
position = Vector3.zero;
rotation = Quaternion.identity;
velocity = Vector3.zero;
angularVelocity = Vector3.zero;
if (OVRManager.loadedXRDevice != OVRManager.XRDevice.Oculus)
return false;
if (OVRPlugin.nativeXrApi != OVRPlugin.XrApi.OpenXR)
return false;
OVRPlugin.PoseStatef poseState;
switch (controllerType)
{
case Controller.LTouch:
case Controller.LHand:
poseState = OVRPlugin.GetNodePoseStateImmediate(OVRPlugin.Node.HandLeft);
break;
case Controller.RTouch:
case Controller.RHand:
poseState = OVRPlugin.GetNodePoseStateImmediate(OVRPlugin.Node.HandRight);
break;
default:
return false;
}
if (GetControllerPositionValid(controllerType))
{
position = poseState.Pose.ToOVRPose().position;
velocity = poseState.Velocity.FromFlippedZVector3f();
}
if (GetControllerOrientationValid(controllerType))
{
rotation = poseState.Pose.ToOVRPose().orientation;
angularVelocity = poseState.AngularVelocity.FromFlippedZVector3f();
}
return true;
}
/// <summary>
/// Gets the dominant hand that the user has specified in settings, for mobile devices.
/// </summary>
public static Handedness GetDominantHand()
{
return (Handedness) OVRPlugin.GetDominantHand();
}
/// <summary>
/// Gets the current state of the given virtual button mask with the given controller mask.
/// Returns true if any masked button is down on any masked controller.
/// </summary>
public static bool Get(Button virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButton(virtualMask, RawButton.None, controllerMask);
}
/// <summary>
/// Gets the current state of the given raw button mask with the given controller mask.
/// Returns true if any masked button is down on any masked controllers.
/// </summary>
public static bool Get(RawButton rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButton(Button.None, rawMask, controllerMask);
}
private static bool GetResolvedButton(Button virtualMask, RawButton rawMask, Controller controllerMask)
{
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Gets the current down state of the given virtual button mask with the given controller mask.
/// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
/// </summary>
public static bool GetDown(Button virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButtonDown(virtualMask, RawButton.None, controllerMask);
}
/// <summary>
/// Gets the current down state of the given raw button mask with the given controller mask.
/// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame.
/// </summary>
public static bool GetDown(RawButton rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButtonDown(Button.None, rawMask, controllerMask);
}
private static bool GetResolvedButtonDown(Button virtualMask, RawButton rawMask, Controller controllerMask)
{
bool down = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawButton)controller.previousState.Buttons & resolvedMask) != 0)
{
return false;
}
if ((((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
&& (((RawButton)controller.previousState.Buttons & resolvedMask) == 0))
{
down = true;
}
}
}
return down;
}
/// <summary>
/// Gets the current up state of the given virtual button mask with the given controller mask.
/// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
/// </summary>
public static bool GetUp(Button virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButtonUp(virtualMask, RawButton.None, controllerMask);
}
/// <summary>
/// Gets the current up state of the given raw button mask with the given controller mask.
/// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame.
/// </summary>
public static bool GetUp(RawButton rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedButtonUp(Button.None, rawMask, controllerMask);
}
private static bool GetResolvedButtonUp(Button virtualMask, RawButton rawMask, Controller controllerMask)
{
bool up = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0)
{
return false;
}
if ((((RawButton)controller.currentState.Buttons & resolvedMask) == 0)
&& (((RawButton)controller.previousState.Buttons & resolvedMask) != 0))
{
up = true;
}
}
}
return up;
}
/// <summary>
/// Gets the current state of the given virtual touch mask with the given controller mask.
/// Returns true if any masked touch is down on any masked controller.
/// </summary>
public static bool Get(Touch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouch(virtualMask, RawTouch.None, controllerMask);
}
/// <summary>
/// Gets the current state of the given raw touch mask with the given controller mask.
/// Returns true if any masked touch is down on any masked controllers.
/// </summary>
public static bool Get(RawTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouch(Touch.None, rawMask, controllerMask);
}
private static bool GetResolvedTouch(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
{
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Gets the current down state of the given virtual touch mask with the given controller mask.
/// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
/// </summary>
public static bool GetDown(Touch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouchDown(virtualMask, RawTouch.None, controllerMask);
}
/// <summary>
/// Gets the current down state of the given raw touch mask with the given controller mask.
/// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame.
/// </summary>
public static bool GetDown(RawTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouchDown(Touch.None, rawMask, controllerMask);
}
private static bool GetResolvedTouchDown(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
{
bool down = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawTouch)controller.previousState.Touches & resolvedMask) != 0)
{
return false;
}
if ((((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
&& (((RawTouch)controller.previousState.Touches & resolvedMask) == 0))
{
down = true;
}
}
}
return down;
}
/// <summary>
/// Gets the current up state of the given virtual touch mask with the given controller mask.
/// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
/// </summary>
public static bool GetUp(Touch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouchUp(virtualMask, RawTouch.None, controllerMask);
}
/// <summary>
/// Gets the current up state of the given raw touch mask with the given controller mask.
/// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame.
/// </summary>
public static bool GetUp(RawTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedTouchUp(Touch.None, rawMask, controllerMask);
}
private static bool GetResolvedTouchUp(Touch virtualMask, RawTouch rawMask, Controller controllerMask)
{
bool up = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0)
{
return false;
}
if ((((RawTouch)controller.currentState.Touches & resolvedMask) == 0)
&& (((RawTouch)controller.previousState.Touches & resolvedMask) != 0))
{
up = true;
}
}
}
return up;
}
/// <summary>
/// Gets the current state of the given virtual near touch mask with the given controller mask.
/// Returns true if any masked near touch is down on any masked controller.
/// </summary>
public static bool Get(NearTouch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouch(virtualMask, RawNearTouch.None, controllerMask);
}
/// <summary>
/// Gets the current state of the given raw near touch mask with the given controller mask.
/// Returns true if any masked near touch is down on any masked controllers.
/// </summary>
public static bool Get(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouch(NearTouch.None, rawMask, controllerMask);
}
private static bool GetResolvedNearTouch(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
{
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
{
return true;
}
}
}
return false;
}
/// <summary>
/// Gets the current down state of the given virtual near touch mask with the given controller mask.
/// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
/// </summary>
public static bool GetDown(NearTouch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouchDown(virtualMask, RawNearTouch.None, controllerMask);
}
/// <summary>
/// Gets the current down state of the given raw near touch mask with the given controller mask.
/// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame.
/// </summary>
public static bool GetDown(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouchDown(NearTouch.None, rawMask, controllerMask);
}
private static bool GetResolvedNearTouchDown(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
{
bool down = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0)
{
return false;
}
if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
&& (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) == 0))
{
down = true;
}
}
}
return down;
}
/// <summary>
/// Gets the current up state of the given virtual near touch mask with the given controller mask.
/// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
/// </summary>
public static bool GetUp(NearTouch virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouchUp(virtualMask, RawNearTouch.None, controllerMask);
}
/// <summary>
/// Gets the current up state of the given raw near touch mask with the given controller mask.
/// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame.
/// </summary>
public static bool GetUp(RawNearTouch rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedNearTouchUp(NearTouch.None, rawMask, controllerMask);
}
private static bool GetResolvedNearTouchUp(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask)
{
bool up = false;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0)
{
return false;
}
if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) == 0)
&& (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0))
{
up = true;
}
}
}
return up;
}
/// <summary>
/// Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask.
/// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
/// </summary>
public static float Get(Axis1D virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedAxis1D(virtualMask, RawAxis1D.None, controllerMask);
}
/// <summary>
/// Gets the current state of the given raw 1-dimensional axis mask on the given controller mask.
/// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1.
/// </summary>
public static float Get(RawAxis1D rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedAxis1D(Axis1D.None, rawMask, controllerMask);
}
private static float GetResolvedAxis1D(Axis1D virtualMask, RawAxis1D rawMask, Controller controllerMask)
{
float maxAxis = 0.0f;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (OVRManager.loadedXRDevice != OVRManager.XRDevice.Oculus)
controller.shouldApplyDeadzone = false;
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawAxis1D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if ((RawAxis1D.LIndexTrigger & resolvedMask) != 0)
{
float axis = controller.currentState.LIndexTrigger;
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis1D.RIndexTrigger & resolvedMask) != 0)
{
float axis = controller.currentState.RIndexTrigger;
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis1D.LHandTrigger & resolvedMask) != 0)
{
float axis = controller.currentState.LHandTrigger;
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis1D.RHandTrigger & resolvedMask) != 0)
{
float axis = controller.currentState.RHandTrigger;
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
}
}
return maxAxis;
}
/// <summary>
/// Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask.
/// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
/// </summary>
public static Vector2 Get(Axis2D virtualMask, Controller controllerMask = Controller.Active)
{
return GetResolvedAxis2D(virtualMask, RawAxis2D.None, controllerMask);
}
/// <summary>
/// Gets the current state of the given raw 2-dimensional axis mask on the given controller mask.
/// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1.
/// </summary>
public static Vector2 Get(RawAxis2D rawMask, Controller controllerMask = Controller.Active)
{
return GetResolvedAxis2D(Axis2D.None, rawMask, controllerMask);
}
private static Vector2 GetResolvedAxis2D(Axis2D virtualMask, RawAxis2D rawMask, Controller controllerMask)
{
Vector2 maxAxis = Vector2.zero;
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (OVRManager.loadedXRDevice != OVRManager.XRDevice.Oculus)
controller.shouldApplyDeadzone = false;
if (ShouldResolveController(controller.controllerType, controllerMask))
{
RawAxis2D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask);
if ((RawAxis2D.LThumbstick & resolvedMask) != 0)
{
Vector2 axis = new Vector2(
controller.currentState.LThumbstick.x,
controller.currentState.LThumbstick.y);
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis2D.LTouchpad & resolvedMask) != 0)
{
Vector2 axis = new Vector2(
controller.currentState.LTouchpad.x,
controller.currentState.LTouchpad.y);
//if (controller.shouldApplyDeadzone)
// axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis2D.RThumbstick & resolvedMask) != 0)
{
Vector2 axis = new Vector2(
controller.currentState.RThumbstick.x,
controller.currentState.RThumbstick.y);
if (controller.shouldApplyDeadzone)
axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
if ((RawAxis2D.RTouchpad & resolvedMask) != 0)
{
Vector2 axis = new Vector2(
controller.currentState.RTouchpad.x,
controller.currentState.RTouchpad.y);
//if (controller.shouldApplyDeadzone)
// axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD);
maxAxis = CalculateAbsMax(maxAxis, axis);
}
}
}
return maxAxis;
}
/// <summary>
/// Returns a mask of all currently connected controller types.
/// </summary>
public static Controller GetConnectedControllers()
{
return connectedControllerTypes;
}
/// <summary>
/// Returns true if the specified controller type is currently connected.
/// </summary>
public static bool IsControllerConnected(Controller controller)
{
return (connectedControllerTypes & controller) == controller;
}
/// <summary>
/// Returns the current active controller type.
/// </summary>
public static Controller GetActiveController()
{
return activeControllerType;
}
private static void StartVibration(float amplitude, float duration, Node controllerNode)
{
int index = (controllerNode == Node.LeftHand) ? 0 : 1;
hapticInfos[index].hapticsDurationPlayed = 0.0f;
hapticInfos[index].hapticAmplitude = amplitude;
hapticInfos[index].hapticsDuration = duration;
hapticInfos[index].playingHaptics = (amplitude != 0.0f);
hapticInfos[index].node = controllerNode;
if (amplitude <= 0.0f || duration <= 0.0f)
{
hapticInfos[index].playingHaptics = false;
}
}
private static int NUM_HAPTIC_CHANNELS = 2;
private static HapticInfo[] hapticInfos;
private static float OPENVR_MAX_HAPTIC_AMPLITUDE = 4000.0f;
private static float HAPTIC_VIBRATION_DURATION_SECONDS = 2.0f;
private static String OPENVR_TOUCH_NAME = "oculus_touch";
private static String OPENVR_VIVE_CONTROLLER_NAME = "vive_controller";
private static String OPENVR_WINDOWSMR_CONTROLLER_NAME = "holographic_controller";
[Flags]
/// OpenVR Controller Enum
public enum OpenVRController : ulong
{
Unknown = 0,
OculusTouch = 1,
ViveController = 2,
WindowsMRController = 3
}
[StructLayout(LayoutKind.Sequential)]
public struct OpenVRControllerDetails
{
public OVR.OpenVR.VRControllerState_t state;
public OpenVRController controllerType;
public uint deviceID;
public Vector3 localPosition; //Position relative to Tracking Space
public Quaternion localOrientation; //Orientation relative to Tracking Space
}
public static OpenVRControllerDetails[] openVRControllerDetails = new OpenVRControllerDetails[2];
private class HapticInfo
{
public bool playingHaptics;
public float hapticsDurationPlayed;
public float hapticsDuration;
public float hapticAmplitude;
public Node node;
}
/// <summary>
/// Sets OpenVR left and right controller poses local to tracking space
/// </summary>
public static void SetOpenVRLocalPose(Vector3 leftPos, Vector3 rightPos, Quaternion leftRot, Quaternion rightRot)
{
openVRControllerDetails[0].localPosition = leftPos;
openVRControllerDetails[0].localOrientation = leftRot;
openVRControllerDetails[1].localPosition = rightPos;
openVRControllerDetails[1].localOrientation = rightRot;
}
/// <summary>
/// Accesses OpenVR properties about a given deviceID. Especially useful for differentiating per type of OpenVR device (i.e. Oculus, Vive)
/// </summary>
public static string GetOpenVRStringProperty(OVR.OpenVR.ETrackedDeviceProperty prop, uint deviceId = OVR.OpenVR.OpenVR.k_unTrackedDeviceIndex_Hmd)
{
OVR.OpenVR.ETrackedPropertyError error = OVR.OpenVR.ETrackedPropertyError.TrackedProp_Success;
OVR.OpenVR.CVRSystem system = OVR.OpenVR.OpenVR.System;
if (system != null)
{
uint capacity = system.GetStringTrackedDeviceProperty(deviceId, prop, null, 0, ref error);
if (capacity > 1)
{
var result = new System.Text.StringBuilder((int)capacity);
system.GetStringTrackedDeviceProperty(deviceId, prop, result, capacity, ref error);
return result.ToString();
}
return (error != OVR.OpenVR.ETrackedPropertyError.TrackedProp_Success) ? error.ToString() : "<unknown>";
}
return "";
}
/// <summary>
/// Associates OpenVR device IDs with left and right motion controllers, for later haptic playback.
