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MaiDXR/Assets/Oculus/VR/Scripts/Util/OVRMesh.cs
2022-08-20 21:35:57 +02:00

163 lines
3.9 KiB
C#

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DefaultExecutionOrder(-80)]
public class OVRMesh : MonoBehaviour
{
public interface IOVRMeshDataProvider
{
MeshType GetMeshType();
}
public enum MeshType
{
None = OVRPlugin.MeshType.None,
HandLeft = OVRPlugin.MeshType.HandLeft,
HandRight = OVRPlugin.MeshType.HandRight,
}
[SerializeField]
private IOVRMeshDataProvider _dataProvider;
[SerializeField]
private MeshType _meshType = MeshType.None;
private Mesh _mesh;
public bool IsInitialized { get; private set; }
public Mesh Mesh
{
get { return _mesh; }
}
private void Awake()
{
if (_dataProvider == null)
{
_dataProvider = GetComponent<IOVRMeshDataProvider>();
}
if (_dataProvider != null)
{
_meshType = _dataProvider.GetMeshType();
}
if (ShouldInitialize())
{
Initialize(_meshType);
}
}
private bool ShouldInitialize()
{
if (IsInitialized)
{
return false;
}
if (_meshType == MeshType.None)
{
return false;
}
else if (_meshType == MeshType.HandLeft || _meshType == MeshType.HandRight)
{
#if UNITY_EDITOR
return OVRInput.IsControllerConnected(OVRInput.Controller.Hands);
#else
return true;
#endif
}
else
{
return true;
}
}
private void Initialize(MeshType meshType)
{
_mesh = new Mesh();
var ovrpMesh = new OVRPlugin.Mesh();
if (OVRPlugin.GetMesh((OVRPlugin.MeshType)_meshType, out ovrpMesh))
{
var vertices = new Vector3[ovrpMesh.NumVertices];
for (int i = 0; i < ovrpMesh.NumVertices; ++i)
{
vertices[i] = ovrpMesh.VertexPositions[i].FromFlippedXVector3f();
}
_mesh.vertices = vertices;
var uv = new Vector2[ovrpMesh.NumVertices];
for (int i = 0; i < ovrpMesh.NumVertices; ++i)
{
uv[i] = new Vector2(ovrpMesh.VertexUV0[i].x, -ovrpMesh.VertexUV0[i].y);
}
_mesh.uv = uv;
var triangles = new int[ovrpMesh.NumIndices];
for (int i = 0; i < ovrpMesh.NumIndices; ++i)
{
triangles[i] = ovrpMesh.Indices[ovrpMesh.NumIndices - i - 1];
}
_mesh.triangles = triangles;
var normals = new Vector3[ovrpMesh.NumVertices];
for (int i = 0; i < ovrpMesh.NumVertices; ++i)
{
normals[i] = ovrpMesh.VertexNormals[i].FromFlippedXVector3f();
}
_mesh.normals = normals;
var boneWeights = new BoneWeight[ovrpMesh.NumVertices];
for (int i = 0; i < ovrpMesh.NumVertices; ++i)
{
var currentBlendWeight = ovrpMesh.BlendWeights[i];
var currentBlendIndices = ovrpMesh.BlendIndices[i];
boneWeights[i].boneIndex0 = (int)currentBlendIndices.x;
boneWeights[i].weight0 = currentBlendWeight.x;
boneWeights[i].boneIndex1 = (int)currentBlendIndices.y;
boneWeights[i].weight1 = currentBlendWeight.y;
boneWeights[i].boneIndex2 = (int)currentBlendIndices.z;
boneWeights[i].weight2 = currentBlendWeight.z;
boneWeights[i].boneIndex3 = (int)currentBlendIndices.w;
boneWeights[i].weight3 = currentBlendWeight.w;
}
_mesh.boneWeights = boneWeights;
IsInitialized = true;
}
}
#if UNITY_EDITOR
private void Update()
{
if (ShouldInitialize())
{
Initialize(_meshType);
}
}
#endif
}