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mirror of https://github.com/xiaopeng12138/MaiDXR.git synced 2024-12-19 04:15:53 +01:00
MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRHand.cs
2022-08-20 21:35:57 +02:00

231 lines
6.5 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DefaultExecutionOrder(-90)]
public class OVRHand : MonoBehaviour,
OVRSkeleton.IOVRSkeletonDataProvider,
OVRSkeletonRenderer.IOVRSkeletonRendererDataProvider,
OVRMesh.IOVRMeshDataProvider,
OVRMeshRenderer.IOVRMeshRendererDataProvider
{
public enum Hand
{
None = OVRPlugin.Hand.None,
HandLeft = OVRPlugin.Hand.HandLeft,
HandRight = OVRPlugin.Hand.HandRight,
}
public enum HandFinger
{
Thumb = OVRPlugin.HandFinger.Thumb,
Index = OVRPlugin.HandFinger.Index,
Middle = OVRPlugin.HandFinger.Middle,
Ring = OVRPlugin.HandFinger.Ring,
Pinky = OVRPlugin.HandFinger.Pinky,
Max = OVRPlugin.HandFinger.Max,
}
public enum TrackingConfidence
{
Low = OVRPlugin.TrackingConfidence.Low,
High = OVRPlugin.TrackingConfidence.High
}
[SerializeField]
private Hand HandType = Hand.None;
[SerializeField]
private Transform _pointerPoseRoot = null;
private GameObject _pointerPoseGO;
private OVRPlugin.HandState _handState = new OVRPlugin.HandState();
public bool IsDataValid { get; private set; }
public bool IsDataHighConfidence { get; private set; }
public bool IsTracked { get; private set; }
public bool IsSystemGestureInProgress { get; private set; }
public bool IsPointerPoseValid { get; private set; }
public Transform PointerPose { get; private set; }
public float HandScale { get; private set; }
public TrackingConfidence HandConfidence { get; private set; }
public bool IsDominantHand { get; private set; }
private void Awake()
{
_pointerPoseGO = new GameObject();
PointerPose = _pointerPoseGO.transform;
if (_pointerPoseRoot != null)
{
PointerPose.SetParent(_pointerPoseRoot, false);
}
GetHandState(OVRPlugin.Step.Render);
}
private void Update()
{
GetHandState(OVRPlugin.Step.Render);
}
private void FixedUpdate()
{
if (OVRPlugin.nativeXrApi != OVRPlugin.XrApi.OpenXR)
{
GetHandState(OVRPlugin.Step.Physics);
}
}
private void GetHandState(OVRPlugin.Step step)
{
if (OVRPlugin.GetHandState(step, (OVRPlugin.Hand)HandType, ref _handState))
{
IsTracked = (_handState.Status & OVRPlugin.HandStatus.HandTracked) != 0;
IsSystemGestureInProgress = (_handState.Status & OVRPlugin.HandStatus.SystemGestureInProgress) != 0;
IsPointerPoseValid = (_handState.Status & OVRPlugin.HandStatus.InputStateValid) != 0;
IsDominantHand = (_handState.Status & OVRPlugin.HandStatus.DominantHand) != 0;
PointerPose.localPosition = _handState.PointerPose.Position.FromFlippedZVector3f();
PointerPose.localRotation = _handState.PointerPose.Orientation.FromFlippedZQuatf();
HandScale = _handState.HandScale;
HandConfidence = (TrackingConfidence)_handState.HandConfidence;
IsDataValid = true;
IsDataHighConfidence = IsTracked && HandConfidence == TrackingConfidence.High;
}
else
{
IsTracked = false;
IsSystemGestureInProgress = false;
IsPointerPoseValid = false;
PointerPose.localPosition = Vector3.zero;
PointerPose.localRotation = Quaternion.identity;
HandScale = 1.0f;
HandConfidence = TrackingConfidence.Low;
IsDataValid = false;
IsDataHighConfidence = false;
}
}
public bool GetFingerIsPinching(HandFinger finger)
{
return IsDataValid && (((int)_handState.Pinches & (1 << (int)finger)) != 0);
}
public float GetFingerPinchStrength(HandFinger finger)
{
if (IsDataValid
&& _handState.PinchStrength != null
&& _handState.PinchStrength.Length == (int)OVRPlugin.HandFinger.Max)
{
return _handState.PinchStrength[(int)finger];
}
return 0.0f;
}
public TrackingConfidence GetFingerConfidence(HandFinger finger)
{
if (IsDataValid
&& _handState.FingerConfidences != null
&& _handState.FingerConfidences.Length == (int)OVRPlugin.HandFinger.Max)
{
return (TrackingConfidence)_handState.FingerConfidences[(int)finger];
}
return TrackingConfidence.Low;
}
OVRSkeleton.SkeletonType OVRSkeleton.IOVRSkeletonDataProvider.GetSkeletonType()
{
switch (HandType)
{
case Hand.HandLeft:
return OVRSkeleton.SkeletonType.HandLeft;
case Hand.HandRight:
return OVRSkeleton.SkeletonType.HandRight;
case Hand.None:
default:
return OVRSkeleton.SkeletonType.None;
}
}
OVRSkeleton.SkeletonPoseData OVRSkeleton.IOVRSkeletonDataProvider.GetSkeletonPoseData()
{
var data = new OVRSkeleton.SkeletonPoseData();
data.IsDataValid = IsDataValid;
if (IsDataValid)
{
data.RootPose = _handState.RootPose;
data.RootScale = _handState.HandScale;
data.BoneRotations = _handState.BoneRotations;
data.IsDataHighConfidence = IsTracked && HandConfidence == TrackingConfidence.High;
}
return data;
}
OVRSkeletonRenderer.SkeletonRendererData OVRSkeletonRenderer.IOVRSkeletonRendererDataProvider.GetSkeletonRendererData()
{
var data = new OVRSkeletonRenderer.SkeletonRendererData();
data.IsDataValid = IsDataValid;
if (IsDataValid)
{
data.RootScale = _handState.HandScale;
data.IsDataHighConfidence = IsTracked && HandConfidence == TrackingConfidence.High;
data.ShouldUseSystemGestureMaterial = IsSystemGestureInProgress;
}
return data;
}
OVRMesh.MeshType OVRMesh.IOVRMeshDataProvider.GetMeshType()
{
switch (HandType)
{
case Hand.None:
return OVRMesh.MeshType.None;
case Hand.HandLeft:
return OVRMesh.MeshType.HandLeft;
case Hand.HandRight:
return OVRMesh.MeshType.HandRight;
default:
return OVRMesh.MeshType.None;
}
}
OVRMeshRenderer.MeshRendererData OVRMeshRenderer.IOVRMeshRendererDataProvider.GetMeshRendererData()
{
var data = new OVRMeshRenderer.MeshRendererData();
data.IsDataValid = IsDataValid;
if (IsDataValid)
{
data.IsDataHighConfidence = IsTracked && HandConfidence == TrackingConfidence.High;
data.ShouldUseSystemGestureMaterial = IsSystemGestureInProgress;
}
return data;
}
}