/// </summary>
private static void UpdateXRControllerNodeIds()
{
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
{
openVRControllerDetails[0].deviceID = OVR.OpenVR.OpenVR.k_unMaxTrackedDeviceCount;
openVRControllerDetails[1].deviceID = OVR.OpenVR.OpenVR.k_unMaxTrackedDeviceCount;
OVR.OpenVR.CVRSystem system = OVR.OpenVR.OpenVR.System;
if (system != null)
{
for (uint id = 0; id < OVR.OpenVR.OpenVR.k_unMaxTrackedDeviceCount; id++)
{
OVR.OpenVR.ETrackedDeviceClass deviceClass = system.GetTrackedDeviceClass(id);
if (deviceClass == OVR.OpenVR.ETrackedDeviceClass.Controller && system.IsTrackedDeviceConnected(id))
{
OpenVRController controllerType;
String controllerName = GetOpenVRStringProperty(OVR.OpenVR.ETrackedDeviceProperty.Prop_ControllerType_String, id);
if (controllerName == OPENVR_TOUCH_NAME)
controllerType = OpenVRController.OculusTouch;
else if (controllerName == OPENVR_VIVE_CONTROLLER_NAME)
controllerType = OpenVRController.ViveController;
else if (controllerName == OPENVR_WINDOWSMR_CONTROLLER_NAME)
controllerType = OpenVRController.WindowsMRController;
else
controllerType = OpenVRController.Unknown;
OVR.OpenVR.ETrackedControllerRole role = system.GetControllerRoleForTrackedDeviceIndex(id);
if (role == OVR.OpenVR.ETrackedControllerRole.LeftHand)
{
system.GetControllerState(id, ref openVRControllerDetails[0].state, (uint)Marshal.SizeOf(typeof(OVR.OpenVR.VRControllerState_t)));
openVRControllerDetails[0].deviceID = id;
openVRControllerDetails[0].controllerType = controllerType;
connectedControllerTypes |= Controller.LTouch;
}
else if (role == OVR.OpenVR.ETrackedControllerRole.RightHand)
{
system.GetControllerState(id, ref openVRControllerDetails[1].state, (uint)Marshal.SizeOf(typeof(OVR.OpenVR.VRControllerState_t)));
openVRControllerDetails[1].deviceID = id;
openVRControllerDetails[1].controllerType = controllerType;
connectedControllerTypes |= Controller.RTouch;
}
}
}
}
}
}
/// <summary>
/// Runs once a frame to update cross-platform haptic playback
/// </summary>
private static void UpdateXRControllerHaptics()
{
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
{
for (int i = 0; i < NUM_HAPTIC_CHANNELS; i++)
{
if (hapticInfos[i].playingHaptics)
{
hapticInfos[i].hapticsDurationPlayed += Time.deltaTime;
PlayHapticImpulse(hapticInfos[i].hapticAmplitude, hapticInfos[i].node);
if (hapticInfos[i].hapticsDurationPlayed >= hapticInfos[i].hapticsDuration)
{
hapticInfos[i].playingHaptics = false;
}
}
}
}
}
private static void InitHapticInfo()
{
hapticInfos = new HapticInfo[NUM_HAPTIC_CHANNELS];
for (int i = 0; i < NUM_HAPTIC_CHANNELS; i++)
{
hapticInfos[i] = new HapticInfo();
}
}
private static void PlayHapticImpulse(float amplitude, Node deviceNode)
{
OVR.OpenVR.CVRSystem system = OVR.OpenVR.OpenVR.System;
if (system != null && amplitude != 0.0f)
{
uint controllerId = (deviceNode == Node.LeftHand) ? openVRControllerDetails[0].deviceID : openVRControllerDetails[1].deviceID;
if (IsValidOpenVRDevice(controllerId))
system.TriggerHapticPulse(controllerId, 0, (char)(OPENVR_MAX_HAPTIC_AMPLITUDE * amplitude));
}
}
private static bool IsValidOpenVRDevice(uint deviceId)
{
return (deviceId >= 0 && deviceId < OVR.OpenVR.OpenVR.k_unMaxTrackedDeviceCount);
}
/// <summary>
/// Activates vibration with the given frequency and amplitude with the given controller mask.
/// Ignored on controllers that do not support vibration. Expected values range from 0 to 1.
/// </summary>
public static void SetControllerVibration(float frequency, float amplitude, Controller controllerMask = Controller.Active)
{
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.Oculus)
{
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
controller.SetControllerVibration(frequency, amplitude);
}
}
}
else if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR)
{
if (controllerMask == Controller.LTouch || controllerMask == Controller.RTouch)
{
Node controllerNode = (controllerMask == Controller.LTouch) ? Node.LeftHand : Node.RightHand;
StartVibration(amplitude, HAPTIC_VIBRATION_DURATION_SECONDS, controllerNode);
}
}
}
/// <summary>
/// Returns the battery percentage remaining for the specified controller. Values range from 0 to 100.
/// Only applicable to controllers that report battery level.
/// Returns 0 for controllers that do not report battery level.
