mirror of
https://github.com/xiaopeng12138/MaiDXR.git
synced 2024-12-19 04:15:53 +01:00
133 lines
5.1 KiB
C#
133 lines
5.1 KiB
C#
/*
|
|
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
* All rights reserved.
|
|
*
|
|
* Licensed under the Oculus SDK License Agreement (the "License");
|
|
* you may not use the Oculus SDK except in compliance with the License,
|
|
* which is provided at the time of installation or download, or which
|
|
* otherwise accompanies this software in either electronic or hard copy form.
|
|
*
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* https://developer.oculus.com/licenses/oculussdk/
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
using System.Collections;
|
|
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Utility for loading a scene model. Derive from this class to customize the scene loading behavior and respond to
|
|
/// events.
|
|
/// </summary>
|
|
[RequireComponent(typeof(OVRSceneManager))]
|
|
public class OVRSceneModelLoader : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="OVRSceneManager"/> component that this loader will use.
|
|
/// </summary>
|
|
protected OVRSceneManager SceneManager { get; private set; }
|
|
|
|
void Start()
|
|
{
|
|
SceneManager = GetComponent<OVRSceneManager>();
|
|
|
|
// Bind the events associated with LoadSceneModel()
|
|
SceneManager.SceneModelLoadedSuccessfully += OnSceneModelLoadedSuccessfully;
|
|
SceneManager.NoSceneModelToLoad += OnNoSceneModelToLoad;
|
|
|
|
// Bind the events associated with RequestSceneCapture()
|
|
SceneManager.SceneCaptureReturnedWithoutError += OnSceneCaptureReturnedWithoutError;
|
|
SceneManager.UnexpectedErrorWithSceneCapture += OnUnexpectedErrorWithSceneCapture;
|
|
|
|
OnStart();
|
|
}
|
|
|
|
private IEnumerator AttemptToLoadSceneModel()
|
|
{
|
|
do
|
|
{
|
|
OVRSceneManager.Development.LogWarning(nameof(OVRSceneModelLoader),
|
|
$"{nameof(OVRSceneManager.LoadSceneModel)} failed. Will try again next frame.");
|
|
yield return null;
|
|
} while (!SceneManager.LoadSceneModel());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked from this component's `Start` method. The default behavior is to load the scene model using
|
|
/// <see cref="OVRSceneManager.LoadSceneModel"/>.
|
|
/// </summary>
|
|
protected virtual void OnStart()
|
|
{
|
|
// Load the scene
|
|
SceneManager.Verbose?.Log(nameof(OVRSceneModelLoader),
|
|
$"{nameof(OnStart)}() calling {nameof(OVRSceneManager)}.{nameof(OVRSceneManager.LoadSceneModel)}()");
|
|
|
|
if (!SceneManager.LoadSceneModel())
|
|
{
|
|
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || (UNITY_ANDROID && !UNITY_EDITOR)
|
|
StartCoroutine(AttemptToLoadSceneModel());
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when the scene model has successfully loaded.
|
|
/// </summary>
|
|
protected virtual void OnSceneModelLoadedSuccessfully()
|
|
{
|
|
// The scene model was captured successfully. At this point all prefabs have been instantiated.
|
|
SceneManager.Verbose?.Log(nameof(OVRSceneModelLoader),
|
|
$"{nameof(OVRSceneManager)}.{nameof(OVRSceneManager.LoadSceneModel)}() completed successfully.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when there is no scene model available. The default behavior requests scene capture using
|
|
/// <see cref="OVRSceneManager.RequestSceneCapture"/>.
|
|
/// </summary>
|
|
protected virtual void OnNoSceneModelToLoad()
|
|
{
|
|
#if UNITY_EDITOR_WIN
|
|
UnityEditor.EditorUtility.DisplayDialog("Scene Capture does not work over Link",
|
|
"There is no scene model available, and scene capture cannot be invoked over Link. " +
|
|
"Please capture a scene with the HMD in standalone mode, then access the scene model over Link. " +
|
|
"\n\n" +
|
|
"If a scene model has already been captured, make sure the HMD is connected via Link and that is is donned.",
|
|
"Ok");
|
|
#else
|
|
// There's no Scene model, we have to ask the user to create one
|
|
SceneManager.Verbose?.Log(nameof(OVRSceneModelLoader),
|
|
$"{nameof(OnNoSceneModelToLoad)}() calling {nameof(OVRSceneManager)}.{nameof(OVRSceneManager.RequestSceneCapture)}()");
|
|
SceneManager.RequestSceneCapture();
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when the scene capture succeeds without error. The default behavior loads the scene model using
|
|
/// <see cref="OVRSceneManager.LoadSceneModel"/>.
|
|
/// </summary>
|
|
protected virtual void OnSceneCaptureReturnedWithoutError()
|
|
{
|
|
// The capture flow successfully returned, we can now load the scene model
|
|
SceneManager.Verbose?.Log(nameof(OVRSceneModelLoader),
|
|
$"{nameof(OnSceneCaptureReturnedWithoutError)}() calling {nameof(OVRSceneManager)}.{nameof(OVRSceneManager.LoadSceneModel)}()");
|
|
SceneManager.LoadSceneModel();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when the scene capture encounters an unexpected error.
|
|
/// </summary>
|
|
protected virtual void OnUnexpectedErrorWithSceneCapture()
|
|
{
|
|
// An unexpected error was returned when invoking the capture flow. This prevents the user
|
|
// from capturing their room.
|
|
SceneManager.Verbose?.LogError(nameof(OVRSceneModelLoader),
|
|
"Requesting the capture flow failed. The Scene Model cannot be loaded.");
|
|
}
|
|
}
|