/// </summary>
public static byte GetControllerBatteryPercentRemaining(Controller controllerMask = Controller.Active)
{
if ((controllerMask & Controller.Active) != 0)
controllerMask |= activeControllerType;
byte battery = 0;
for (int i = 0; i < controllers.Count; i++)
{
OVRControllerBase controller = controllers[i];
if (ShouldResolveController(controller.controllerType, controllerMask))
{
battery = controller.GetBatteryPercentRemaining();
break;
}
}
return battery;
}
private static Vector2 CalculateAbsMax(Vector2 a, Vector2 b)
{
float absA = a.sqrMagnitude;
float absB = b.sqrMagnitude;
if (absA >= absB)
return a;
return b;
}
private static float CalculateAbsMax(float a, float b)
{
float absA = (a >= 0) ? a : -a;
float absB = (b >= 0) ? b : -b;
if (absA >= absB)
return a;
return b;
}
private static Vector2 CalculateDeadzone(Vector2 a, float deadzone)
{
if (a.sqrMagnitude <= (deadzone * deadzone))
return Vector2.zero;
a *= ((a.magnitude - deadzone) / (1.0f - deadzone));
if (a.sqrMagnitude > 1.0f)
return a.normalized;
return a;
}
private static float CalculateDeadzone(float a, float deadzone)
{
float mag = (a >= 0) ? a : -a;
if (mag <= deadzone)
return 0.0f;
a *= (mag - deadzone) / (1.0f - deadzone);
if ((a * a) > 1.0f)
return (a >= 0) ? 1.0f : -1.0f;
return a;
}
private static bool ShouldResolveController(Controller controllerType, Controller controllerMask)
{
bool isValid = false;
if ((controllerType & controllerMask) == controllerType)
{
isValid = true;
}
// If the mask requests both Touch controllers, reject the individual touch controllers.
if (((controllerMask & Controller.Touch) == Controller.Touch)
&& ((controllerType & Controller.Touch) != 0)
&& ((controllerType & Controller.Touch) != Controller.Touch))
{
isValid = false;
}
// If the mask requests both Hands, reject the individual hands.
if (((controllerMask & Controller.Hands) == Controller.Hands)
&& ((controllerType & Controller.Hands) != 0)
&& ((controllerType & Controller.Hands) != Controller.Hands))
{
isValid = false;
}
return isValid;
}
private abstract class OVRControllerBase
{
public class VirtualButtonMap
{
public RawButton None = RawButton.None;
public RawButton One = RawButton.None;
public RawButton Two = RawButton.None;
public RawButton Three = RawButton.None;
public RawButton Four = RawButton.None;
public RawButton Start = RawButton.None;
public RawButton Back = RawButton.None;
public RawButton PrimaryShoulder = RawButton.None;
public RawButton PrimaryIndexTrigger = RawButton.None;
public RawButton PrimaryHandTrigger = RawButton.None;
public RawButton PrimaryThumbstick = RawButton.None;
public RawButton PrimaryThumbstickUp = RawButton.None;
public RawButton PrimaryThumbstickDown = RawButton.None;
public RawButton PrimaryThumbstickLeft = RawButton.None;
public RawButton PrimaryThumbstickRight = RawButton.None;
public RawButton PrimaryTouchpad = RawButton.None;
public RawButton SecondaryShoulder = RawButton.None;
public RawButton SecondaryIndexTrigger = RawButton.None;
public RawButton SecondaryHandTrigger = RawButton.None;
public RawButton SecondaryThumbstick = RawButton.None;
public RawButton SecondaryThumbstickUp = RawButton.None;
public RawButton SecondaryThumbstickDown = RawButton.None;
public RawButton SecondaryThumbstickLeft = RawButton.None;
public RawButton SecondaryThumbstickRight = RawButton.None;
public RawButton SecondaryTouchpad = RawButton.None;
public RawButton DpadUp = RawButton.None;
public RawButton DpadDown = RawButton.None;
public RawButton DpadLeft = RawButton.None;
public RawButton DpadRight = RawButton.None;
public RawButton Up = RawButton.None;
public RawButton Down = RawButton.None;
public RawButton Left = RawButton.None;
public RawButton Right = RawButton.None;
public RawButton ToRawMask(Button virtualMask)
{
RawButton rawMask = 0;
if (virtualMask == Button.None)
return RawButton.None;
if ((virtualMask & Button.One) != 0)
rawMask |= One;
if ((virtualMask & Button.Two) != 0)
rawMask |= Two;
if ((virtualMask & Button.Three) != 0)
rawMask |= Three;
if ((virtualMask & Button.Four) != 0)
rawMask |= Four;
if ((virtualMask & Button.Start) != 0)
rawMask |= Start;
if ((virtualMask & Button.Back) != 0)
rawMask |= Back;
if ((virtualMask & Button.PrimaryShoulder) != 0)
rawMask |= PrimaryShoulder;
if ((virtualMask & Button.PrimaryIndexTrigger) != 0)
rawMask |= PrimaryIndexTrigger;
if ((virtualMask & Button.PrimaryHandTrigger) != 0)
rawMask |= PrimaryHandTrigger;
if ((virtualMask & Button.PrimaryThumbstick) != 0)
rawMask |= PrimaryThumbstick;
if ((virtualMask & Button.PrimaryThumbstickUp) != 0)
rawMask |= PrimaryThumbstickUp;
if ((virtualMask & Button.PrimaryThumbstickDown) != 0)
rawMask |= PrimaryThumbstickDown;
if ((virtualMask & Button.PrimaryThumbstickLeft) != 0)
rawMask |= PrimaryThumbstickLeft;
if ((virtualMask & Button.PrimaryThumbstickRight) != 0)
rawMask |= PrimaryThumbstickRight;
if ((virtualMask & Button.PrimaryTouchpad) != 0)
rawMask |= PrimaryTouchpad;
if ((virtualMask & Button.SecondaryShoulder) != 0)
rawMask |= SecondaryShoulder;
if ((virtualMask & Button.SecondaryIndexTrigger) != 0)
rawMask |= SecondaryIndexTrigger;
if ((virtualMask & Button.SecondaryHandTrigger) != 0)
rawMask |= SecondaryHandTrigger;
if ((virtualMask & Button.SecondaryThumbstick) != 0)
rawMask |= SecondaryThumbstick;
if ((virtualMask & Button.SecondaryThumbstickUp) != 0)
rawMask |= SecondaryThumbstickUp;
if ((virtualMask & Button.SecondaryThumbstickDown) != 0)
rawMask |= SecondaryThumbstickDown;
if ((virtualMask & Button.SecondaryThumbstickLeft) != 0)
rawMask |= SecondaryThumbstickLeft;
if ((virtualMask & Button.SecondaryThumbstickRight) != 0)
rawMask |= SecondaryThumbstickRight;
if ((virtualMask & Button.SecondaryTouchpad) != 0)
rawMask |= SecondaryTouchpad;
if ((virtualMask & Button.DpadUp) != 0)
rawMask |= DpadUp;
if ((virtualMask & Button.DpadDown) != 0)
rawMask |= DpadDown;
if ((virtualMask & Button.DpadLeft) != 0)
rawMask |= DpadLeft;
if ((virtualMask & Button.DpadRight) != 0)
rawMask |= DpadRight;
if ((virtualMask & Button.Up) != 0)
rawMask |= Up;
if ((virtualMask & Button.Down) != 0)
rawMask |= Down;
if ((virtualMask & Button.Left) != 0)
rawMask |= Left;
if ((virtualMask & Button.Right) != 0)
rawMask |= Right;
return rawMask;
}
}
public class VirtualTouchMap
{
public RawTouch None = RawTouch.None;
public RawTouch One = RawTouch.None;
public RawTouch Two = RawTouch.None;
public RawTouch Three = RawTouch.None;
public RawTouch Four = RawTouch.None;
public RawTouch PrimaryIndexTrigger = RawTouch.None;
public RawTouch PrimaryThumbstick = RawTouch.None;
public RawTouch PrimaryThumbRest = RawTouch.None;
public RawTouch PrimaryTouchpad = RawTouch.None;
public RawTouch SecondaryIndexTrigger = RawTouch.None;
public RawTouch SecondaryThumbstick = RawTouch.None;
public RawTouch SecondaryThumbRest = RawTouch.None;
public RawTouch SecondaryTouchpad = RawTouch.None;
public RawTouch ToRawMask(Touch virtualMask)
{
RawTouch rawMask = 0;
if (virtualMask == Touch.None)
return RawTouch.None;
if ((virtualMask & Touch.One) != 0)
rawMask |= One;
if ((virtualMask & Touch.Two) != 0)
rawMask |= Two;
if ((virtualMask & Touch.Three) != 0)
rawMask |= Three;
if ((virtualMask & Touch.Four) != 0)
rawMask |= Four;
if ((virtualMask & Touch.PrimaryIndexTrigger) != 0)
rawMask |= PrimaryIndexTrigger;
if ((virtualMask & Touch.PrimaryThumbstick) != 0)
rawMask |= PrimaryThumbstick;
if ((virtualMask & Touch.PrimaryThumbRest) != 0)
rawMask |= PrimaryThumbRest;
if ((virtualMask & Touch.PrimaryTouchpad) != 0)
rawMask |= PrimaryTouchpad;
if ((virtualMask & Touch.SecondaryIndexTrigger) != 0)
rawMask |= SecondaryIndexTrigger;
if ((virtualMask & Touch.SecondaryThumbstick) != 0)
rawMask |= SecondaryThumbstick;
if ((virtualMask & Touch.SecondaryThumbRest) != 0)
rawMask |= SecondaryThumbRest;
if ((virtualMask & Touch.SecondaryTouchpad) != 0)
rawMask |= SecondaryTouchpad;
return rawMask;
}
}
public class VirtualNearTouchMap
{
public RawNearTouch None = RawNearTouch.None;
public RawNearTouch PrimaryIndexTrigger = RawNearTouch.None;
public RawNearTouch PrimaryThumbButtons = RawNearTouch.None;
public RawNearTouch SecondaryIndexTrigger = RawNearTouch.None;
public RawNearTouch SecondaryThumbButtons = RawNearTouch.None;
public RawNearTouch ToRawMask(NearTouch virtualMask)
{
RawNearTouch rawMask = 0;
if (virtualMask == NearTouch.None)
return RawNearTouch.None;
if ((virtualMask & NearTouch.PrimaryIndexTrigger) != 0)
rawMask |= PrimaryIndexTrigger;
if ((virtualMask & NearTouch.PrimaryThumbButtons) != 0)
rawMask |= PrimaryThumbButtons;
if ((virtualMask & NearTouch.SecondaryIndexTrigger) != 0)
rawMask |= SecondaryIndexTrigger;
if ((virtualMask & NearTouch.SecondaryThumbButtons) != 0)
rawMask |= SecondaryThumbButtons;
return rawMask;
}
}
public class VirtualAxis1DMap
{
public RawAxis1D None = RawAxis1D.None;
public RawAxis1D PrimaryIndexTrigger = RawAxis1D.None;
public RawAxis1D PrimaryHandTrigger = RawAxis1D.None;
public RawAxis1D SecondaryIndexTrigger = RawAxis1D.None;
public RawAxis1D SecondaryHandTrigger = RawAxis1D.None;
public RawAxis1D ToRawMask(Axis1D virtualMask)
{
RawAxis1D rawMask = 0;
if (virtualMask == Axis1D.None)
return RawAxis1D.None;
if ((virtualMask & Axis1D.PrimaryIndexTrigger) != 0)
rawMask |= PrimaryIndexTrigger;
if ((virtualMask & Axis1D.PrimaryHandTrigger) != 0)
rawMask |= PrimaryHandTrigger;
if ((virtualMask & Axis1D.SecondaryIndexTrigger) != 0)
rawMask |= SecondaryIndexTrigger;
if ((virtualMask & Axis1D.SecondaryHandTrigger) != 0)
rawMask |= SecondaryHandTrigger;
return rawMask;
}
}
public class VirtualAxis2DMap
{
public RawAxis2D None = RawAxis2D.None;
public RawAxis2D PrimaryThumbstick = RawAxis2D.None;
public RawAxis2D PrimaryTouchpad = RawAxis2D.None;
public RawAxis2D SecondaryThumbstick = RawAxis2D.None;
public RawAxis2D SecondaryTouchpad = RawAxis2D.None;
public RawAxis2D ToRawMask(Axis2D virtualMask)
{
RawAxis2D rawMask = 0;
if (virtualMask == Axis2D.None)
return RawAxis2D.None;
if ((virtualMask & Axis2D.PrimaryThumbstick) != 0)
rawMask |= PrimaryThumbstick;
if ((virtualMask & Axis2D.PrimaryTouchpad) != 0)
rawMask |= PrimaryTouchpad;
if ((virtualMask & Axis2D.SecondaryThumbstick) != 0)
rawMask |= SecondaryThumbstick;
if ((virtualMask & Axis2D.SecondaryTouchpad) != 0)
rawMask |= SecondaryTouchpad;
return rawMask;
}
}
public Controller controllerType = Controller.None;
public VirtualButtonMap buttonMap = new VirtualButtonMap();
public VirtualTouchMap touchMap = new VirtualTouchMap();
public VirtualNearTouchMap nearTouchMap = new VirtualNearTouchMap();
public VirtualAxis1DMap axis1DMap = new VirtualAxis1DMap();
public VirtualAxis2DMap axis2DMap = new VirtualAxis2DMap();
public OVRPlugin.ControllerState4 previousState = new OVRPlugin.ControllerState4();
public OVRPlugin.ControllerState4 currentState = new OVRPlugin.ControllerState4();
public bool shouldApplyDeadzone = true;
public OVRControllerBase()
{
ConfigureButtonMap();
ConfigureTouchMap();
ConfigureNearTouchMap();
ConfigureAxis1DMap();
ConfigureAxis2DMap();
}
public virtual Controller Update()
{
OVRPlugin.ControllerState4 state;
if (OVRManager.loadedXRDevice == OVRManager.XRDevice.OpenVR && ( (controllerType & Controller.Touch) != 0) )
state = GetOpenVRControllerState(controllerType);
else
state = OVRPlugin.GetControllerState4((uint)controllerType);
if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LIndexTrigger;
if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LHandTrigger;
if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickUp;
if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickDown;
if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickLeft;
if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickRight;
if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RIndexTrigger;
if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RHandTrigger;
if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickUp;
if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickDown;
if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickLeft;
if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickRight;
previousState = currentState;
currentState = state;
return ((Controller)currentState.ConnectedControllers & controllerType);
}
private OVRPlugin.ControllerState4 GetOpenVRControllerState(Controller controllerType)
{
OVRPlugin.ControllerState4 state = new OVRPlugin.ControllerState4();
if ((controllerType & Controller.LTouch) == Controller.LTouch && IsValidOpenVRDevice(openVRControllerDetails[0].deviceID))
{
OVR.OpenVR.VRControllerState_t leftControllerState = openVRControllerDetails[0].state;
if ((leftControllerState.ulButtonPressed & ((ulong)OpenVRButton.Two)) == (ulong)OpenVRButton.Two)
state.Buttons |= (uint)RawButton.Y;
if ((leftControllerState.ulButtonPressed & ((ulong)OpenVRButton.Thumbstick)) == (ulong)OpenVRButton.Thumbstick)
state.Buttons |= (uint)RawButton.LThumbstick;
state.LIndexTrigger = leftControllerState.rAxis1.x;
if (openVRControllerDetails[0].controllerType == OpenVRController.OculusTouch || openVRControllerDetails[0].controllerType == OpenVRController.ViveController)
{
state.LThumbstick.x = leftControllerState.rAxis0.x;
state.LThumbstick.y = leftControllerState.rAxis0.y;
}
else if (openVRControllerDetails[0].controllerType == OpenVRController.WindowsMRController)
{
state.LThumbstick.x = leftControllerState.rAxis2.x;
state.LThumbstick.y = leftControllerState.rAxis2.y;
}
if (openVRControllerDetails[0].controllerType == OpenVRController.OculusTouch)
state.LHandTrigger = leftControllerState.rAxis2.x;
else if (openVRControllerDetails[0].controllerType == OpenVRController.ViveController || openVRControllerDetails[0].controllerType == OpenVRController.WindowsMRController)
state.LHandTrigger = ((leftControllerState.ulButtonPressed & ((ulong)OpenVRButton.Grip)) == ((ulong)OpenVRButton.Grip)) ? 1 : 0;
}
if ((controllerType & Controller.RTouch) == Controller.RTouch && IsValidOpenVRDevice(openVRControllerDetails[1].deviceID))
{
OVR.OpenVR.VRControllerState_t rightControllerState = openVRControllerDetails[1].state;
if ((rightControllerState.ulButtonPressed & ((ulong)OpenVRButton.Two)) == (ulong)OpenVRButton.Two)
state.Buttons |= (uint)RawButton.B;
if ((rightControllerState.ulButtonPressed & ((ulong)OpenVRButton.Thumbstick)) == (ulong)OpenVRButton.Thumbstick)
state.Buttons |= (uint)RawButton.RThumbstick;
state.RIndexTrigger = rightControllerState.rAxis1.x;
if (openVRControllerDetails[1].controllerType == OpenVRController.OculusTouch || openVRControllerDetails[1].controllerType == OpenVRController.ViveController)
{
state.RThumbstick.x = rightControllerState.rAxis0.x;
state.RThumbstick.y = rightControllerState.rAxis0.y;
}
else if (openVRControllerDetails[1].controllerType == OpenVRController.WindowsMRController)
{
state.RThumbstick.x = rightControllerState.rAxis2.x;
state.RThumbstick.y = rightControllerState.rAxis2.y;
}
if (openVRControllerDetails[1].controllerType == OpenVRController.OculusTouch)
state.RHandTrigger = rightControllerState.rAxis2.x;
else if (openVRControllerDetails[1].controllerType == OpenVRController.ViveController || openVRControllerDetails[1].controllerType == OpenVRController.WindowsMRController)
state.RHandTrigger = ((rightControllerState.ulButtonPressed & ((ulong)OpenVRButton.Grip)) == ((ulong)OpenVRButton.Grip)) ? 1 : 0;
}
return state;
}
public virtual void SetControllerVibration(float frequency, float amplitude)
{
OVRPlugin.SetControllerVibration((uint)controllerType, frequency, amplitude);
}
public virtual byte GetBatteryPercentRemaining()
{
return 0;
}
public abstract void ConfigureButtonMap();
public abstract void ConfigureTouchMap();
public abstract void ConfigureNearTouchMap();
public abstract void ConfigureAxis1DMap();
public abstract void ConfigureAxis2DMap();
public RawButton ResolveToRawMask(Button virtualMask)
{
return buttonMap.ToRawMask(virtualMask);
}
public RawTouch ResolveToRawMask(Touch virtualMask)
{
return touchMap.ToRawMask(virtualMask);
}
public RawNearTouch ResolveToRawMask(NearTouch virtualMask)
{
return nearTouchMap.ToRawMask(virtualMask);
}
public RawAxis1D ResolveToRawMask(Axis1D virtualMask)
{
return axis1DMap.ToRawMask(virtualMask);
}
public RawAxis2D ResolveToRawMask(Axis2D virtualMask)
{
return axis2DMap.ToRawMask(virtualMask);
}
}
private class OVRControllerTouch : OVRControllerBase
{
public OVRControllerTouch()
{
controllerType = Controller.Touch;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.B;
buttonMap.Three = RawButton.X;
buttonMap.Four = RawButton.Y;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
buttonMap.SecondaryHandTrigger = RawButton.RHandTrigger;
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.LThumbstickUp;
buttonMap.Down = RawButton.LThumbstickDown;
buttonMap.Left = RawButton.LThumbstickLeft;
buttonMap.Right = RawButton.LThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.A;
touchMap.Two = RawTouch.B;
touchMap.Three = RawTouch.X;
touchMap.Four = RawTouch.Y;
touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.RIndexTrigger;
touchMap.SecondaryThumbstick = RawTouch.RThumbstick;
touchMap.SecondaryThumbRest = RawTouch.RThumbRest;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.RIndexTrigger;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.RThumbButtons;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
axis1DMap.SecondaryHandTrigger = RawAxis1D.RHandTrigger;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
byte leftBattery = currentState.LBatteryPercentRemaining;
byte rightBattery = currentState.RBatteryPercentRemaining;
byte minBattery = (leftBattery <= rightBattery) ? leftBattery : rightBattery;
return minBattery;
}
}
private class OVRControllerLTouch : OVRControllerBase
{
public OVRControllerLTouch()
{
controllerType = Controller.LTouch;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.X;
buttonMap.Two = RawButton.Y;
buttonMap.Three = RawButton.None;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger;
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.LThumbstickUp;
buttonMap.Down = RawButton.LThumbstickDown;
buttonMap.Left = RawButton.LThumbstickLeft;
buttonMap.Right = RawButton.LThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.X;
touchMap.Two = RawTouch.Y;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger;
touchMap.PrimaryThumbstick = RawTouch.LThumbstick;
touchMap.PrimaryThumbRest = RawTouch.LThumbRest;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
return currentState.LBatteryPercentRemaining;
}
}
private class OVRControllerRTouch : OVRControllerBase
{
public OVRControllerRTouch()
{
controllerType = Controller.RTouch;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.B;
buttonMap.Three = RawButton.None;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.None;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger;
buttonMap.PrimaryThumbstick = RawButton.RThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.RThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.RThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.RThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.RThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.RThumbstickUp;
buttonMap.Down = RawButton.RThumbstickDown;
buttonMap.Left = RawButton.RThumbstickLeft;
buttonMap.Right = RawButton.RThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.A;
touchMap.Two = RawTouch.B;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger;
touchMap.PrimaryThumbstick = RawTouch.RThumbstick;
touchMap.PrimaryThumbRest = RawTouch.RThumbRest;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.RIndexTrigger;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.RThumbButtons;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.RThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
return currentState.RBatteryPercentRemaining;
}
}
private class OVRControllerHands : OVRControllerBase
{
public OVRControllerHands()
{
controllerType = Controller.Hands;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.None;
buttonMap.Three = RawButton.X;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.None;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.None;
buttonMap.PrimaryThumbstickUp = RawButton.None;
buttonMap.PrimaryThumbstickDown = RawButton.None;
buttonMap.PrimaryThumbstickLeft = RawButton.None;
buttonMap.PrimaryThumbstickRight = RawButton.None;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.None;
buttonMap.Down = RawButton.None;
buttonMap.Left = RawButton.None;
buttonMap.Right = RawButton.None;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
byte leftBattery = currentState.LBatteryPercentRemaining;
byte rightBattery = currentState.RBatteryPercentRemaining;
byte minBattery = (leftBattery <= rightBattery) ? leftBattery : rightBattery;
return minBattery;
}
}
private class OVRControllerLHand : OVRControllerBase
{
public OVRControllerLHand()
{
controllerType = Controller.LHand;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.X;
buttonMap.Two = RawButton.None;
buttonMap.Three = RawButton.None;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.None;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.None;
buttonMap.PrimaryThumbstickUp = RawButton.None;
buttonMap.PrimaryThumbstickDown = RawButton.None;
buttonMap.PrimaryThumbstickLeft = RawButton.None;
buttonMap.PrimaryThumbstickRight = RawButton.None;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.None;
buttonMap.Down = RawButton.None;
buttonMap.Left = RawButton.None;
buttonMap.Right = RawButton.None;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
return currentState.LBatteryPercentRemaining;
}
}
private class OVRControllerRHand : OVRControllerBase
{
public OVRControllerRHand()
{
controllerType = Controller.RHand;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.None;
buttonMap.Three = RawButton.None;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.None;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.None;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.None;
buttonMap.PrimaryThumbstickUp = RawButton.None;
buttonMap.PrimaryThumbstickDown = RawButton.None;
buttonMap.PrimaryThumbstickLeft = RawButton.None;
buttonMap.PrimaryThumbstickRight = RawButton.None;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.None;
buttonMap.DpadDown = RawButton.None;
buttonMap.DpadLeft = RawButton.None;
buttonMap.DpadRight = RawButton.None;
buttonMap.Up = RawButton.None;
buttonMap.Down = RawButton.None;
buttonMap.Left = RawButton.None;
buttonMap.Right = RawButton.None;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override byte GetBatteryPercentRemaining()
{
return currentState.RBatteryPercentRemaining;
}
}
private class OVRControllerRemote : OVRControllerBase
{
public OVRControllerRemote()
{
controllerType = Controller.Remote;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.Start;
buttonMap.Two = RawButton.Back;
buttonMap.Three = RawButton.None;
buttonMap.Four = RawButton.None;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.Back;
buttonMap.PrimaryShoulder = RawButton.None;
buttonMap.PrimaryIndexTrigger = RawButton.None;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.None;
buttonMap.PrimaryThumbstickUp = RawButton.None;
buttonMap.PrimaryThumbstickDown = RawButton.None;
buttonMap.PrimaryThumbstickLeft = RawButton.None;
buttonMap.PrimaryThumbstickRight = RawButton.None;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.None;
buttonMap.SecondaryIndexTrigger = RawButton.None;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.None;
buttonMap.SecondaryThumbstickUp = RawButton.None;
buttonMap.SecondaryThumbstickDown = RawButton.None;
buttonMap.SecondaryThumbstickLeft = RawButton.None;
buttonMap.SecondaryThumbstickRight = RawButton.None;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.DpadUp;
buttonMap.DpadDown = RawButton.DpadDown;
buttonMap.DpadLeft = RawButton.DpadLeft;
buttonMap.DpadRight = RawButton.DpadRight;
buttonMap.Up = RawButton.DpadUp;
buttonMap.Down = RawButton.DpadDown;
buttonMap.Left = RawButton.DpadLeft;
buttonMap.Right = RawButton.DpadRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.None;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.None;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.None;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.None;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
}
private class OVRControllerGamepadPC : OVRControllerBase
{
public OVRControllerGamepadPC()
{
controllerType = Controller.Gamepad;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.B;
buttonMap.Three = RawButton.X;
buttonMap.Four = RawButton.Y;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.Back;
buttonMap.PrimaryShoulder = RawButton.LShoulder;
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.RShoulder;
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.DpadUp;
buttonMap.DpadDown = RawButton.DpadDown;
buttonMap.DpadLeft = RawButton.DpadLeft;
buttonMap.DpadRight = RawButton.DpadRight;
buttonMap.Up = RawButton.LThumbstickUp;
buttonMap.Down = RawButton.LThumbstickDown;
buttonMap.Left = RawButton.LThumbstickLeft;
buttonMap.Right = RawButton.LThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
}
private class OVRControllerGamepadMac : OVRControllerBase
{
/// <summary> An axis on the gamepad. </summary>
private enum AxisGPC
{
None = -1,
LeftXAxis = 0,
LeftYAxis,
RightXAxis,
RightYAxis,
LeftTrigger,
RightTrigger,
DPad_X_Axis,
DPad_Y_Axis,
Max,
};
/// <summary> A button on the gamepad. </summary>
public enum ButtonGPC
{
None = -1,
A = 0,
B,
X,
Y,
Up,
Down,
Left,
Right,
Start,
Back,
LStick,
RStick,
LeftShoulder,
RightShoulder,
Max
};
private bool initialized = false;
public OVRControllerGamepadMac()
{
controllerType = Controller.Gamepad;
initialized = OVR_GamepadController_Initialize();
}
~OVRControllerGamepadMac()
{
if (!initialized)
return;
OVR_GamepadController_Destroy();
}
public override Controller Update()
{
if (!initialized)
{
return Controller.None;
}
OVRPlugin.ControllerState4 state = new OVRPlugin.ControllerState4();
bool result = OVR_GamepadController_Update();
if (result)
state.ConnectedControllers = (uint)Controller.Gamepad;
if (OVR_GamepadController_GetButton((int)ButtonGPC.A))
state.Buttons |= (uint)RawButton.A;
if (OVR_GamepadController_GetButton((int)ButtonGPC.B))
state.Buttons |= (uint)RawButton.B;
if (OVR_GamepadController_GetButton((int)ButtonGPC.X))
state.Buttons |= (uint)RawButton.X;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Y))
state.Buttons |= (uint)RawButton.Y;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Up))
state.Buttons |= (uint)RawButton.DpadUp;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Down))
state.Buttons |= (uint)RawButton.DpadDown;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Left))
state.Buttons |= (uint)RawButton.DpadLeft;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Right))
state.Buttons |= (uint)RawButton.DpadRight;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Start))
state.Buttons |= (uint)RawButton.Start;
if (OVR_GamepadController_GetButton((int)ButtonGPC.Back))
state.Buttons |= (uint)RawButton.Back;
if (OVR_GamepadController_GetButton((int)ButtonGPC.LStick))
state.Buttons |= (uint)RawButton.LThumbstick;
if (OVR_GamepadController_GetButton((int)ButtonGPC.RStick))
state.Buttons |= (uint)RawButton.RThumbstick;
if (OVR_GamepadController_GetButton((int)ButtonGPC.LeftShoulder))
state.Buttons |= (uint)RawButton.LShoulder;
if (OVR_GamepadController_GetButton((int)ButtonGPC.RightShoulder))
state.Buttons |= (uint)RawButton.RShoulder;
state.LThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.LeftXAxis);
state.LThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.LeftYAxis);
state.RThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.RightXAxis);
state.RThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.RightYAxis);
state.LIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.LeftTrigger);
state.RIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.RightTrigger);
if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LIndexTrigger;
if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LHandTrigger;
if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickUp;
if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickDown;
if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickLeft;
if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.LThumbstickRight;
if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RIndexTrigger;
if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RHandTrigger;
if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickUp;
if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickDown;
if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickLeft;
if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD)
state.Buttons |= (uint)RawButton.RThumbstickRight;
previousState = currentState;
currentState = state;
return ((Controller)currentState.ConnectedControllers & controllerType);
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.B;
buttonMap.Three = RawButton.X;
buttonMap.Four = RawButton.Y;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.Back;
buttonMap.PrimaryShoulder = RawButton.LShoulder;
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.RShoulder;
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.DpadUp;
buttonMap.DpadDown = RawButton.DpadDown;
buttonMap.DpadLeft = RawButton.DpadLeft;
buttonMap.DpadRight = RawButton.DpadRight;
buttonMap.Up = RawButton.LThumbstickUp;
buttonMap.Down = RawButton.LThumbstickDown;
buttonMap.Left = RawButton.LThumbstickLeft;
buttonMap.Right = RawButton.LThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
public override void SetControllerVibration(float frequency, float amplitude)
{
int gpcNode = 0;
float gpcFrequency = frequency * 200.0f; //Map frequency from 0-1 CAPI range to 0-200 GPC range
float gpcStrength = amplitude;
OVR_GamepadController_SetVibration(gpcNode, gpcStrength, gpcFrequency);
}
private const string DllName = "OVRGamepad";
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern bool OVR_GamepadController_Initialize();
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern bool OVR_GamepadController_Destroy();
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern bool OVR_GamepadController_Update();
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern float OVR_GamepadController_GetAxis(int axis);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern bool OVR_GamepadController_GetButton(int button);
[DllImport(DllName, CallingConvention = CallingConvention.Cdecl)]
private static extern bool OVR_GamepadController_SetVibration(int node, float strength, float frequency);
}
private class OVRControllerGamepadAndroid : OVRControllerBase
{
public OVRControllerGamepadAndroid()
{
controllerType = Controller.Gamepad;
}
public override void ConfigureButtonMap()
{
buttonMap.None = RawButton.None;
buttonMap.One = RawButton.A;
buttonMap.Two = RawButton.B;
buttonMap.Three = RawButton.X;
buttonMap.Four = RawButton.Y;
buttonMap.Start = RawButton.Start;
buttonMap.Back = RawButton.Back;
buttonMap.PrimaryShoulder = RawButton.LShoulder;
buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger;
buttonMap.PrimaryHandTrigger = RawButton.None;
buttonMap.PrimaryThumbstick = RawButton.LThumbstick;
buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp;
buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown;
buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft;
buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight;
buttonMap.PrimaryTouchpad = RawButton.None;
buttonMap.SecondaryShoulder = RawButton.RShoulder;
buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger;
buttonMap.SecondaryHandTrigger = RawButton.None;
buttonMap.SecondaryThumbstick = RawButton.RThumbstick;
buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp;
buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown;
buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft;
buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight;
buttonMap.SecondaryTouchpad = RawButton.None;
buttonMap.DpadUp = RawButton.DpadUp;
buttonMap.DpadDown = RawButton.DpadDown;
buttonMap.DpadLeft = RawButton.DpadLeft;
buttonMap.DpadRight = RawButton.DpadRight;
buttonMap.Up = RawButton.LThumbstickUp;
buttonMap.Down = RawButton.LThumbstickDown;
buttonMap.Left = RawButton.LThumbstickLeft;
buttonMap.Right = RawButton.LThumbstickRight;
}
public override void ConfigureTouchMap()
{
touchMap.None = RawTouch.None;
touchMap.One = RawTouch.None;
touchMap.Two = RawTouch.None;
touchMap.Three = RawTouch.None;
touchMap.Four = RawTouch.None;
touchMap.PrimaryIndexTrigger = RawTouch.None;
touchMap.PrimaryThumbstick = RawTouch.None;
touchMap.PrimaryThumbRest = RawTouch.None;
touchMap.PrimaryTouchpad = RawTouch.None;
touchMap.SecondaryIndexTrigger = RawTouch.None;
touchMap.SecondaryThumbstick = RawTouch.None;
touchMap.SecondaryThumbRest = RawTouch.None;
touchMap.SecondaryTouchpad = RawTouch.None;
}
public override void ConfigureNearTouchMap()
{
nearTouchMap.None = RawNearTouch.None;
nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None;
nearTouchMap.PrimaryThumbButtons = RawNearTouch.None;
nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None;
nearTouchMap.SecondaryThumbButtons = RawNearTouch.None;
}
public override void ConfigureAxis1DMap()
{
axis1DMap.None = RawAxis1D.None;
axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger;
axis1DMap.PrimaryHandTrigger = RawAxis1D.None;
axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger;
axis1DMap.SecondaryHandTrigger = RawAxis1D.None;
}
public override void ConfigureAxis2DMap()
{
axis2DMap.None = RawAxis2D.None;
axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick;
axis2DMap.PrimaryTouchpad = RawAxis2D.None;
axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick;
axis2DMap.SecondaryTouchpad = RawAxis2D.None;
}
}
}